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Riaelyn

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Booting up as Germany in the 1936 campaign, there are bugs in the army command portion of the officer corps tab. A save file isn't needed. This is immediately upon bootup. No mods running. All DLC enabled.

The supply grace is showing some extra description text.

Org loss while moving seems to be calculating backwards. The base value is -20% for org loss from moving. Mobile warfare grants -10% org loss while moving. The game is instead calculating this as -18% org loss while moving which is actually the inverse of what it is supposed to be calculating. Mobile warfare should be a buff, not a debuff.
 

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Rikai

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The bug that breaks forming RK Ostland as Germany is still there.
common/decisions/GER.txt
line 756

It says
"release = BLR"
but it should say "release_on_controlled = BLR", like it does for Ukraine in line 874
Ukraine works. Ostlands doesnt

Which leads to this, which casually encircles half the german army (old screenshot, but bug still exists in 1.11):
(i used the thumbnail of my mod that fixes this. ("Ostland bugfix") but you get the idea)
thumbnail.png
 
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SeekTruthFromFx

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Hi guys. Do you also have countries behaving the same way in every game with non-historical AI? Germany always chooses the path of democracy, Latvia strives for a communist revolution, Hungary begins to re-create Austria-Hungary.
Is this one of the bugs in the new update?

This may be well be a genuine bug, but are you starting from a new save game each time? If you are re-starting from the same savegame, then the game is supposed to use the same random seed (and therefore have the same results)
 
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pheonicia

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I don't know if this is working as intended or not, but I did all the decisions for the Polish Colonial League and got three of the colonies: Madagascar, Gambia, and Tanganyika. However, I still had to "pay" for Palestine and Cameroon, even though my requests for them were rejected.

Do you have to pay for them, even if you didn't get them?


PPUPalistineBug.jpg
 
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Trevok

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1637702227481.png

New discovery, random countries go braindead. I tag switched to soviets in my game because i wanted to see how ai handles itself. Literally unplayable right now due to this. Also occured to china and manchukuo according to my friend's gameplay.
 
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Idle America

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If Poland dismisses the Lithuanian claim to the throne, Poland gets the event that grants the wargoal. Meaning Lithaunia just has to live with it, and Poland gets a wargoal on itself.
 
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tobitotalwar

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Hello,

The rocketlauncher from Germany is not the Panzerwerfer model, it is the vanilla model, but i have the launcher DLC.
And at the start of the game a lot of lettering was with ? and not with space, the language is German.

Thank you
 
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Flavius Anthemius

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I've got very low FPS at game start, could it be the new (?) fog. Could an option be added to disable it? I think imperator had the same issue. Also the game loads very slowly, the main theme plays twice at least.
 

SRhistory

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I've got very low FPS at game start, could it be the new (?) fog. Could an option be added to disable it? I think imperator had the same issue. Also the game loads very slowly, the main theme plays twice at least.
Had the same issue. Did you do a restart of the game? Worked for me.
 
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Treviranus

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Could we get a few more options to predetermine diplomatic alignment of the Baltic states before starting a game? For Latvia there's jsut the option to tell them to go Fascist, but not whether to form Ostland or to go alone.
 

CaptainBruh

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When poland denies lithuania's claim to their throne, poland gets a wargoal on itself. it appears the event meant for lithuania accidently went to poland.
 

Lawsford_Soren

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Hmmm, something's off.
20211123170010_1.jpg


Also, not sure if this was intentional or even a bug (in the code), the British Empire just seems to be absurdly powerful versus GR and USSR. (Only weeks apart from first screenshot; this is all AI only)
statsmid1943.png
 
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I don't know if it was because of something I did, but playing in SP as historical Soviet Russia with historical AI focuses on, Germany did not start WW2 by October 1939, after which I quit the game. The only geopolitically notable ahistorical thing I had done by then was win the SCW, at which point Republican Spain became my puppet (though confusingly still went pro-democratic after that, instead of communist, even though historically the Republican government was taken over by far-leftists in 1937 (or 1938? I forget)). After this I flipped them communist myself through one of the country influence decisions.

Also btw, USA can train its navy 24/7/365 from the start again, like in the early release versions of MtG (as opposed to having to wait until unlocking Partial Mob in 1938 as was the case in 1.10.8, which was still far too strong). Probably should be addressed...

SOV can similarly also train its navies 24/7/365, though its less of an issue there due to the land emphasis of the nation.
 
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