It appears that the 1.13 patch is focused on adding new nations, editing existing nations, creating soviet and german satellite nations and changing files that can be done by modders.
Is there a list of fixes (like the KB error) that will done to the executable (AODGame.exe)? Any enhancements to the executable? I not seeing any other than KB that needs to be fixed (which is a show stopper)
I would like to suggest a few simple enhancements to the program itself:
Is there a list of fixes (like the KB error) that will done to the executable (AODGame.exe)? Any enhancements to the executable? I not seeing any other than KB that needs to be fixed (which is a show stopper)
I would like to suggest a few simple enhancements to the program itself:
- The ability to have more than 1 unit to load and debark a transport ship - A transport ship has a transportcapability of 40, Modern Main battle tank has a transportweight of 45, Infantry '51 & '56 have transportweights of 10, and militia '46 has transportweight of 3. So right now the Modern Main battle tank can't be transported unless one modifies the transport's transportcapability to 45...easily done.
It needs to be stated that the transport ship isn't really a transport but a small fleet of transports. There is no division that can fit on one actual transport ship.
Why does a transport only take one militia '46 unit (transportweight of 3) when it's capable of more? Because of the program itself. The '51 & '56 infantry have transportweights of 10. If a transport has a transportcapability of 40 why does it only allow one unit onboard. The program should use the transportcapability and transportweights to determine how many units can fit onboard. Does a militia unit have the same equipment and manpower of an IRL actual infantry division? Heck no it doesn't. Does an infantry (light infantry not motorized or mechanized) have the same transportation needs of a mechanized infantry or an armor division? no again.
The program is only utilizing the transportweights to see if the transport can load it (transportweight < transportcapability), not if there is more room to load more. Have the program actually use the transportweight of the unit to calculate how many units can board. - Add a new value for naval transports - This value would be used to determine if that transport can conduct amphibious assaults. A new boolean value called amphibiousassault where if 1 it can do an amphibious assault, 0 no amphibious assault allowed. Then the transport tech tree could easily be expanded to allow converted passenger liners (as in real life, countries have done) that only allow transport units, no amphibious assaults. Never seen a passenger line assault a beach.
- Allow air transports the ability to transport (light) infantry unit - I have been in RDF (Rapid Deployment Force) units where you have to be wheels up in 12 hours. Were those units airborne? Nope. A game infantry division (basically a light infantry division) could board transport planes. As for armor, mechanized infantry, ACRs they could never board an air transport. Although there are large transport planes (C-5 or the large Antonovs), no country has ever built enough of these huge aircraft to transport an armored, mechanized, or armored cav division/regiment at one time. They use sea transports for the tanks, APCs, etc.
- In addition to number 3, the logic for air transports would need to be added to determine if it's just transporting an infantry unit or airborne. Maybe a new boolean value for infantry and airborne units called airborneassault. Set to zero, not capable of an airborne assault.
- Reorg for transport planes takes way too long - I've up'ed defaultorganisation so that it could do an airborne attack, return to base, refuel and be right back out there. The org is still high enough to do another mission but it still waits a along time. It didn't help the time between because it appears that somewhere (program) is not allowing it. The transport planes need to function like all of the other planes where the organization determines if and when it can fly again. The way the game plays air transports isn't realistic. I'm guessing the transport pilots are taking a smoke break, eating breakfast, lunch, and dinner, and are on a 3 day pass.
Also allow the air transports to gain moral and organization as more modern air transports are researched and the unit is upgraded. I have this functionality in my modded AoD but it appears that the program only cares if the organization is below 20. The only thing upgrading your air transports will get you is increased maxspeed (250 to400) , range (400 to 1000), and a small increase in surfacedetectabilty (3 to 12)
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