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quintelosky

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Hi

The final 1.04 is here :)

Link : https://mega.nz/file/cVF2iIjL#yCFgkwAk2N04hl4DnFKg5lP6Nm2zEqPisiZswmdFuNM

Any problem, please, post it here

Thanks

Code:
#################################################
###### Patch 1.04 - HoI2 - Iron Cross
#################################################




#### addons

- Added option : Infrastructure reduce time construction of forts,infras and industry (arma version)
- Infra gives IC bonus : 90%infra-> +5% ic // 95%infra-> +10%ic // 100%infra -> 15%ic (arma version)
- Added option : Activate Shipyards capacity : you can only use some IC to build ships ( ic available: (national ports size)*0.75 + (non national ports size)*0.2 ) (arma version)
- You can block your supply depot pressing 'b' (arma version)
- Added new map zoom (arma version)
- You can destroy your own buildings :  (arma version)
    -> air base     : pressing 'B'
    -> naval port   : pressing 'P'
    -> land fort    : pressing 'L'
    -> coastal fort : pressing 'C'
    -> AA           : pressing 'A'
    -> radar        : pressing 'R'
- Added new AI naval functions (arma version)
- Added option : Everything you build costs money, cost = ( ic x 1$ + manpower x 1$ ), if you cancel production, you recover 50%  (arma version)
- Added IC per capita info, bonus top ten ( +%org, +%consumer good demand, +%team salaries, +%money from consumer good, +%supply production, +%research speed, +%influence nation, +%coup state )  (arma version)
- Added distance info tooltip on the map (arma version)
- Added new distance calculation system, fixed mercator projection problem (arma version)
- Added option : Tech teams can gain skill (arma version)
- Added Exports/imports resources configuration, you can select what resources will be exported/imported (arma version)
- Unlock/lock production sliders in automatic sliders (arma version)
- AI can produce infrastructures in provinces with >3 ic (arma version)




#### general

- Multiplayer-> Fixed a problem when merge units (arma version)
- Multiplayer-> Fixed a problem with finished technologies (arma version)
- Naval combat -> Optimized positioning calculation and fixed some errors with units without escorts (arma version)
- Fixed -> 'Installation strike' mission -> don't damage nuclear reactor and rocket test (arma version)
- Units can't merge or reorganize when are reorganising after attack (arma version)
- Units can't load into transports from provinces without port (arma version)
- Fixed: naval units can move to controller provinces without mission panel (arma version)
- Improved naval detection and naval combat (arma version)
- Added tech info (arma version)
- Garrison units->assign anti partisan duty mission when is deployed (arma version)
- Added unit info 'Estimated days to repair' (arma version)
- Rockets-> you can do 'strategic redeployment' to allied provinces (arma version)
- Added some files/changes for Darkest Hour
- Fixed ctd in naval strike mission (arma version)
- Fixed problem with commands events (arma version)
- Optimized supplier province (arma version)
- 'War' trigger accepts second country = -1, then its for country receievin event (arma version)
- Fixed 'Escort brigade' shipyard problem (arma version)
- Fixed commands efects in inventions events (arma version)
- Fixed div/brig gfx models (arma version)
- Added compatibility : DH 1.04, 1.05.1 and AoD 1.10,1.11,1.12
- Optimized map interface (arma version)
- Improved AI espionage
- Added IC per capita info (arma version)
- Some engine optimizations (arma version)
- Fixed multilevel land sprite problem (arma version)
- Optimized AI tech team calculation (arma version)
- Auto sliders production : you can lock a slider (arma version)
- Fixed hq reg and hq area calculations (arma version)
- AI flak production fixed (arma version)
- Development pool : units don't need supplies (arma version)
- Fixed ctd with some annex events (arma version)
- AI fixed problems with deploy units (arma version)



#### db/techs

- Reduced 'Reinforce time'
- 'Special purpose vehicles' -> added effect
- Reduced Infra time production
- Reduced Naval Base cost and time production
- Fixed : requirements ->secret weapons: ballistic submarine and anti-ship missile
- Increased bonus : more attack (light airplanes)
- Added requirement 'High Quality Production' : Advanced CAG , Super-Heavy carrier



#### texts

- Fixed DEN surrender texts



#### gfx

- Fixed SOV brigade (SU-76,ISU-122,ISU-152)
- Added new flags : CHI (communist), FRA (communist)



#### units

- Improved escort carriers
- Revised units speed with brigades
- Revised Heavy armor divisions
- Revised Transports divisions
- Reduced garrison manpower
- Revised forts and ports damage



#### ministers

- Armoured spearhead doctrine-> light armor bonus (arma version)
- Static defence doctrine-> coastal forts bonus (arma version)



#### events

- Fixed surrender events
- SOV : Patriotic war event : added manpower
- SOV : revised Five-year plan, Rearmament event and Ammunition Industry
- ENG : 'English Defenses' events -> Added an option to cancel events
- GER : revised Z-plan
- RSI : secede Alto Adige to ger
- OMN : Added events
- SOV : Added new events
- SPR : Added 'Line P' and 'gibraltar forts'. Added new civil war and post war events
- Ger and SPR : Conflict events
- LIE : fixed releases liechtenstein every few days
- PAK : revised revolt.txt
- Fixed some problems in mobilization events
- MAN : Added manchuria-japan events



#### scenarios

- 1939 : fixed ETH
- Abbys & Armageddon scenarios : revised tech teams
- 1936 : some erros fixed
- Revised ic : spr, arg, pol, cze, ita, fra, ger



#### map

- Removed conexion Sorong-Biak Island
- Added conexion Isle of Man
- Added ports
- Added new provinces in Manchuria
- Added IC : DUsseldorf
- Added forts : Best-Litovskt
- Added air base : Aden (RAF Khormaksar)
- Added Terra incognita
 
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Conanteacher

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Iron Cross is alive and well, thank you very much for this patch!
 

Revanchist

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Thank you from the bottom of my heart! The only good news is on the last day of 7528.
 

quintelosky

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quintelosky

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Something is slowly being developed. Very, very slowly.
I know.

Sorry, work, family, responsibilities,... I need time to play Iron Cross. When I play, I have new ideas
 
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bosman

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Whoa! Many thanks for the finalization!

I would personally prefer to focus more on polishing things since now but if there is something interesting to add, i don't mind.

For some reason i cannot load any scenario, the game just exits to desktop. I am using Windows 10, launching with admin priviledges. I had no proplem with RC4.
What is the correct checksum BTW?
 
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OLDodin

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Any problem, please, post it here

Thanks
I found one error in the DH version - in misc.txt for line 798 (# Combat mode.) And you need to set 0 (Use old (DH 1.02 and older) mode). Otherwise, divisions become worse with brigades.
 
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quintelosky

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I found one error in the DH version - in misc.txt for line 798 (# Combat mode.) And you need to set 0 (Use old (DH 1.02 and older) mode). Otherwise, divisions become worse with brigades.
Fixed (future 1.05). Thanks
 

iSuLeMaN

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The tank Sprites are not showing right , like german tanks are showing like british tanks .

how can I solve this problem ?
 

Revanchist

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ScreenSave2.png

After the event "Sue for peace with the Germans (Japan wants a bigger slice)". We need to deal with the rejected territories.
 

Conanteacher

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It seems to not be available anymore, better send a PM to Quintelosky
 

3dmulti

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Hey quintelosky

First wanna tell you thank you so much that you keep supporting the game. I've played a lot and still can't stop thinking about it.
But i want point on one little details that doesn't allow me to play anymore.
After the end of the war in Europe (event Germany surrenders ) couple provinces of Romania all the time jumping from Romania to USSR and back.
It always triggers something and causes infinity jumping of these provinces from one side to another all the time. Besides that it influences all fleet somehow and some other moment in game.
I beg you to fix this moment o_O
 

quintelosky

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Hey quintelosky

First wanna tell you thank you so much that you keep supporting the game. I've played a lot and still can't stop thinking about it.
But i want point on one little details that doesn't allow me to play anymore.
After the end of the war in Europe (event Germany surrenders ) couple provinces of Romania all the time jumping from Romania to USSR and back.
It always triggers something and causes infinity jumping of these provinces from one side to another all the time. Besides that it influences all fleet somehow and some other moment in game.
I beg you to fix this moment o_O
Hi

Can you send me your savegame?

Thanks
 

3dmulti

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That is a challenge :D
Give me couple days please. Need to pass from 1933 and win the war for USSR. Haven't played for a while.
But i will provide you with the moment that i was speaking about.
 
Last edited: