My first try with the new patch. I am currently running with:
[ARIS] Enhanced Garbage Truck AI - without the recent updates from Vimes
[ARIS] Enhanced Hearse AI
[ARIS] Skylines Overwatch
Auto Line Color
City Vitals Watch
Configurable Citizen Aging Speed
Dynamic Resolution
Extended Building Information Mod
Flexible Slope Limiter
FPS Display
Ground Level Camera
HideUI
Level Up Balance Mod
Precision Engineering
Randomized Building Names
Slow Trash Production
Transport Capacity
Traffic Report Tool
V10Bulldoze
Disabled Mods
Fine Road Heights
Traffic Manager - not had a need for it yet, but it should work
Failing Mods
Nohealforu's Simulation Overhaul - gives many error messages on game load, trying to access District.AddResidentialData
So far it all looks good, but I have had an occurrence of an Array index is out of range error for which the output_log reports as three errors but I cannot identify which mod is failing.
Simulation error: Array index is out of range.
at TerrainModify.ApplyQuad (Vector2 a, Vector2 b, Vector2 c, Vector2 d, Zone zone, Boolean occupied, Single angle, Vector2 pos, Vector2 xDir, Vector2 zDir, Int32 xs, Int32 xe, Int32 zs, Int32 ze) [0x00000] in <filename unknown>:0
at ZoneBlock.ZonesUpdated (UInt16 blockID, Single minX, Single minZ, Single maxX, Single maxZ) [0x00000] in <filename unknown>:0
at ZoneManager.TerrainUpdated (.TerrainArea heightArea, .TerrainArea surfaceArea, .TerrainArea zoneArea) [0x00000] in <filename unknown>:0
at TerrainManager.Managers_TerrainUpdated (.TerrainArea heightArea, .TerrainArea surfaceArea, .TerrainArea zoneArea) [0x00000] in <filename unknown>:0
at TerrainModify.UpdateAreaImplementation () [0x00000] in <filename unknown>:0
at TerrainModify.EndUpdateArea () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0 [Core]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
IndexOutOfRangeException: Array index is out of range.
at TerrainModify.UpdateAreaImplementation () [0x00000] in <filename unknown>:0
at TerrainModify.UpdateArea (Int32 minX, Int32 minZ, Int32 maxX, Int32 maxZ, Boolean heights, Boolean surface, Boolean zones) [0x00000] in <filename unknown>:0
at TerrainModify.UpdateArea (Single minX, Single minZ, Single maxX, Single maxZ, Boolean heights, Boolean surface, Boolean zones) [0x00000] in <filename unknown>:0
at Building.UpdateBuilding (UInt16 buildingID) [0x00000] in <filename unknown>:0
at BuildingManager.ReleaseBuildingImplementation (UInt16 building, .Building& data) [0x00000] in <filename unknown>:0
at BuildingManager.ReleaseBuilding (UInt16 building) [0x00000] in <filename unknown>:0
at V10Bulldoze.V10BulldozeThreader.OnUpdate (Single realTimeDelta, Single simulationTimeDelta) [0x00000] in <filename unknown>:0
at ThreadingWrapper.OnUpdate (Single realTimeDelta, Single simulationTimeDelta) [0x00000] in <filename unknown>:0
at SimulationManager.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
running
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
IndexOutOfRangeException: Array index is out of range.
at TerrainModify.UpdateAreaImplementation () [0x00000] in <filename unknown>:0
at TerrainModify.UpdateArea (Int32 minX, Int32 minZ, Int32 maxX, Int32 maxZ, Boolean heights, Boolean surface, Boolean zones) [0x00000] in <filename unknown>:0
at TerrainModify.UpdateArea (Single minX, Single minZ, Single maxX, Single maxZ, Boolean heights, Boolean surface, Boolean zones) [0x00000] in <filename unknown>:0
at Building.UpdateBuilding (UInt16 buildingID) [0x00000] in <filename unknown>:0
at BuildingManager.ReleaseBuildingImplementation (UInt16 building, .Building& data) [0x00000] in <filename unknown>:0
at BuildingManager.ReleaseBuilding (UInt16 building) [0x00000] in <filename unknown>:0
at V10Bulldoze.V10BulldozeThreader.OnUpdate (Single realTimeDelta, Single simulationTimeDelta) [0x00000] in <filename unknown>:0
at ThreadingWrapper.OnUpdate (Single realTimeDelta, Single simulationTimeDelta) [0x00000] in <filename unknown>:0
at SimulationManager.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)