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druebey1

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I thought I would make a thread for all the wishes and wants for patch 1.05 if there is to be one.

My list that will be edited as I play more and more starts off with :

1. more attachments for various types of units
a. Glider ART as per historically there were art that was transported or air dropped to paratrooper units
b. Marine art, though I believe it is already covered right now by reg art, Marine art was specifically used and created for marines
C. Escort Carrier aircraft, Much weaker than Light or CVs but still an attachment to reflect fact they did have flight crews​
2. More units most of which are just wishes and wants not what I truly expect as coding to balance would be an nightmare:
A. Seal/Ranger/SS/etc teams. Somehow get all the special forces units with proper attachments to go with them.(unknown if SEALs have equivilent in most other nations... UDT is what SEALs would be in WW2 btw) With special submarine for Naval SF forces
https://en.wikipedia.org/wiki/Observer_Group is just one example of US SF units prior to 1945.
B. Twin engined fighters
C. Amphib Landing craft
D. (cant remember and will update if incorrect on this one) Intercountinental bombers such as modern day B-52s
E. Space rockets(something to add VP and also intel);attachments being man, monkey, dog, and satellites- can be changed to better reflect early 1950s-1960s time frame
F. Super carrier, Modern Super carrier(enterprise was just one of the classes) Converted Carrier(CV-1 or CVL-1 right now) All of these are carrier based and are being neglected at this time. Just like the other unit types for naval.
G. Midget submarines, separate but also a attachment for proposed SF naval units) Japan, USA, England, Italy, even Germans experimented/utilized these.
H. Separation of Light and Heavy Bombers, as their were many many types and not really reflected by current allotment of units(same with fighters to be honest, hints why suggested earlier twin engine fighters) But also would like in same boat Twin engine CAS.​
3. New buildings and events
A. Various events that build important buildings/intel gathering centers/various major construction projects/major secret bases such as the OSS, etc.
B. Creation of multiple events that build up manpower/effeciency for various services through base building events and recruitment indoc stations(Paris island, San Diego, Great Lakes IL, Fort Benning, Fort Knox all examples of USA bases)
C. Slipways(for allies) to help decrease time to produce ships
D. Actual contracts that were made for ships/tanks/etc to increase production of said items.
E. Burma road event, where UK/US helps supply China with supplies for volunteers(flying tigers and more)
F. desolving of the Washington/London Naval treaties. (allows construction of more naval units with less supply usage or some other modifier... plus helps with international relations or damages them depending)
g,to be continued​
new campaign to be starting in 1920 as to gear nation towards WW2 and beyond but with Depression taking its toll. Not only dissentance can be increased but actual IC be decreased to show how depression caused loss of jobs but increased manpower to military usages(though couldnt be utilized till IC started to pick up and thus decreased manpower again). Also allows for a much more interesting germany play Ahistorically that is. Also allows for better Actions that were taken like Washington naval treaty and the London treaties to reflect how world tension was after WW1(no game I know of has those decisions to date).

I know last one is asking alot of the developers, but honestly I think I would work out to their benefit(and the players of course). Honestly making 1920 more interesting gameplay then 1933 or 1936 would be simple if you allowed for crashes, economic down turns, etc to affect IC and also manpower limits to reflect the time period better. Also another thing is when economy finally rebounds, if it ever does, you can increase IC and decrease Manpower once again to reflect manpower going back to work in the factories, but only with decisions... and those decisions be based off events/decisions previously made... Same with slipways being constructed in 1928 for greater production of ships for overseas and military use. There are multiple ways that it could be done, and if a developer wants to discuss with me, I am more than willing to give ideas to do it... Though I have no idea how to code it properly at this time otherwise I would make a mod to do it(plus my own projects/research get in way).

Disclaimer- I am american born and bred, I kinda skewed Allied/USA throughout this but honestly it would benefit all nations. Please excuse the USA/Allied clammer as I tried my best to be all national in these requests.
 
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Dzakuza

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1) State of Burma in '44 and '45 scenario (japanese puppet) https://en.wikipedia.org/wiki/State_of_Burma
2) Fix belligerence Soviet Union while war with China if Japan in 1933 decided to go for a North Strike
3) If Spain in WWI joined to Central Powers and France falls, Spain takes Oran, Algiers and (maybe?) Perpignan (event)
4) Add event about annexation Tesin by Poland after Treaty Munich
5) Remove Kebur Zabagna unit (Ethiopia 1914)
6) Add 1920 scenario "European revolution" (12 August 1920) (end 30.12.1920)
7) Add Cold War scenario.
8) Fall Grun (Germany invaded Czechoslovakia):
USSR could send support for Czechoslovakia. (decision)
Poland declares war Germany or send support for Czechoslovakia. (decision)
9) After Bitter Peace create independence, fascist Turkiestan. (event for Third Reich)
10) Add 162. (Turk.) Infanterie-Division for german scenario '43 (in production)
11) Add tech-team "Marie Skłodowska-Curie" (skill:7 physics/chemistry/medical) (French 1914) (active 1914-1921)
12) Add 1915 scenario, because very often WW1 not erupts.
 
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eatmeat

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Dec 14, 2011
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Making peace.

If I have a puppet state and I got in a war with some other state, puppet state automatically declare war on my enemies. But if I sign a peace with my enemies my puppet remain in the war against them. I think it would have to be automatically that if you sign peace your puppet should go with.
 
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Panzermann234

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How about adding more "unique" ministers? What hints me the most, is the fact, that Germany have only generic Chiefs of Staff and Chiefs of Army, while, for example, Manstein could gain "Master of manoeuvre" trait, instead of usual "School of manoeuvre" trait. I think it shall add a bit more flavour to the game. ;)
 
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Ericafaq

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The ability to re-organaize one type of units to another type by hot-key.My fingers are always red after my attempts to upgrade every single militia division to regular infantry,especially when you playing as China and you have more than 230 militias.Its really hurt to watch for every division
 
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bestmajor

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One simple request: add a Militia Commander land leader trait that gives +10% when commanding militias.

Can we have a "Militia Leader" trait for leaders?

Quoted for importance once again :).
+ "Carrier Leader" is needed for the bigger naval powers (USA, JAP, ENG).


Automated sliders are really needed as well, IMO.
 
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eatmeat

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More power owre puppet states, so you can decide what divisions should they build. (build 2 inf. divisions and 2 cav. div. or build only land army, or no air div.) some times there is no point that a small nation is building old air divisions, with no chance of succes and sometimes you dont want a nation to buid up a strong army because it can turn against you. And with these last point puppets could declare indepandence and go to war with you.
 

bestmajor

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Well, before introducing new traits the AI needs to know how to use those traits.
I don't want to warm up old beef, but AoD is ahead in this regard.
AI uses panzer leaders for tanks exclusively and saves submariners for subs.
These are only 5%-10% combat modifier in every battle, but it sums up to a lot of percentages.


So... before introducing new traits the AI needs to "know" how to use traits. I need to correct my own wish here.
 

iloathecapcha

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Wow...This thread has taken on a life of its own. I brought up the idea of a DLC before..maybe see if there's enough interest so paradox and the developers could get paid instead of asking for a free patch.
 
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McAngrypants

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Probably not the first to say this, but here goes anyway:

1. Artillery & Super Heavy Artillery. It doesn't make sense that if you attach both brigades to an Infantry Division that they lose -1 and -2 speed for both. As you should only become as slow as the SLOWEST unit attached, you should only lose -2. If the non-Superheavy Artillery is faster than the Superheavy, then how can you become even slower?

2. Garrison units should have at least some movement speed (albeit very slow, I guess), so you can move them without strategic deployment, or at the VERY LEAST allow them to engage partisan units in neighbouring provinces.

3. It would be great if you could use airtransport planes like in HOI 3 to transports divisions from one airport to another, not just to drop paratroopers off somewhere within range.

4. Whenever an enemy division gets wiped out during encirclement, add in a chance to "win" some of their equipment, i.e. an "understrenght" (in terms of pieces / tanks, etc.) artillery brigade, tank brigade or whatever they had attached, giving you the chance to keep them and filling it up with your own manpower/replacement equipment.

5. Same as 4 except a chance to:
a) (probably smaller chance) to capture enemy ships - or at least some of them - in ports
b) (slightly bigger chance) that they or some of them get scuttled
C) (greatest chance) that the fleet manages to slip away

6. Same as 5 (incl. a) b) and c) ) but with airplanes on airfields that are captured.

7. No more rebasing of ships and airplanes to airfields/ports well out of range (unless there are ports/airfields within range all the way to replenish fuel). IMO it makes no sense that i.e. neutral countries would allow Battlefleets/Troop Convoys etc to refuel to go home, but not allow them to do the same when you're actually going to attack/invade somewhere, since they wouldn't know what the true intentions were. As for airplanes that hardly makes sense either, besides I very much doubt most non fighting countries or fighting countries would just allow your air forces to fly through their territory (unless one has military access/alliance) without trying to intercept/shoot you down with FlAK.
 
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