Patch 1.1 - Mods which are safe, mods which are not.

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aubergine18

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An old version of "Steeper Slopes" mod which is no longer in workshop (but subscribers will still have it installed) is breaking tunnels - blocking PgDown or something like that.

Not yet known if there's a newer version available (not checked) and if so whether it's fixed.
 

ItalianGuy

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An old version of "Steeper Slopes" mod which is no longer in workshop (but subscribers will still have it installed) is breaking tunnels - blocking PgDown or something like that.

Not yet known if there's a newer version available (not checked) and if so whether it's fixed.
When a mod is pulled from workshop, steam automatically removes it from the game.
 

kophysty

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Hi everybody! I have installed a lot of mods, but all of them from "safe" list and all of them look like compatible with each other. New game is started ok, but when I load the game I get this massage. Whether it can be "Proper hardness"? My version 1.1.0, I didn't use "save to cloud".

A Mod caused an error [ModException]

Details:
System.NullReferenceException: Object reference not set to an instance of an object
at DifficultyMod.LoadingExtension.LoadMod (DifficultyMod.SaveData2 sd) [0x00000] in <filename unknown>:0
at DifficultyMod.LoadingExtension.OnLevelLoaded (LoadMode mode) [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLevelLoaded (UpdateMode mode) [0x00000] in <filename unknown>:0
ModException: A Mod caused an error

Update: after disable "Proper hardness" mod this error disappeared. So I think this mod still can't be in "save list".
 
Last edited:

hillcf

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I just updated the mod. Would be great if you could confirm that the bug is fixed. :)

It looks good, but any errors are very rare.
 

hillcf

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Randomized Building Names may have issues, though it has been working until today when it started giving me this error

NullReferenceException: Object reference not set to an instance of an object
at NineSkyMoreNames.LoadingExtension.AdjustBuidingAI (.BuildingInfo buildinginfo, System.Collections.Generic.Dictionary`2 componentRemap) [0x00000] in <filename unknown>:0
at NineSkyMoreNames.LoadingExtension.OnLevelLoaded (LoadMode mode) [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLevelLoaded (UpdateMode mode) [0x00000] in <filename unknown>:0

The game then loads and runs, but all of the mods seem to be missing. Disabled the mod and the games all load correctly.

They are also reports in Steam that it does not work with V1.1.0 and breaks several other mods.