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quintelosky

Ingeniero del HoI2
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Oct 2, 2005
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www.quintelosky.com
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Hi

New 1.05 beta 3 : https://mega.nz/file/9B8HlYpS#ah98lk9PbOLgyB8GlnOXHFK3mkAn5YyMxI42N9N9rn8

Aod 1.12 fix : https://mega.nz/file/ldUySBzD#ZQ3wx39C0M-er2pJ_u4eFeO5twXxY7ZLQ1sRNjkTpZA

Code:
#################################################
###### Patch 1.05 - HoI2 - Iron Cross
#################################################


#### addons

- Air units fly directly to target province (arma version)
- New multiplier to resources production (arma version)
- Manpower growth affect consumer goods (arma version)
- Added new manpower growth slider (arma version)



#### general

- Fixed ctd with remove_division events (arma version)
- Increase size for buildings in production panel deactivate (arma version, exploit)
- Improved AI leader selection (arma version)
- Fixed some internal errors (arma version)
- Optimized AI production (arma version)
- Air units can do air mission over airfield province (arma version)
- Fixed AI assault amphibious to partisan provinces (arma version)
- Fixed some problems with production (lack of manpower) (arma version)
- relative_build_scheme = yes don't count deployed divisions to calculate production (arma version)
- Allied supply consumption from foreign capital depot is replenish via 'Traded For' from owner units (arma version)
- You can click in the game when an event is active (arma version)
- Fixed: south hemisfere calculation (arma version)
- Fixed: exploit when cancel project and you can research blocked doctrines (arma version)
- Fixed: errors with expeditionary forces (arma version)
- You can attach brigades in your controller province (arma version)
- Naval units : rebase units-> distance limited to 3xrange (arma version)
- Air units : rebase units-> when distance > 2xrange -> speed 30, to simulate air units transporting (arma version)


#### db/techs

- Fixed combat system (DH version)
- Added new effects (resource production) (arma version)
- Added Namibia tech teams


#### AI

- Fixed invasion (naval distance)
- Improved AI amphibious assaults (arma version)
- Optimized AI fleet composition (arma version)
- Optimized AI leader selection (arma version)
- Improved AI production
- Optimized AI convoy production
- Optimized CHI research


#### texts

- Fixed SPR Spanish revolution texts



#### events

- SIK-SOV-CHI : Added new events
- USA : added Monroe doctrine event if american territories are occuped, added new events
- EST : added new events
- BEL : added new events
- MEX : added new evevts
- JAP : added new events
- CHI : added new events
- BUL : added new events
- SOV : added new events
- USA : added new events
- HOL : added new events
- CZE : added new events
- FRA : added new events
- ITA : added new events
- ENG : added new events
- GER : added new events
- TUR : added new events
- YUG : added new events
- GRE : added new events
- VEN : added new events
- URU : added new events
- SIA : added new events
- SYR : added new events
- LIB : added new events
- PER : added new events
- ALB : added new events
- Added some effects


#### map

- Removed conexion Busan

### scenarios

- 1933 : rebalanced initial techs, ic, sliders, ai, events
- CHI : increased research mod
- ENG-POR : military access
 
Last edited:
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Hi

I uploaded a new 1.05 alpha 3

We added some new events, but the most important is a change in air units. Now, the air units fly directly to target

We need some feedback about the air units because is a very important change

Thanks
 
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I really like this mod.
Of the main shortcomings, I can only notice too much attention to the outdated arma version, and a large number of messages about errors in the event screens.
Thanks for your hard work and enthusiasm!
 
Game crashes easily - and the map seems to have a bazillion of provinces now.
Will the AI cope somehow?
Hi

We haven't changed the map in 1.05.

I would recommend a clean install because I tested the game (hundreds of hours) and is stable

Thanks
 
Also you may want to review Russian / Soviet AI for the '33 scenario.
It hardly builds any IC - while all other nations sort of do to various extents.

It may even be worth to have nations start with non deletable IC and the like in the production queue too...

I've seen somehow some minors do lose IC at some point - not sure if it's an event or else. (I've deliberately toured nations and put production queues up by hand but the AI may overrule them too).
 
Also you may want to review Russian / Soviet AI for the '33 scenario.
It hardly builds any IC - while all other nations sort of do to various extents.
Hi

Yes, wad. SU have events to increase ic. I can do some tests and I can try to change sov-ai production