Hey man, I'm the author of V10Bulldoze trying to debug this. First off: After examining my Player.log I see these errors, too, but it seems they don't have any impact on the game. Is this also true for you or did your game crash? Other than that I'm really unsure what's causing this atm. Looking into CO codes I can't even find BuildingManager.ReleaseBuildingImplementation nor TerrainModify.UpdateAreaImplementation. While I have an idea (more or less a shoot in the blue) what could be the problem I have to ask: Is there any other developer which could help me?(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
IndexOutOfRangeException: Array index is out of range.
at TerrainModify.UpdateAreaImplementation () [0x00000] in <filename unknown>:0
at TerrainModify.UpdateArea (Int32 minX, Int32 minZ, Int32 maxX, Int32 maxZ, Boolean heights, Boolean surface, Boolean zones) [0x00000] in <filename unknown>:0
at TerrainModify.UpdateArea (Single minX, Single minZ, Single maxX, Single maxZ, Boolean heights, Boolean surface, Boolean zones) [0x00000] in <filename unknown>:0
at Building.UpdateBuilding (UInt16 buildingID) [0x00000] in <filename unknown>:0
at BuildingManager.ReleaseBuildingImplementation (UInt16 building, .Building& data) [0x00000] in <filename unknown>:0
at BuildingManager.ReleaseBuilding (UInt16 building) [0x00000] in <filename unknown>:0
at V10Bulldoze.V10BulldozeThreader.OnUpdate (Single realTimeDelta, Single simulationTimeDelta) [0x00000] in <filename unknown>:0
at ThreadingWrapper.OnUpdate (Single realTimeDelta, Single simulationTimeDelta) [0x00000] in <filename unknown>:0
at SimulationManager.Update () [0x00000] in <filename unknown>:0
Thanks for that and I am trying to find out which one. Ground Level Camera seems to work without generating errors, and the other two are supposed to work with V1.1.0.First array error could potentially be Flexible Slope Limiter or Ground Level Camera or Precision Engineering. Sorry to be so vague.
I just updated the mod. Would be great if you could confirm that the bug is fixed.at V10Bulldoze.V10BulldozeThreader.OnUpdate (Single realTimeDelta, Single simulationTimeDelta) [0x00000] in <filename unknown>:0
Thanks everyone. I've updated the OP.
Still no correction for Fine Road Heights? That sucks... I liked it.