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jpd

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Hi,

I just downloaded the Ubisoft 1.05 UK patch, and of course tried it out with my current GC as Spain.

First of all, I noticed that my Spanish flag and shield have changed, although the readmy stated only muslim ones were altered. I personally liked the previous one better, but I guess that's my EU1 experience talking :D

Now the real stuff.

My merchants have improved immensely :p. Where in 1.04 on average 4 out of every 5 merchants would fail, even in my own CoT's, they now almost always succeed. Heck, with odds like this I finally can fight my way into foreign CoT's :D. In version 1.04, I would be kicked out faster than I could place merchants. A big improvement, although not mentioned in the readme.

I cannot move my troops through territory of my allies anymore, or vice verca. This happened a lot in the 1.04 version. Only recently I moved into french territory to help my ally get rid of some revolters. Now, with 1.05, that has become impossible :(

Although the readme states that taking pagan provinces no longer gives a badboy hit, annexing a pagan nations still does, although less than before (5 BB points for a five province annex)

I just encountered a CtD when loading a save game from a loaded game. The initially loaded game hadn't even started, as I realised I started with the wrong save game, and tried to load the correct one immediately after. The good news is, that DirectX was correctly released upon the CtD, so I could restart EU2 without a reboot of my PC :)

The chance for a new CoT has appearantly improved, because almost within the first year running my current game with 1.05, the Andalusian trade split, and formed a new CoT in Natal. This was something that didn't happen over a period of more than 200 years with the 1.04 version.

That's it for now. If I find more, I will report them.

Jan Peter
 

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It may have been because the Andalusia event had not yet triggered, but in a recent Spain game I got a COT in Isthumus (Panama) when I only had a level 1 colony there, and small colonies in Tortuga, Barahona, and Peurto Rico. I didn't even have TPs elsewhere in the area yet.
 

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Originally posted by jpd

I cannot move my troops through territory of my allies anymore, or vice verca. This happened a lot in the 1.04 version. Only recently I moved into french territory to help my ally get rid of some revolters. Now, with 1.05, that has become impossible :(

Never had a problem with this, You are sure how it works right?
You can only move into an allies provence if your alliance is at war with another nation(s) and you or they have not made a seperate peace. If you want to enter their provences outside of those conditions you need military access.
 

jpd

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Originally posted by The Andy-Man
are you sure you didnt move over to free trade???

Yes, I'm sure, since I already was max free trade when playing with version 1.04

Simply by patching to 1.05, my merchants became instantly nearly invincible :D

Jan Peter
 

jpd

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Re: Re: Patch 1.05, undocumented changes.

Originally posted by Castelion


Never had a problem with this, You are sure how it works right?
You can only move into an allies provence if your alliance is at war with another nation(s) and you or they have not made a seperate peace. If you want to enter their provences outside of those conditions you need military access.

I think so. Tuscany declared independance from the Ottomans, and were instantly at war with them. Being the good catholic as Spain, I wanted to help them, so I declared war on the Ottomans. Then I found out I couldn't move troops into Tuscany :(

I had to first pour money into Turcany, improving the relations to over +100, and ask for military access, before I could help them out.

Jan Peter
 

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Ally means you have an alliance NOT that you are fighting the same enemy. Thats a co-beligerent status
 

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I haven't noticed any of the changes you mention.

Ever since 1.0 you've been able to dominate most of the CoT's in the world without too much effort (The good ones :) ).

/dev
 

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Spanish shield and flag

Spanish shield and flag - a group of Spanish players, including me, did suggest this change. The old one was somewhat troublesome in certain circumstances.

For example, if Aragon forms Spain the castle-and-lion looks a bit odd, but suppose that one hundred years afterwards old Aragon, now Spain, decides to lower its BB creating a vassal Castile - or Castile rebels and secedes - then it becomes a nightmare to tell if a force is castilian or spanish!

To overcome this problem we came to this idea, change to the Burgundy cross, which was after all quite more common in spanish flags between 1500 and 1800, but keep the red-and-gold theme both to make identification easier for players and to avoid confusion with the 'real' Burgundy should it be in existence. And, Aragon's flag being red and yellow stripes, it was good for this case too.

In addition it was suggested that the known spanish red-gold-red flag of today, adopted by king Charles III around 1775, could replace the Burgundy cross. However, some of us did point that it was adopted only as the navy battle flag, and didn't become the flag of Spain until long after 1820. I haven't played so long with v1.05, so I don't know if the spanish flag will change again...
 

jpd

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Originally posted by Derek Pullem
Ally means you have an alliance NOT that you are fighting the same enemy. Thats a co-beligerent status

So declaring war on the same enemy with which your ally is at war is not enough? Never noticed that before.

Jan Peter
 

jpd

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Originally posted by Dev
I haven't noticed any of the changes you mention.

Ever since 1.0 you've been able to dominate most of the CoT's in the world without too much effort (The good ones :) ).

/dev

Well, I wasn't. And it was damn annoying to see my merchants fail again and again in a newly formed Cot to which only my country has access, and no competition was present.

I gave up on the CoT's in Europe except Andalusia (my own), because my merchants were kicked out almonst the moment I succeeded in getting one in. Most of the time, the attempts failed, and in over half of the cases not even a message popped up (that was a known bug, I know).

Since switching to 1.05, I have succeeded in clearing out Andalusia (there is now no competition present anymore), which was simply impossible to achieve with 1.04 (believe me, I have tried). It costed me a load of cash, and finally I gave up on it, and focused on the faraway CoT's instead. I conquered Technotitlan to gain sole access to it's CoT, and did the same in China. After 30 years of continually sending merchants AND embargoeing almost all of Asia, I managed to gain a monopoly and keep it.

I now fought my way into Venice, and manage to keep a monopoly there :p

Jan Peter
 

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Originally posted by jpd


So declaring war on the same enemy with which your ally is at war is not enough? Never noticed that before.

Jan Peter

If you respond to an alliance call to arms then you are fighting an alliance war. If you have to declare war to fight your ally's enemy it is a new war and does not give you right of access.

You have to be fighting in the same war alliance against the same enemy to get access.

E.g.

England is at war with France
Burgundy is at war with France
England and Burgundy are in alliance = no access for England over Burgundy

England and Burgundy are at war with France
England and Burgundy are in alliance = access for England over Burgundy
 

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Originally posted by jpd


Yes, I'm sure, since I already was max free trade when playing with version 1.04

Simply by patching to 1.05, my merchants became instantly nearly invincible :D

Jan Peter


mmm, then i guess u are more towards naval in the naval-land slider, arent u?

it gives a HUGE bonus in trade efficiency in 1.05
 
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Originally posted by Toom



mmm, then i guess u are more towards naval in the naval-land slider, arent u?

it gives a HUGE bonus in trade efficiency in 1.05

I hope something does. In my England GC, I have trade tech 10 - nobody else has higher than 4 - I have about 20 refineries, max plutocracy, max free trade, and I can't keep even one merchant in any European CoT except the ones I own.
 

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Originally posted by Annmarie


I hope something does. In my England GC, I have trade tech 10 - nobody else has higher than 4 - I have about 20 refineries, max plutocracy, max free trade, and I can't keep even one merchant in any European CoT except the ones I own.

u cant keep a sigle merchant? i think one or two trade agreements should make quite easy to keep 5 merchants in any cot with ur incredible trade level advantage :)
 

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Originally posted by Annmarie


I hope something does. In my England GC, I have trade tech 10 - nobody else has higher than 4 - I have about 20 refineries, max plutocracy, max free trade, and I can't keep even one merchant in any European CoT except the ones I own.

I find this extremely hard to believe. Are you sure you aren't thinking of monopolies?
 

jpd

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Originally posted by Toom



mmm, then i guess u are more towards naval in the naval-land slider, arent u?

it gives a HUGE bonus in trade efficiency in 1.05

Yes, upto the point I played with 1.04 (which was, as Spain, until around 1705) I had maxed free trade and maxed naval. Naval was maxed quite early, to get the colonists bonus. :p

Jan Peter