Haha.... Rebel Sprites for Custom Nation. Here I thought my Black and red empire was legit.
Aww, so no option to choose various special unit model sets? Because I wanted to be able to use my colonial English models.For a full list of everything that was fixed you'll have to wait until 1.11 patchnotes are posted. The feature additions to ND are:
- Added option to add Custom Nations after loading Save Game.
- Added button for randomizing National Ideas.
- You can now change names and descriptions of your Custom National Ideas.
- Added economic map mode to lobby, useful primarily for Custom Nations.
Well, mass driver usually implies either a rail gun or a coil (Gauss) gun when it's used in a sci-fi context.Dang, I was really hoping for railguns.
Could our mass drivers at least be Gauss in nature?
I thought that, too - until my friend told me about how cool his armies look in red and black. Then I noticed something was amiss.Haha.... Rebel Sprites for Custom Nation. Here I thought my Black and red empire was legit.
Aww, so no option to choose various special unit model sets? Because I wanted to be able to use my colonial English models.
I would like it, if costum nations would be able to become a cultural union without tag-switch. Let´s say if it owns 75% of the non-colonial provinces of that culture group.
Fixes for the nation designer are worthless, since the feature is worthless. Hopefully, most of the changes are thus bug fixes, otherwise it is again a worthless update (like 1.10).
Fixes for the nation designer are worthless, since the feature is worthless. Hopefully, most of the changes are thus bug fixes, otherwise it is again a worthless update (like 1.10).
Custom nations not getting discoveries is fixed in 1.11.