Nice, so glad to see so many patches going live fast
I'm guessing this one is save-game compatible too right?
What is UI and what is ETA?This is purely a UI thing - the AI does not use the prediction logic from this UI element. That said, we're working on making the AI support battles better in general for the next bigger patch (no ETA on it yet).
You will have to buy a dlc to have itStill waiting for that goddamn army attach button...
UI = User InterfaceWhat is UI and what is ETA?
I agreed. Just be quick, I want to play this game at last.You will have to buy a dlc to have it
I hope that fixes the AI not wanting to jump into really large battles. About 85% of the time the AI army will happily follow me into engagements, but that remaining 15% it'll just move/cancel in adjacent territories while I'm fighting a crusade stack at 20k vs 30k and the AI's 25k army would've easily made the difference. Since the AI logic generally works, I'm assuming inaccurate combat predictions were messing with their willingness to get involved.
+1You need more people doing these bug reports - you're getting absolutely swamped, and there's stuff I (and many others) reported at release that have yet to be filed. I appreciate you have to do these things in order of priority but I do get the impression a lot of the stuff being reported will never actually be seen by a dev.
I think the AI should generally be more concerned with fertility. You often see the AI marrying older women even if technically fertile marrying a 16 year old dude to a 39 year old might reduce in very few kids.- Fixed Fertility acceptance modifiers in marriages/betrothals incorrectly claiming that fertile men were infertile