I thought I would make a thread for all the wishes and wants for patch 1.05 if there is to be one.
My list that will be edited as I play more and more starts off with :
1. more attachments for various types of units
I know last one is asking alot of the developers, but honestly I think I would work out to their benefit(and the players of course). Honestly making 1920 more interesting gameplay then 1933 or 1936 would be simple if you allowed for crashes, economic down turns, etc to affect IC and also manpower limits to reflect the time period better. Also another thing is when economy finally rebounds, if it ever does, you can increase IC and decrease Manpower once again to reflect manpower going back to work in the factories, but only with decisions... and those decisions be based off events/decisions previously made... Same with slipways being constructed in 1928 for greater production of ships for overseas and military use. There are multiple ways that it could be done, and if a developer wants to discuss with me, I am more than willing to give ideas to do it... Though I have no idea how to code it properly at this time otherwise I would make a mod to do it(plus my own projects/research get in way).
Disclaimer- I am american born and bred, I kinda skewed Allied/USA throughout this but honestly it would benefit all nations. Please excuse the USA/Allied clammer as I tried my best to be all national in these requests.
My list that will be edited as I play more and more starts off with :
1. more attachments for various types of units
a. Glider ART as per historically there were art that was transported or air dropped to paratrooper units
b. Marine art, though I believe it is already covered right now by reg art, Marine art was specifically used and created for marines
C. Escort Carrier aircraft, Much weaker than Light or CVs but still an attachment to reflect fact they did have flight crews
2. More units most of which are just wishes and wants not what I truly expect as coding to balance would be an nightmare:b. Marine art, though I believe it is already covered right now by reg art, Marine art was specifically used and created for marines
C. Escort Carrier aircraft, Much weaker than Light or CVs but still an attachment to reflect fact they did have flight crews
A. Seal/Ranger/SS/etc teams. Somehow get all the special forces units with proper attachments to go with them.(unknown if SEALs have equivilent in most other nations... UDT is what SEALs would be in WW2 btw) With special submarine for Naval SF forces
https://en.wikipedia.org/wiki/Observer_Group is just one example of US SF units prior to 1945.
B. Twin engined fighters
C. Amphib Landing craft
D. (cant remember and will update if incorrect on this one) Intercountinental bombers such as modern day B-52s
E. Space rockets(something to add VP and also intel);attachments being man, monkey, dog, and satellites- can be changed to better reflect early 1950s-1960s time frame
F. Super carrier, Modern Super carrier(enterprise was just one of the classes) Converted Carrier(CV-1 or CVL-1 right now) All of these are carrier based and are being neglected at this time. Just like the other unit types for naval.
G. Midget submarines, separate but also a attachment for proposed SF naval units) Japan, USA, England, Italy, even Germans experimented/utilized these.
H. Separation of Light and Heavy Bombers, as their were many many types and not really reflected by current allotment of units(same with fighters to be honest, hints why suggested earlier twin engine fighters) But also would like in same boat Twin engine CAS.
3. New buildings and eventshttps://en.wikipedia.org/wiki/Observer_Group is just one example of US SF units prior to 1945.
B. Twin engined fighters
C. Amphib Landing craft
D. (cant remember and will update if incorrect on this one) Intercountinental bombers such as modern day B-52s
E. Space rockets(something to add VP and also intel);attachments being man, monkey, dog, and satellites- can be changed to better reflect early 1950s-1960s time frame
F. Super carrier, Modern Super carrier(enterprise was just one of the classes) Converted Carrier(CV-1 or CVL-1 right now) All of these are carrier based and are being neglected at this time. Just like the other unit types for naval.
G. Midget submarines, separate but also a attachment for proposed SF naval units) Japan, USA, England, Italy, even Germans experimented/utilized these.
H. Separation of Light and Heavy Bombers, as their were many many types and not really reflected by current allotment of units(same with fighters to be honest, hints why suggested earlier twin engine fighters) But also would like in same boat Twin engine CAS.
A. Various events that build important buildings/intel gathering centers/various major construction projects/major secret bases such as the OSS, etc.
B. Creation of multiple events that build up manpower/effeciency for various services through base building events and recruitment indoc stations(Paris island, San Diego, Great Lakes IL, Fort Benning, Fort Knox all examples of USA bases)
C. Slipways(for allies) to help decrease time to produce ships
D. Actual contracts that were made for ships/tanks/etc to increase production of said items.
E. Burma road event, where UK/US helps supply China with supplies for volunteers(flying tigers and more)
F. desolving of the Washington/London Naval treaties. (allows construction of more naval units with less supply usage or some other modifier... plus helps with international relations or damages them depending)
g,to be continued
new campaign to be starting in 1920 as to gear nation towards WW2 and beyond but with Depression taking its toll. Not only dissentance can be increased but actual IC be decreased to show how depression caused loss of jobs but increased manpower to military usages(though couldnt be utilized till IC started to pick up and thus decreased manpower again). Also allows for a much more interesting germany play Ahistorically that is. Also allows for better Actions that were taken like Washington naval treaty and the London treaties to reflect how world tension was after WW1(no game I know of has those decisions to date).B. Creation of multiple events that build up manpower/effeciency for various services through base building events and recruitment indoc stations(Paris island, San Diego, Great Lakes IL, Fort Benning, Fort Knox all examples of USA bases)
C. Slipways(for allies) to help decrease time to produce ships
D. Actual contracts that were made for ships/tanks/etc to increase production of said items.
E. Burma road event, where UK/US helps supply China with supplies for volunteers(flying tigers and more)
F. desolving of the Washington/London Naval treaties. (allows construction of more naval units with less supply usage or some other modifier... plus helps with international relations or damages them depending)
g,to be continued
I know last one is asking alot of the developers, but honestly I think I would work out to their benefit(and the players of course). Honestly making 1920 more interesting gameplay then 1933 or 1936 would be simple if you allowed for crashes, economic down turns, etc to affect IC and also manpower limits to reflect the time period better. Also another thing is when economy finally rebounds, if it ever does, you can increase IC and decrease Manpower once again to reflect manpower going back to work in the factories, but only with decisions... and those decisions be based off events/decisions previously made... Same with slipways being constructed in 1928 for greater production of ships for overseas and military use. There are multiple ways that it could be done, and if a developer wants to discuss with me, I am more than willing to give ideas to do it... Though I have no idea how to code it properly at this time otherwise I would make a mod to do it(plus my own projects/research get in way).
Disclaimer- I am american born and bred, I kinda skewed Allied/USA throughout this but honestly it would benefit all nations. Please excuse the USA/Allied clammer as I tried my best to be all national in these requests.
- 5
- 4
- 1
Upvote
0