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It appears that the 1.13 patch is focused on adding new nations, editing existing nations, creating soviet and german satellite nations and changing files that can be done by modders.

Is there a list of fixes (like the KB error) that will done to the executable (AODGame.exe)? Any enhancements to the executable? I not seeing any other than KB that needs to be fixed (which is a show stopper)

I would like to suggest a few simple enhancements to the program itself:
  1. The ability to have more than 1 unit to load and debark a transport ship - A transport ship has a transportcapability of 40, Modern Main battle tank has a transportweight of 45, Infantry '51 & '56 have transportweights of 10, and militia '46 has transportweight of 3. So right now the Modern Main battle tank can't be transported unless one modifies the transport's transportcapability to 45...easily done.

    It needs to be stated that the transport ship isn't really a transport but a small fleet of transports. There is no division that can fit on one actual transport ship.

    Why does a transport only take one militia '46 unit (transportweight of 3) when it's capable of more? Because of the program itself. The '51 & '56 infantry have transportweights of 10. If a transport has a transportcapability of 40 why does it only allow one unit onboard. The program should use the transportcapability and transportweights to determine how many units can fit onboard. Does a militia unit have the same equipment and manpower of an IRL actual infantry division? Heck no it doesn't. Does an infantry (light infantry not motorized or mechanized) have the same transportation needs of a mechanized infantry or an armor division? no again.

    The program is only utilizing the transportweights to see if the transport can load it (transportweight < transportcapability), not if there is more room to load more. Have the program actually use the transportweight of the unit to calculate how many units can board.
  2. Add a new value for naval transports - This value would be used to determine if that transport can conduct amphibious assaults. A new boolean value called amphibiousassault where if 1 it can do an amphibious assault, 0 no amphibious assault allowed. Then the transport tech tree could easily be expanded to allow converted passenger liners (as in real life, countries have done) that only allow transport units, no amphibious assaults. Never seen a passenger line assault a beach.
  3. Allow air transports the ability to transport (light) infantry unit - I have been in RDF (Rapid Deployment Force) units where you have to be wheels up in 12 hours. Were those units airborne? Nope. A game infantry division (basically a light infantry division) could board transport planes. As for armor, mechanized infantry, ACRs they could never board an air transport. Although there are large transport planes (C-5 or the large Antonovs), no country has ever built enough of these huge aircraft to transport an armored, mechanized, or armored cav division/regiment at one time. They use sea transports for the tanks, APCs, etc.
  4. In addition to number 3, the logic for air transports would need to be added to determine if it's just transporting an infantry unit or airborne. Maybe a new boolean value for infantry and airborne units called airborneassault. Set to zero, not capable of an airborne assault.
  5. Reorg for transport planes takes way too long - I've up'ed defaultorganisation so that it could do an airborne attack, return to base, refuel and be right back out there. The org is still high enough to do another mission but it still waits a along time. It didn't help the time between because it appears that somewhere (program) is not allowing it. The transport planes need to function like all of the other planes where the organization determines if and when it can fly again. The way the game plays air transports isn't realistic. I'm guessing the transport pilots are taking a smoke break, eating breakfast, lunch, and dinner, and are on a 3 day pass.

    Also allow the air transports to gain moral and organization as more modern air transports are researched and the unit is upgraded. I have this functionality in my modded AoD but it appears that the program only cares if the organization is below 20. The only thing upgrading your air transports will get you is increased maxspeed (250 to400) , range (400 to 1000), and a small increase in surfacedetectabilty (3 to 12)
 
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you must have miss this post:

My hubby stop the enormous expenditure of $10 per month :D to Adobe Photoshop because he doesn't like auto-reoccurring payments. I'm working on him. So now I'm stuck with Paint.net and GIMP.


Ooops :eek: I wasn't to suppose to change that already. Yea this I totally agree. The game penalizes a player if you research this doctrine. In reality/history what happen to a nation's military when the entire is country is occupied by the enemy? They become Guerrillas. I made this change a long time ago.


Again I agree with your assessment. Modern Blitzkrieg is offensive whereas the Völkstrum is defensive. A good example would be Soviets (offensive) against Finland, Sweden, or Switzerland. At one time I thought about doing a German (and DFR) event that if they had researched Völkstrum, then it would affect their diplomacy (isolationist, dove lobby, and standing army to reflect on their choice of a more laissez faire attitude).

BTW - I notice, in the 1.11 patch, that U00 is being used then it skips to U07 & U08 skips to U10 skips to U12 skips to U14 through U17, skips to U19 and then U20-U23 are missing. Now you're using U13, U38, and U39. This leaves 9 available U18, U11, U09, and U01-U06 open (that are in the Doomsdaytext.txt) and U20-U23, U25-U30, U32-U37, U40-U43, and U45-U69 (not in the Doomsdaytext.text file). I'm not sure why the ones not in the Doomsdaytext.txt file aren't being used. Any reason?

So how about U18 or one of those not yet in the Doomsdaytext.txt file for a restored Austria-Hungary Empire? This would allow modders to do a 1914 scenario (like DH does, starting in 1914) , scenario where the empire was remained in-tact, or a 1936 scenario where the the Central Powers won.
I've never used Volkssturm Doctrine, but they should have good hard attack ratings...

ComeNGetMe.jpg
Bundesarchiv_Bild_146-1973-001-30,_Volkssturm,_Frau_mit_Panzerfaust.jpg

 

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Pioniere,

I know you just started the 1.13 thread at the end of April but do you have an expected release date in mind?
Not really the patch is on alpha statues. We need more time testing internal. None of us are full time developer and I have mostly experience from my moding jobs. So the news at the moment is that 1.13 is at alpha statues.
 
None of us are full time developer and I have mostly experience from my moding jobs.
I'm a retired developer (C#, C++ been awhile, Basic, and a bunch of scripting languages). Started while still in the army back during Windows 3.11, NT 4.5, Novell server era...Visual Studio 6.0 days. It's been 3 years since retiring but if you need just ask.

Currently fighting with the '41, '44, and Doomsday scenarios...Yea I screwed those up. On second though, maybe you won't want my skillset after screwing these up :rolleyes:
 
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Further edits to how paratrooper combat is handled would also be great if possible - as in, enabling the defender to reinforce the province that is under airborne assault. 1 paratrooper unit should not be able to prevent any enemy divisions entering the province - let alone potentially hundreds!

Also editing naval movement so that ships can only go into one sea province (i.e. the province actually facing the naval base), rather then being able to circum-navigate entire landmasses, normally to avoid a pursuing enemy fleet!

Some sort of capital movement feature would be incredible, but likely even more of a pipe dream. It could come at significant cost to the player - akin to when France declared Paris an open city and moved their infrastructure to Africa. Obviously events can handle this, but it can get very tricky to cover all eventualities.
 
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ome sort of capital movement feature would be incredible, but likely even more of a pipe dream. It could come at significant cost to the player - akin to when France declared Paris an open city and moved their infrastructure to Africa. Obviously events can handle this, but it can get very tricky to cover all eventualities.
AoD does have the ai_capital_move.txt which contains:
  1. Netherlands move capital to the Dutch East Indies
  2. Belgium moves its capital to the Kongo
  3. Federal Republic of Germany (tag DFR) moves its capital back to Berlin - This is one I did. It ensures that there is a land bridge (owned by DFR) to Berlin and Berlin is controlled by Germany (DFR)
I do plan on adding to this list but the only country I'm going to do is Vichy France:
  • If Germany has the Bitter Peace event
  • And Wales, Scotland, England, and Northern Ireland are not controlled by UK,
  • And Ireland is not in the Allies, not at war with Germany, or is allied with Germany
  • And Spain (be it SPR or SPA) exists and not in the Allies
  • And none of the Allies control any German occupied French province
  • And none of the Belgium, Netherlands, Denmark, and Norway coastal provinces are under Allied control (also need to see if any of these countries are puppeted or allied with Germany)
  • Then Germany will return the all of the occupied French provinces to Vichy and move the capital to Paris
If you have any other country you can think of, let know. I'll add it into my AoD 1.11 Tripartie RLL

Now if your referring to a feature where a player can say, right click a province they own and select Move Capital, then that would have to happen in the AoDGame.exe.
 
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I would be drinking stoneale when those nations gets a home.
flags.png

I finaly got them.

I have stressed the importance of capital move function before, but I wasn’t heard out properly.
Europa universalis 3 has the capital move functionIIRC.
 
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At least the overwhelming importance the capital had on an entire nations' ESE has been significantly reduced - meaning capitals are nowhere near as important as they used to be - but don't get me wrong, they are still very important! The capital moving to the nearest available province when conquered is somewhat bonkers though - meaning the invader can keep getting 25% of the defending nations resources again and again.
 
If you have any other country you can think of, let know. I'll add it into my AoD 1.11 Tripartie RLL

Now if your referring to a feature where a player can say, right click a province they own and select Move Capital, then that would have to happen in the AoDGame.exe.

What about RSI the Italien socialist republic? it starts with Milan as the capital, but what if it annex all of Italy.
 
What about RSI the Italien socialist republic? it starts with Milan as the capital, but what if it annex all of Italy.
That's a good one and easy to do. I'll do that today then go back to testing the techs and events I did for what my AoD 1.11 Tripartie RLL. I'll just update the ai_capital_move.txt file and post it here later today.

One question though, do we want the capital moved after annexation or just if RSI has Rome and a land bridge from Milan to Rome? I'm thinking of the later. I'll go ahead with latter for now.
 
That's a good one and easy to do. I'll do that today then go back to testing the techs and events I did for what my AoD 1.11 Tripartie RLL. I'll just update the ai_capital_move.txt file and post it here later today.

One question though, do we want the capital moved after annexation or just if RSI has Rome and a land bridge from Milan to Rome? I'm thinking of the later. I'll go ahead with latter for now.

The main trigger should be that RSI owns and control Rome.
 
It took a bit of time...Was down and out with something I ate. But adapt and overcome...here's what I have in the ai_capital_move.txt (by each file Modified). All of the following have the Russian translated into Windows-1252. Someone should check my German too. Haven't spoken it since 1984.

Code:
###   Capital Moves   ###;;;;;;;;;;;x
# Belgium moves capital;;;;;;;;;;;x
EVT_40000_NAME;The Belgian Capitulation;La capitulation belge;La capitolazione del Belgio;La Capitulación Belga;Belgien kapituliert;Kapitulacja Belgii;;Êàïèòóëÿöèÿ Áåëüãèè;;;x
EVT_40000_DESC;We have been pushed off of the continent. We must regroup in the Congo!;Nous avons été poussé hors du continent. Nous devons nous rétablir au Congo!;Siamo stati scacciati dall'Europa, dobbiamo riorganizzarci in Congo!;Hemos sido expulsados del continente. Debemos seguir combatiendo en el Congo.;Wir wurden aus Europa vertrieben. Wir müssen vom Kongo aus weiterkämpfen.;Zostaliœmy wypchniêci z Europy. Musimy przegrupowaæ nasze si³y w Kongo!;;Íàøè âîéñêà â Åâðîïå ðàçãðîìëåíû. Ïðèäåòñÿ ñîáèðàòüñÿ ñ ñèëàìè â Êîíãî!;;;x
# Holland moves capital;;;;;;;;;;;x
EVT_40003_NAME;The Dutch Capitulation;La capitulation néerlandaise;La capitolazione Olandese;La Capitulación Holandesa;Die Niederlande kapitulieren;Kapitulacja Holandii;;Êàïèòóëÿöèÿ Ãîëëàíäèè;;;x
EVT_40003_DESC;We have been pushed off of the continent. We must regroup in the East Indies!;Nous avons été poussé hors du continent. Nous devons nous rétablir en Indonésie!;Siamo stati scacciati dall'Europa, dobbiamo riorganizzarci nelle Indie Orientali!;Hemos sido expulsados del continente. Debemos seguir combatiendo en las Indias Orientales.;Wir wurden aus Europa vertrieben. Wir müssen in unseren ostindischen Kolonien weiterkämpfen.;Zostaliœmy wypchniêci z Europy. Musimy przegrupowaæ nasze si³y w Indiach Wschodnich!;;Íàøè âîéñêà â Åâðîïå ðàçãðîìëåíû. Ïðèäåòñÿ ñîáèðàòüñÿ ñ ñèëàìè â Âîñòî÷íîé Èíäèè!;;;x
# Bundesrepublik  moves capital;;;;;;;;;;;x
EVT_40006_NAME;Relocate our capital;Relocaliser notre capitale;Spostare la nostra capitale;Reubicar nuestra capital;Verlegen Sie unser Kapital;Przenies nasz kapital;Realocar nosso capital;Russian;;;x
EVT_40006_DESC;We now control Berlin and the surrounding areas. It is time for the Bundestag to take its rightful place in Berlin!;Nous contrôlons maintenant Berlin et ses environs. Il est temps que le Bundestag prenne sa place légitime à Berlin!;Ora controlliamo Berlino e le aree circostanti. È tempo che il Bundestag si insedi a Berlino!;Ahora controlamos Berlín y sus alrededores. ¡Es hora de que el Bundestag tome el lugar que le corresponde en Berlín!;Wir kontrollieren jetzt Berlin und die umliegenden Gebiete. Es ist an der Zeit, dass der Bundestag seinen rechtmäßigen Platz in Berlin einnimmt!;Teraz kontrolujemy Berlin i okolice. Nadszedl czas, aby Bundestag zajal nalezne mu miejsce w Berlinie!;Nós agora controlamos Berlim e as áreas circunvizinhas. É hora de o Bundestag tomar o seu lugar de direito em Berlim!;Russian;;;x
EVENT40006A;Return the Bundestag and Bundesrat to Berlin;Renvoyer le Bundestag et le Bundesrat à Berlin;Restituisci il Bundestag e il Bundesrat a Berlino;Devuelve el Bundestag y el Bundesrat a Berlín;Bringen Sie den Bundestag und den Bundesrat nach Berlin zurück;Zwróc Bundestag i Bundesrat do Berlina;Devolva o Bundestag e o Bundesrat para Berlim;Russian;;;x
EVT_40009_NAME;One people, one Germany, once again!;Un peuple, une Allemagne, encore une fois!;Un popolo, una Germania, ancora una volta!;¡Un pueblo, una Alemania, una vez más!;Ein Volk, ein Deutschland noch einmal!;Jeden czlowiek, jedno Niemcy po raz kolejny!;Um povo, uma Alemanha, mais uma vez!;Russian;;;x
EVT_40009_DESC;We have liberated our brothers from the communist yoke of oppression. We have made Berlin our captial once again. Our Nationalist Socialist and Communist pasts brought us destruction, dictatorships, separation, and hardships. We say never again! Our future is one Germany, one people, and one republic. Today we move forward as a united nation, the Federal Republic of Germany. Unity, Justice and Freedom!;Nous avons libéré nos frères du joug communiste de l'oppression. Nous avons de nouveau rendu notre capitale à Berlin. Notre passé socialiste et communiste nationaliste nous a apporté destruction, dictatures, séparation et difficultés. Nous disons plus jamais! Notre avenir est une Allemagne, un peuple et une république. Aujourd'hui, nous progressons en tant que nation unie, la République fédérale d'Allemagne. Unité, justice et liberté!;Abbiamo liberato i nostri fratelli dal giogo comunista dell'oppressione. Abbiamo reso Berlino la nostra capitale ancora una volta. Il nostro passato nazionalsocialista e comunista ci ha portato distruzione, dittature, separazione e avversità. Diciamo mai più! Il nostro futuro è una Germania, un popolo e una repubblica. Oggi andiamo avanti come una nazione unita, la Repubblica federale di Germania. Unità, giustizia e libertà!;Hemos liberado a nuestros hermanos del yugo comunista de la opresión. Hemos hecho de Berlín nuestra capital una vez más. Nuestros pasados nacionalistas, socialistas y comunistas nos trajeron la destrucción, las dictaduras, la separación y las dificultades. ¡Decimos nunca más! Nuestro futuro es una Alemania, un pueblo y una república. Hoy avanzamos como una nación unida, la República Federal de Alemania. Unidad, justicia y libertad!;Wir haben unsere Brüder vom kommunistischen Joch der Unterdrückung befreit. Wir haben Berlin wieder zu unserer Hauptstadt gemacht. Unsere Nationalsozialistische und Kommunistische Vergangenheit brachte uns Zerstörung, Diktaturen, Trennung und Nöte. Wir sagen nie wieder! Unsere Zukunft ist ein Deutschland, ein Volk und eine Republik. Heute bewegen wir uns als vereinigte Nation, die Bundesrepublik Deutschland. Einheit, Gerechtigkeit und Freiheit!;Wyzwolilismy naszych braci z komunistycznego jarzma ucisku. Znów stworzylismy Berlin nasza stolica. Nasza nacjonalistyczna socjalistyczna i komunistyczna przeszlosc przyniosla nam zniszczenie, dyktature, separacje i trudnosci. Mówimy nigdy wiecej! Nasza przyszlosc to Niemcy, jedna ludnosc i jedna republika. Dzis posuwamy sie naprzód jako naród zjednoczony, Republika Federalna Niemiec. Jednosc, sprawiedliwosc i wolnosc!;Libertamos nossos irmãos do jugo comunista de opressão. Nós fizemos de Berlim nossa capital mais uma vez. Nosso passado nacionalista socialista e comunista nos trouxe destruição, ditaduras, separação e dificuldades. Nós dizemos nunca mais! Nosso futuro é uma Alemanha, um povo e uma república. Hoje, avançamos como nação unida, a República Federal da Alemanha. Unidade, justiça e liberdade!;Russian;;;x
EVENT40009A;All Germans, east and west, one Germany.;Tous les Allemands, est et ouest, une Allemagne.;Tutti i tedeschi, est e ovest, una Germania.;Todos los alemanes, este y oeste, una Alemania.;Alle Deutschen, Ost und West, ein Deutschland.;Witamy naszych wschodnich braci;Todos os alemães, leste e oeste, uma Alemanha.;Russian;;;x
# Italian Socialists moves capital;;;;;;;;;;;x
EVT_40012_NAME;Move our capital to Rome;Déplacer notre capitale à Rome;Trasferire la nostra capitale a Roma;Trasladar nuestra capital a Roma;Unsere Hauptstadt nach Rom verlegen;Przenies nasza stolice do Rzymu;Mova nossa capital para Roma;Ïåðåíåñèòå íàøó ñòîëèöó â Ðèì;;Extra2;x
EVT_40012_DESC;Our troops have occupied Rome, Perugia, and Anzio. We can now move our capital to its rightful place, Rome.;Nos troupes ont occupé Rome, Pérouse et Anzio. Nous pouvons maintenant déplacer notre capitale à sa juste place, Rome.;Le nostre truppe hanno occupato Roma, Perugia e Anzio. Ora possiamo spostare la nostra capitale nel posto che le spetta, Roma.;Nuestras tropas han ocupado Roma, Perugia y Anzio. Ahora podemos trasladar nuestra capital al lugar que le corresponde, Roma.;Unsere Truppen haben Rom, Perugia und Anzio besetzt. Wir können jetzt unsere Hauptstadt an ihren rechtmäßigen Platz verlegen, Rom.;Nasze wojska zajely Rzym, Perugie i Anzio. Mozemy teraz przeniesc nasza stolice do naleznego jej miejsca, Rzymu.;Nossas tropas ocuparam Roma, Perugia e Anzio. Agora podemos mover nossa capital para seu lugar de direito, Roma.;Íàøè âîéñêà çàíÿëè Ðèì, Ïåðóäæó è Àíöèî. Òåïåðü ìû ìîæåì ïåðåíåñòè íàøó ñòîëèöó íà åå çàêîííîå ìåñòî - Ðèì.;;Extra2;x
EVENT40012A;A glorious day indeed;Un jour glorieux en effet;Davvero un giorno glorioso;Un día glorioso en verdad;Wirklich ein herrlicher Tag;Rzeczywiscie wspanialy dzien!;Um dia glorioso de fato;Äåéñòâèòåëüíî ñëàâíûé äåíü;;Extra2;x
# Vichy moves capital to Paris if Germany returns the occupied provinces;;;;;;;;;;;x
EVT_40015_NAME;Return our capital to Paris;Retour de notre capitale à Paris;Riporta la nostra capitale a Parigi;Devolver nuestra capital a París;Bring unsere Hauptstadt nach Paris zurück;Zwróc nasza stolice do Paryza;Retorne nossa capital para Paris;Âåðíèòå íàøó ñòîëèöó â Ïàðèæ;;Extra2;x
EVT_40015_DESC;Our occupied  territory has been returned to us. We can now move our capital to its rightful place, Paris.;Notre territoire occupé nous a été rendu. Nous pouvons maintenant déplacer notre capitale à sa juste place, Paris.;Il nostro territorio occupato ci è stato restituito. Ora possiamo spostare la nostra capitale nel posto che le spetta, Parigi.;Nuestro territorio ocupado nos ha sido devuelto. Ahora podemos trasladar nuestra capital al lugar que le corresponde, París.;Unser besetztes Gebiet wurde uns zurückgegeben. Wir können jetzt unsere Hauptstadt an ihren rechtmäßigen Platz, Paris, verlegen.;Nasze okupowane terytorium zostalo nam zwrócone. Mozemy teraz przeniesc nasza stolice do naleznego jej miejsca, Paryza.;Nosso território ocupado foi devolvido a nós. Agora podemos mover nossa capital para seu lugar de direito, Paris.;Íàøà îêêóïèðîâàííàÿ òåððèòîðèÿ íàì âîçâðàùåíà. Òåïåðü ìû ìîæåì ïåðåíåñòè íàøó ñòîëèöó íà åå çàêîííîå ìåñòî - Ïàðèæ.;;Extra2;x
EVENT40015A;A glorious day indeed;Un jour glorieux en effet;Davvero un giorno glorioso;Un día glorioso en verdad;Wirklich ein herrlicher Tag;Rzeczywiscie wspanialy dzien!;Um dia glorioso de fato;Äåéñòâèòåëüíî ñëàâíûé äåíü;;Extra2;x
# Germany's event to fire off the Vichy capital move;;;;;;;;;;;x
EVT_2099_NAME;Return occupied French territory;Restituer le territoire français occupé;Restituire territorio francese occupato;Devolución del territorio francés ocupado;Rückgabe des besetzten französischen Territoriums;Zwróc okupowane terytorium francuskie;Devolver o território francês ocupado;Âîçâðàùåíèå îêêóïèðîâàííîé ôðàíöóçñêîé òåððèòîðèè;;Extra2;x
EVT_2099_NDESC;We have peace with the Soviets. We occupy all of the British Isles. We have a friendly government in Vichy. Spain has a stable government. Is it time to return occupied France to the French?;Nous avons la paix avec les Soviétiques. Nous occupons toutes les îles britanniques. Nous avons un gouvernement ami à Vichy. L'Espagne a un gouvernement stable. Est-il temps de rendre la France occupée aux Français ?;Abbiamo la pace con i sovietici. Occupiamo tutte le isole britanniche. Abbiamo un governo amico a Vichy. La Spagna ha un governo stabile. È tempo di restituire la Francia occupata ai francesi?;Tenemos paz con los soviéticos. Ocupamos todas las Islas Británicas. Tenemos un gobierno amigo en Vichy. España tiene un gobierno estable. ¿Es hora de devolver la Francia ocupada a los franceses?;Wir haben Frieden mit den Sowjets. Wir besetzen alle britischen Inseln. Wir haben eine befreundete Regierung in Vichy. Spanien hat eine stabile Regierung. Ist es an der Zeit, das besetzte Frankreich an die Franzosen zurückzugeben?;Mamy pokój z Sowietami. Zajmujemy wszystkie Wyspy Brytyjskie. W Vichy mamy przyjazny rzad. Hiszpania ma stabilny rzad. Czy nadszedl czas, aby oddac okupowana Francje Francuzom?;Temos paz com os soviéticos. Ocupamos todas as Ilhas Britânicas. Temos um governo amigo em Vichy. A Espanha tem um governo estável. É hora de devolver a França ocupada aos franceses?;Ó íàñ ìèð ñ Ñîâåòàìè. Ìû îêêóïèðóåì âñå Áðèòàíñêèå îñòðîâà. Ó íàñ â Âèøè äðóæåñòâåííîå ïðàâèòåëüñòâî. Â Èñïàíèè ñòàáèëüíîå ïðàâèòåëüñòâî. Íå ïîðà ëè âåðíóòü ôðàíöóçàì îêêóïèðîâàííóþ Ôðàíöèþ?;;Extra2;x
EVENT2099A;Sure, let's bring our troops home;Bien sûr, ramenons nos troupes à la maison;Certo, portiamo a casa le nostre truppe;Claro, llevemos nuestras tropas a casa;Klar, bringen wir unsere Truppen nach Hause;Jasne, sprowadzmy nasze wojska do domu;Claro, vamos trazer nossas tropas para casa;Êîíå÷íî, äàâàéòå âåðíåì íàøè âîéñêà äîìîé;;Extra2;x
EVENT2099B;No. An invasion threat still exists;Non. Une menace d'invasion existe toujours;No. Esiste ancora una minaccia di invasione;No. Todavía existe una amenaza de invasión;Nein. Es besteht weiterhin eine Invasionsgefahr;Nie. Nadal istnieje zagrozenie inwazja;Não. Ainda existe uma ameaça de invasão;Íåò. Óãðîçà âòîðæåíèÿ âñå åùå ñóùåñòâóåò;;Extra2;x
# Italy's event to fire to return French provinces once Germany does;;;;;;;;;;;x
EVT_2908_NAME;Return French occupied provinces;Retour des provinces françaises occupées;Restituisci le province occupate dai francesi;Regresar a las provincias ocupadas por Francia;Rückgabe der französisch besetzten Provinzen;Zwróc prowincje okupowane przez Francje;Retornar províncias ocupadas pela França;Âîçâðàùåíèå ôðàíöóçñêèõ îêêóïèðîâàííûõ ïðîâèíöèé;;Extra2;x
EVT_2908_DESC;With a reduced threat of an Atlantic invasion and peace with the Soviets, Germany has returned occupied France to the Vichy government. Germany is requesting we do the same.;Avec une menace réduite d'invasion de l'Atlantique et la paix avec les Soviétiques, l'Allemagne a rendu la France occupée au gouvernement de Vichy. L'Allemagne nous demande de faire de même.;Con una minaccia ridotta di un'invasione atlantica e della pace con i sovietici, la Germania ha restituito la Francia occupata al governo di Vichy. La Germania ci chiede di fare lo stesso.;Con una amenaza reducida de una invasión atlántica y la paz con los soviéticos, Alemania ha devuelto la Francia ocupada al gobierno de Vichy. Alemania solicita que hagamos lo mismo.;Mit einer geringeren Bedrohung durch eine Atlantikinvasion und einen Frieden mit den Sowjets hat Deutschland das besetzte Frankreich an die Vichy-Regierung zurückgegeben. Deutschland fordert uns auf, dasselbe zu tun.;Wraz ze zmniejszonym zagrozeniem inwazja atlantycka i pokojem z Sowietami Niemcy zwrócily okupowana Francje rzadowi Vichy. Niemcy prosza, abysmy zrobili to samo.;Com a redução da ameaça de invasão do Atlântico e paz com os soviéticos, a Alemanha devolveu a França ocupada ao governo de Vichy. A Alemanha está solicitando que façamos o mesmo.;Ñ óìåíüøåíèåì óãðîçû àòëàíòè÷åñêîãî âòîðæåíèÿ è ìèðà ñ Ñîâåòàìè Ãåðìàíèÿ âåðíóëà îêêóïèðîâàííóþ Ôðàíöèþ ïðàâèòåëüñòâó Âèøè. Ãåðìàíèÿ ïðîñèò, ÷òîáû ìû ïîñòóïèëè òàê æå.;;Extra2;x
EVENT2908A;Return occupied provinces as requested;Restituer les provinces occupées comme demandé;Restituire le province occupate come richiesto;Devolver las provincias ocupadas según lo solicitado;Besetzte Provinzen wie gewünscht zurückgeben;Zwróc okupowane prowincje zgodnie z zadaniem;Devolver províncias ocupadas conforme solicitado;Âåðíóòü îêêóïèðîâàííûå ïðîâèíöèè ïî çàïðîñó;;Extra2;x

Code:
###############################################
###Capital Moves Range 40000 - 40099
###############################################

###########################################################################
###Netherlands move capital to the Dutch East Indies when nearly conquered
###########################################################################

event = {
    id = 40000 # 25066 - Changed by Czarina Julie. See the HOI2_EventIDs.txt file for details
    random = no
    country = HOL

    trigger = {
        random = 35
        war = { country = GER country = HOL }
        control = { province = 77 data = GER }
        control = { province = 78 data = GER }
        control = { province = 79 data = GER }
        control = { province = 49 data = GER }
        control = { province = 48 data = GER }
        control = { province = 46 data = GER }
        control = { province = 47 data = GER }
    }

    name = "EVT_40000_NAME"
    desc = "EVT_40000_DESC"

    date = { day = 1 month = january year = 1936 }
    offset = 3
    deathdate = { day = 1 month = december year = 1946 }

    action_a = {
        name = "Hard Times"
        command = { type = set_domestic which = democratic value = 10 }
        command = { type = set_domestic which = political_left value = 3 }
        command = { type = headofstate which = 8001 }
        command = { type = headofgovernment which = 8050 }
        command = { type = foreignminister which = 8067 }
        command = { type = armamentminister which = 8086 }
        command = { type = ministerofsecurity which = 8117 }
        command = { type = ministerofintelligence which = 8133 }

        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }

        command = { type = secedeprovince which = GER value = 47 }
        command = { type = secedeprovince which = GER value = 46 }
        command = { type = secedeprovince which = GER value = 77 }
        command = { type = secedeprovince which = GER value = 78 }
        command = { type = secedeprovince which = GER value = 79 }
        command = { type = secedeprovince which = GER value = 48 }
        command = { type = secedeprovince which = GER value = 49 }
    }
}
################################################################
###Belgium moves its capital to the Kongo when nearly conquered
################################################################
event = {
    id = 40003 # 25060 - Changed by Czarina Julie. See the HOI2_EventIDs.txt file for details
    random = no
    country = BEL

    trigger = {
        random = 35
        war = { country = GER country = BEL }
        control = { province = 50 data = GER }
        control = { province = 68 data = GER }
        control = { province = 69 data = GER }
        control = { province = 51 data = GER }
        control = { province = 52 data = GER }
        control = { province = 70 data = GER }
        control = { province = 65 data = GER }
        control = { province = 45 data = GER }
        control = { province = 46 data = GER }
    }

    name = "EVT_40003_NAME"
    desc = "EVT_40003_DESC"

    date = { day = 1 month = january year = 1936 }
    offset = 3
    deathdate = { day = 1 month = december year = 1946 }

    action_a = {
        name = "Hard Times"
        command = { type = set_domestic which = democratic value = 10 }
        command = { type = set_domestic which = political_left value = 3 }
        command = { type = headofstate which = 15001 }
        command = { type = headofgovernment which = 15037 }
        command = { type = foreignminister which = 15044 }
        command = { type = armamentminister which = 15059 }
        command = { type = ministerofsecurity which = 15081 }
        command = { type = ministerofintelligence which = 15093 }

        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }
        command = { type = delete_unit which = -1 }

        command = { type = secedeprovince which = GER value = 45 }
        command = { type = secedeprovince which = GER value = 46 }
        command = { type = secedeprovince which = GER value = 50 }
        command = { type = secedeprovince which = GER value = 51 }
        command = { type = secedeprovince which = GER value = 52 }
        command = { type = secedeprovince which = GER value = 65 }
        command = { type = secedeprovince which = GER value = 68 }
        command = { type = secedeprovince which = GER value = 69 }
        command = { type = secedeprovince which = GER value = 70 }
    }
}
#########################################################################
# Federal Republic of Germany (tag DFR) moves its capital back to Berlin
# By Czarina Julie
#########################################################################
event = {
    id = 40006
    random = no
    country = DFR

    trigger = {
        control = { province = 299 data = DFR } # Potsdam
        control = { province = 301 data = DFR } # Stralsund
        control = { province = 309 data = DFR } # Cottbus
        control = { province = 300 data = DFR } # Berlin
    }

    name = "EVT_40006_NAME"
    desc = "EVT_40006_DESC"
    style = 0
    picture = "FRGBundestag"

    date = { day = 1 month = january year = 1936 }
    offset = 1
    deathdate = { day = 1 month = december year = 2100 }

    action_a = {
        name = "EVENT40006A" #Return the Bundestag and Bundesrat to Berlin
        command = { type = capital which = 300 }
        command = { type = trigger which = 40009 }
    }
}
#########################################################################
### Inherit the rest of DDR
#########################################################################
event = {
    id = 40009
    random = no
    country = DFR

    # Triggered by event 20998 and below...
  
    trigger = {
        event = 40006
        control = { province = 299 data = -1 } # Potsdam
        control = { province = 301 data = -1 } # Stralsund
        control = { province = 309 data = -1 } # Cottbus
        control = { province = 300 data = -1 } # Berlin
        exists = DDR
        }

    name = "EVT_40009_NAME"
    desc = "EVT_40009_DESC"
    style = 0
    picture = "GermanReunification"

    date = { day = 1 month = january year = 1936 }
    offset = 1
    deathdate = { day = 1 month = december year = 2100 }

    action_a = {
        name = "EVENT40009A" #Welcome our eastern brothers - One Germany!
        command = { type = inherit which = DDR }
    }
}
#########################################################################
# Italian Socialist Republic (tag RSI) moves its capital back to Roma
# By Czarina Julie
#########################################################################
event = {
    id = 40012
    random = no
    country = RSI

    trigger = {
        # A 2 province wide (so it's not easily cut off) land bridge to Rome
        control = { province = 369 data = RSI } # La Spezia
        control = { province = 370 data = RSI } # Milan
        control = { province = 512 data = RSI } # Bologna
        control = { province = 513 data = RSI } # Florence       
        control = { province = 514 data = RSI } # Rimini
        # A 1 province around Rome (so it's not retaken easily)
        control = { province = 516 data = RSI } # Perugia
        control = { province = 519 data = RSI } # Anzio
        # And the capital to move to
        control = { province = 515 data = RSI } # Rome
    }

    name = "EVT_40012_NAME"
    desc = "EVT_40012_DESC"
    style = 0
    picture = "Palazzo_Montecitorio"

    date = { day = 1 month = january year = 1941 }
    offset = 7 # check only once a week and odd number so as not to over burden the game during month end (30 - 0 day of each month)
    deathdate = { day = 1 month = december year = 1999 }

    action_a = {
        name = "EVENT40012A" # A glorious day indeed
        command = { type = capital which = 515 }
    }
}
#########################################################################
# Vichy France moves its capital to Paris
# By Czarina Julie
#########################################################################
event = {
    id = 40015
    random = no
    country = VIC

    trigger = {
        # Ger event that returns occupied French provs to Vic
        # Since this event can only be fired by the Germany trigger 2099 (in germany.txt) we are only going to ensure a land bridge to Paris exists.
        control = { province = 62 data = -1 } # Auxerre
        # And the capital to move to
        control = { province = 56 data = -1 } # Paris
    }

    name = "EVT_40015_NAME"
    desc = "EVT_40015_DESC"
    style = 0
    picture = "Arc_de_Triomphe"

    action_a = {
        name = "EVENT40012A" # Same syntax as (RSI) Italy above ... A glorious day indeed
        command = { type = capital which = 56 }
    }
}

Code:
#########################################################################
#  Germany returns occupied French territory
#########################################################################
event = {
    id = 2099
    random = no
    country = GER

    trigger = {
        # Bitter peace event must have occurred
        OR = {
            event = 2625 #Bitter Peace (w/o Japan)
            event = 2646 #Bitter Peace (w/ Japan)
        }
        # one of the Spains must exist. Protects from having to list all the Spanish coastal provinces and seeing if the allies occupy one.
        # Going to assume that one of them still exists
        OR = {
            exists = SPA
            exists = SPR
        }
        NOT = {
            # neither Spains can be against Germany or Vichy
            war = { country = SPA country = VIC }
            war = { country = SPR country = VIC }
            war = { country = SPA country = GER }
            war = { country = SPR country = GER }
            war = { country = GER country = VIC } # Just incase Vichy isn't in the Axis or allied with Germany
            war = { country = GER country = SCO } # incase Scotland was released
            war = { country = GER country = U76 } # incase Wales was released
            war = { country = GER country = U73 } # incase England was released
            war = { country = GER country = U71 } # incase Northern Ireland was released
            # Ireland is not in the allies and not at war with Germany or Vichy. We don't want a hostile airbase(s) or troop staging area that close to the
            # French coastline. Also need to consider if Ireland controls NI (further down)
            war = { country = GER country = IRE }
            war = { country = IRE country = VIC }
            alliance = { country = IRE country = ENG }
            alliance = { country = IRE country = USA } # Using both UK and USA since one of them, rare chance, could have been eliminated
        }
        # Wales, Scotland, England, Northern Ireland, Ireland, Axis controls all of UK provinces, and any combination comes into play
        AND = {
            OR = {
                control = { province = 3 data = -3 }
                control = { province = 3 data = SCO }
                control = { province = 3 data = U73 }
            }
            OR = {
                control = { province = 5 data = -3 }
                control = { province = 5 data = SCO }
                control = { province = 5 data = U73 }
            }
            OR = {
                control = { province = 6 data = -3 }
                control = { province = 6 data = SCO }
                control = { province = 6 data = U73 }
            }
            OR = {
                control = { province = 7 data = -3 }
                control = { province = 7 data = SCO }
                control = { province = 7 data = U73 }
            }
            OR = {
                control = { province = 8 data = -3 }
                control = { province = 8 data = SCO }
                control = { province = 8 data = U73 }
            }
            OR = {
                control = { province = 9 data = -3 }
                control = { province = 9 data = SCO }
                control = { province = 9 data = U73 }
            }
            OR = {   
                control = { province = 10 data = -3 }
                control = { province = 10 data = SCO }
                control = { province = 10 data = U73 }
            }
            OR = {
                control = { province = 11 data = -3 }
                control = { province = 11 data = U73 }
            }
            OR = {
                control = { province = 12 data = -3 }
                control = { province = 12 data = U73 }
            }
            OR = {
                control = { province = 13 data = -3 }
                control = { province = 13 data = U73 }
            }
            OR = {
                control = { province = 14 data = -3 }
                control = { province = 14 data = U73 }
            }
            OR = {
                control = { province = 15 data = -3 }
                control = { province = 15 data = U73 }
                control = { province = 15 data = U76 }
            }
            OR = {
                control = { province = 16 data = -3 }
                control = { province = 16 data = U73 }
            }
            OR = {
                control = { province = 17 data = -3 }
                control = { province = 17 data = U73 }
            }
            OR = {
                control = { province = 19 data = -3 }
                control = { province = 19 data = U73 }
            }
            OR = {
                control = { province = 20 data = -3 }
                control = { province = 20 data = U73 }
            }
            OR = {
                control = { province = 21 data = -3 }
                control = { province = 21 data = U73 }
            }
            OR = {
                control = { province = 22 data = -3 }
                control = { province = 22 data = U73 }
            }
            OR = {
                control = { province = 23 data = -3 }
                control = { province = 23 data = U73 }
            }
            # NI
            OR = {
                control = { province = 28 data = -3 }
                control = { province = 28 data = U73 }
                control = { province = 28 data = U71 }
                control = { province = 28 data = IRE }
            }
            OR = {
                control = { province = 29 data = -3 }
                control = { province = 29 data = U73 }
                control = { province = 29 data = U71 }
                control = { province = 29 data = IRE }   
            }
        }
        # None of the French, Belgium, Dutch, German, or Danish Atlantic coastline is in allied hands. Can't just evaluate if Germany controls these provinces since Germany
        # could have released these countries or created Flanders and/or Wallonia. So only left to evaluate 3 possible countries (ENG, FRA, USA) controlling any of these
        # provinces or just assume that the axis controls all the coastline and use the data -3. BEWARE - Still might have to go old school and list all 3 countries
        AND = {
            control = { province = 326 data = -3 }
            control = { province = 325 data = -3 }
            control = { province = 323 data = -3 }
            control = { province = 59 data = -3 }
            control = { province = 35 data = -3 }
            control = { province = 34 data = -3 }
            control = { province = 32 data = -3 }
            control = { province = 33 data = -3 }
            control = { province = 37 data = -3 }
            control = { province = 38 data = -3 }
            control = { province = 39 data = -3 }
            control = { province = 41 data = -3 }
            control = { province = 42 data = -3 }
            control = { province = 18 data = -3 }
            control = { province = 43 data = -3 }
            control = { province = 45 data = -3 }
            control = { province = 46 data = -3 }
            control = { province = 47 data = -3 }
            control = { province = 78 data = -3 }
            control = { province = 79 data = -3 }
            control = { province = 80 data = -3 }
            control = { province = 87 data = -3 }
            control = { province = 90 data = -3 }
            control = { province = 91 data = -3 }
            control = { province = 92 data = -3 }
            control = { province = 292 data = -3 }
        }
    }

    name = "EVT_2099_NAME" 
    desc = "EVT_2099_DESC" 
    style = 0
    picture = "ReturnOccupiedFrance"

    date = { day = 0 month = january year = 1945 }
    offset = 14 # only check every 2 weeks. No need to check more often since the Bitter Peace event must have fire first.
    deathdate = { day = 30 month = december year = 1999 }

    action_a = {
        name = "EVENT2099A"
        ai_chance = 99
        command = { type = relation which = VIC value = 50 }
        # give it back
        command = { type = secedeprovince which = VIC value = 326 }
        command = { type = secedeprovince which = VIC value = 325 }
        command = { type = secedeprovince which = VIC value = 323 }
        command = { type = secedeprovince which = VIC value = 59 }
        command = { type = secedeprovince which = VIC value = 60 }
        command = { type = secedeprovince which = VIC value = 32 }
        command = { type = secedeprovince which = VIC value = 33 }
        command = { type = secedeprovince which = VIC value = 34 }
        command = { type = secedeprovince which = VIC value = 35 }
        command = { type = secedeprovince which = VIC value = 36 }
        command = { type = secedeprovince which = VIC value = 37 }
        command = { type = secedeprovince which = VIC value = 38 }
        command = { type = secedeprovince which = VIC value = 39 }
        command = { type = secedeprovince which = VIC value = 40 }
        command = { type = secedeprovince which = VIC value = 56 }
        command = { type = secedeprovince which = VIC value = 57 }
        command = { type = secedeprovince which = VIC value = 58 }
        command = { type = secedeprovince which = VIC value = 61 }
        command = { type = secedeprovince which = VIC value = 62 }
        command = { type = secedeprovince which = VIC value = 318 }
        command = { type = secedeprovince which = VIC value = 317 }
        command = { type = secedeprovince which = VIC value = 63 }
        command = { type = secedeprovince which = VIC value = 64 }
        command = { type = secedeprovince which = VIC value = 53 }
        command = { type = secedeprovince which = VIC value = 54 }
        command = { type = secedeprovince which = VIC value = 55 }
        command = { type = secedeprovince which = VIC value = 44 }
        command = { type = secedeprovince which = VIC value = 43 }
        command = { type = secedeprovince which = VIC value = 41 }
        command = { type = secedeprovince which = VIC value = 42 }
        command = { type = secedeprovince which = VIC value = 18 }                                      
        # now Italy's turn
        command = { type = trigger which = 2908 } # Ita giving back the 2 provinces (italy.txt)
        # Call the Vichy event to move the capital
        command = { type = trigger which = 40015 }
    }
    action_b = {
        name = "EVENT2099B"
        ai_chance = 1
        command = { type = relation which = VIC value = -25 }
    }
}

Code:
#########################################################################
#  Vichy France - Return of occupied provinces 
#     In case the player started with the '41, '44, or doomsday scenarios
#     where Italy is occupying Nice and Grenoble (possibly took Corsica too)
#########################################################################
event = { 
    id = 2908
    random = no
    #country = ITA # specifying no country and event being called directly from another event, one can use one event to cover both ITA and RSI
    
    # triggered from German event (2099 in germany.txt) 
    trigger = {
        # quantify not specifying a country above
        OR = { 
            AND = { 
                exists = ITA
                alliance = { country = GER country = ITA }
            }
            AND = { 
                exists = RSI
                alliance = { country = GER country = RSI }
            }
        }
    } 
    
    name = "EVT_2908_NAME" 
    desc = "EVT_2908_DESC" 
    style = 0
    picture = "ReturnOccupiedFrance" 
        
    action_a = {
        name = "EVENT2908A" 
        command = { type = secedeprovince which = VIC value = 366 } # Nice
        command = { type = secedeprovince which = VIC value = 527 } # Grenoble    
        command = { type = secedeprovince which = VIC value = 367 } # Corsica
        }
}

And here are the events pictures (all in 24-bit color):
 

Attachments

  • CapitalMoveEventPics.7z
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Last edited:
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Speaking of transport ships... would it affect a lot game mechanics and playability of nations to add and unassinged convoys to IC/Money ratio just as unassinged manpower gives extra $. It would give players and extra motive to build convoys or put transports to convoy duty.
 
Speaking of transport ships... would it affect a lot game mechanics and playability of nations to add and unassinged convoys to IC/Money ratio just as unassinged manpower gives extra $. It would give players and extra motive to build convoys or put transports to convoy duty.
Could you help me understand more by giving an example?
 
Speaking of transport ships... would it affect a lot game mechanics and playability of nations to add and unassinged convoys to IC/Money ratio just as unassinged manpower gives extra $. It would give players and extra motive to build convoys or put transports to convoy duty.
Do You mean an automatic virtual transports production based on unused IC or another slider to control it?
I remember something like this in HoI 1.
 
OK got it. So he wants unused convoys to be able to give extra money to the nation as extra manpower does for just sitting in ports?

This could be done in the AODGame code but should it be done? Personally I think we would be opening a can of worms (more issues). If we give money for convoys not doing anything or waiting around until there is trade that uses its convoys, then what about infantry, armor, ships and planes? Wouldn't they have the same reason for producing more money? Even if the country is at war, these military units are not fighting all the time. So IRL convoys (transports) and military units are not "just sitting around" doing nothing. They are training, performing maintenance, taking leave/vacation, etc. So they are not idle like the manpower pool is.

Just my opinion and we know what they say about opinions :)
 
what would make sense to me at least is to have convoys be a part of the "global economy" of the game, where each nation that is lacking in transports can lease them from any other nation that isn't hostile... something like that would need a lot of coding though
 
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@PB-DK
There is an option to convert transport ships to convoys, what about allowing just the opposite? A new unit would appear in force pool to deploy.
Oooo, that could work, with some sort of time delay, and cost differential making it slightly inefficient to do so constantly - otherwise players would keep switching between the two to their hearts content.
 
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