• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(63881)

New Nations Freak
Dec 26, 2006
1.695
4
www.irshappa.com
Hi
We are working in the patch 1.02. The patch is at its final steps and includes a lot of changes as well as new game features.
We will send the patch to Paradox very soon, the release date is Paradox decission. Please if you have any suggestion let us know about it by answering this post. Any suggestion/idea is welcome

Bellow find a sneak peak of changes that we have introduced in this patch. There are many more that you will discover when the patch is available:


#### Internal Changes

- Removed the Parish donation events, Now unit updates take effect at the end of the day
- Added option : Activate cheats in multiplayer
- Units supplied from countries that doesn't have supplies will suffer attrition
- Revised Iron Cross setup (wiht new and awesome features)
- Removed end year limitation
- Fixed ctd in some game resolutions

#### Text

- Some minor changes in text files

#### AI

- Revised AI jap: island and pacific bases defence
- Revised AI eng: island defence
- Revised AI ger: post 'bitter peace'
- Revised AI sov: ger-sov war
- Revised AI ger: ger-sov war

#### db

- AoD: Manpower don't cost/add money
- Revolt file revised
- Revised some files (ministers and leaders, errors in DH)
- Revised Nuclear reactor time/cost production
- Revised light tanks to auto-upgrade to medium tanks (dh version 1.01)

#### Production

- Now you can attach brigades to Naval Transports, Submarines and Scort Carriers

#### Tech

- Revised inf mountain IV requirements
- Revised 'Occupied province and TC mod' in 'Military and Marxist economy'
- Revised values updates

#### units

- Revised mountain infantry modifiers and time/cost values

#### Events

- Revised soviet event : Mongolian railway
- Revised usa event : Protests against the war
- AI events to prepare frontier sov-ger
- Revised 'national days' events
- Revised some events
- Revised Patriotic War events
- Revised Moving of Industry to Siberia
- Revised Pearl Harbour event
- Revised random events and oil conversion events
- Revised Gribaltar defence events
- Revised Patriotic war events
- Revised Resumption of the Chinese Civil War
- Revised the Vichy ends
- Revised Jap surrender to Soviets
- Revised sov 'Military rearmament' event
- Revised 'Decolonization' event
- Revised 'Bitter peace' event : JAP keeps the conquers in europe
- Revised 'Bitter peace' event : aod version
- Added 'ANZAC Day' events
- Revised HOL and BEL capitulation
- Revised 'garrison events' ger
- Revised Nigeria events
- Revised Patriotic War triggers
- Revised Patriotic war effects
- Revised Revolts in Palestine (added new events)
- AoD: removed manpower events (sov,chi,ind)
- Removed 'Parish donation' events (arma version)
- Added some minor events

#### GFX

- Added models flying_bomb
- Added some leaders pics
- Added some new images
- Revised brigades images (DH version)
- Added big images to events in arma version
- Added special plates to air units

#### Scenarios

- Revised 1933 techs : GER,ITA,JAP,USA,ENG,FRA,SOV,CHI
- Added 'save games' directory (dh players)
- Fixed a ctd in 1939 scenario with SPR
- CHI,CHC claim South Tibet

#### Map

- Deleted Perseverancia-Santarem river connection
- Revised some countries colors
 

OLDTIMER

Colonel
28 Badges
Feb 16, 2003
881
0
  • Heir to the Throne
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Victoria 2: A House Divided
  • Victoria 2
  • Semper Fi
  • Rome Gold
  • Europa Universalis III Complete
  • Iron Cross
  • Europa Universalis III Complete
  • Hearts of Iron II: Armageddon
  • Hearts of Iron III
  • Europa Universalis III
  • Deus Vult
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
Hi,

Finland should almost never join Axis if getting WP or better in the Winter War.
Neither should Finland or Sweden break their eventual alliance to join the Axis under the above conditions.

Norways ambitious rearmament programme started after Munich should be taken account of.
If Norway is occupied by Ger, their convoys and escorts should go to U.K.

Sweden should historically have all light tanks upto 45 mm researched by 1933 as they were researched by 1931 already(Landsverk 10A tank).
Also at least the first 3 jet engine techs by 1933, as Lysholm-Bofors jet engine was successfully bench tested by 1935.
And this is not overpowering Sweden in any way, we were so far behind in many connected areas so we had no practical possibility to use this knowledge that early. The game takes account of this as is.

Poland should have a rocket research team(Lwow University) available latest from 1936.

Louis de Broglie could have electronics specialization added. He worked on radio techs for the French Army during WW I.

Rgds, Oldtimer
 

Conanteacher

Colonel
13 Badges
Apr 8, 2009
1.051
37
  • Hearts of Iron II: Armageddon
  • Iron Cross
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Darkest Hour
  • Crusader Kings II
  • Arsenal of Democracy
  • Europa Universalis IV
  • 500k Club
  • Europa Universalis III: Collection
  • Hearts of Iron IV: Cadet
- Take care of the Vichy events / existence in case GER loses the war.
- Make some countries releasable as Soviet puppets e.g. socialist France. Or any France at all though a free France exists in Africa / the pacific.
- Fix the "messed-supply-through-released-puppets" bug (in case it's still there with Arma).
- Any event to fix European post war borders? Romania Bulgaria and Hungary surrendering to USSR are a bit of a mess.
- Check the cores for releasing Yugoslavia (Osijek as capital ?!) and Czechoslovakia (2 provinces missing) and Greece (Skopje as core instead of Bitola and with no connection to mainland?)
- Check some no mans lands like the Isle of Man, some Alaskan islands (Unalaska or smthng?) with no ports.
- Make Japan try to island hop through Hawaii to California.
- Italy is too powerful in the Med.
- Make ComChi playable !!
 
Last edited:

OLDTIMER

Colonel
28 Badges
Feb 16, 2003
881
0
  • Heir to the Throne
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Victoria 2: A House Divided
  • Victoria 2
  • Semper Fi
  • Rome Gold
  • Europa Universalis III Complete
  • Iron Cross
  • Europa Universalis III Complete
  • Hearts of Iron II: Armageddon
  • Hearts of Iron III
  • Europa Universalis III
  • Deus Vult
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
Hi,

would be good if Nat. China could fight Jap to a costly stalemate instead of losing almost every time.

There is no logic in some techs decreasing research speed. But for "balance" reasons I suggest to remove all research speed bonuses/maluses. Except for calculating machines of all kinds.

Industrial planning is an enigma. Why do some countries get it, while other similar countries do not? Does this have something to do with AI Germanys possibility to win?
Either remove this "feature" or make it available to all medium and smaller powers but differentiated according to their resources.

Rgds, Oldtimer
 
Last edited:

unmerged(231456)

Sergeant
5 Badges
Oct 19, 2010
51
0
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Darkest Hour
  • Hearts of Iron III Collection
  • Iron Cross
The 50 % chance to satisfy the claims should be reconsidered (may be claims should be disabled at all).

If in the time of Pearl Harbor (dec 1941 - jan 1942) is Britain already defeated, may be Japan should not attack it. (Or German should be able to choose side (?))

Soviet Union has too low manpower, as Germany I am able to let it depleted in February-March 1943. It should have 1000 more and events to recruits more under the penalty of productivity loss (when moving workforce to military manpower)

Germany should know the tech 4470 (Rocket Theory) or have blueprint of it.

Ahistorical event choices should be penalized by dissent (or worse, like regime_falls). For example: event 610506 (Reichstag): ahistorical choice "It was an accident" just takes money, when considering history, it should also close the opportunity to forbid the communist party (and opportunity to be elected), which would surely deny Hitler to gain emergency powers. What I say, we should see historical choices as more populist (less dissent) and ahistorical / player choices as less populist (more dissent).

I am very grateful, that you are still developing this perfect game :) Thanx
 

Tobit

Sergeant
34 Badges
Apr 4, 2008
63
0
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Iron Cross
  • For The Glory
  • Europa Universalis IV: Mare Nostrum
  • 500k Club
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Res Publica
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
Ministers sometimes change if you load up a save. One game I played I turned Germany, social conservative, then market liberal, which brought in the Kaiser for some reason. When he died, it brought in Donitz and when I saved the game and went back to it, Donitz was now Hitler.
 

unmerged(309587)

Sergeant
3 Badges
May 1, 2011
53
0
  • Arsenal of Democracy
  • Darkest Hour
  • Iron Cross
1. As has been said, Italian IC and strength needs to be looked at to allow the British AI to do something other than lose Egypt or stack at Alexandria.

3. NatChi's AI needs to be strengthened so they do not always lose.

4. If Italy joins Axis before France is completely defeated and advances into Southern France they are keeping several French provinces. Italy needs a "Return of Occupied Provinces" event.

5. The Winter, Desert and Jungle equipment techs should come with a small decrease in Industrial Efficiency or a supply cost to represent the production cost of the equipment.

6. Allow doctrines to be abandoned.
 
Last edited:

unmerged(138930)

Recruit
5 Badges
Apr 4, 2009
6
0
  • Darkest Hour
  • Europa Universalis III
  • For the Motherland
  • Hearts of Iron III
  • Iron Cross
une chose qui serait genial et nous rapprocherais de HOI 3 serait de pouvoir mettre plusieurs brigades dans une Division
2 3 evidement cela modifierais les potenciel combat de l'unite
est-ce possible ??

something that would be awesome and we approach them HOI 3 would be able to put several brigades in a division
recess that would amend the potencial Combat Unit
Is this possible?
 

cookie77

Private
14 Badges
Feb 18, 2010
10
0
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Iron Cross
  • Rome Gold
  • Semper Fi
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
I played twice as Germany, once in DH, and once in AOD. Both times the 1936 Rhineland event fired in 1938. the UN protection ends in early 1936, but the notice is not received and Germany doesn't get their "goodies" until 1938. Also, there are a few provinces that are so small you go a little click crazy. Especially Paris with the garrison that cannot be moved. Otherwise for me an interesting mod to play.
 

unmerged(231456)

Sergeant
5 Badges
Oct 19, 2010
51
0
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Darkest Hour
  • Hearts of Iron III Collection
  • Iron Cross
I played twice as Germany, once in DH, and once in AOD. Both times the 1936 Rhineland event fired in 1938. the UN protection ends in early 1936, but the notice is not received and Germany doesn't get their "goodies" until 1938. Also, there are a few provinces that are so small you go a little click crazy. Especially Paris with the garrison that cannot be moved. Otherwise for me an interesting mod to play.

You have to move your unit (one is enough) to Saarbrucken (Province 74). It fires since 1. 1. 1936