Aren't these normally staples of Mechwarrior games? Is it less of a thing in TT Battletech?
DFA is even in the starter box rules, so I would not consider it an advanced rule. We've lost a fare bit of distinction between different types of melee attacks in the videogame that were all in the core rules (charging, punching, kicking, DFA, using melee weapons), but I understand why, things like this can get very fiddly in videogames, where in tabletop it's enough to just say "I punch your mech" and roll the dice.Most of what we see here are the very basic boardgame mechanic rules (although DFA is an advanced rule). Maybe they will add advance capabilities in an expansion, (yes, i said expansion not DLC).
Most of what we see here are the very basic boardgame mechanic rules (although DFA is an advanced rule). Maybe they will add advance capabilities in an expansion, (yes, i said expansion not DLC).
"Moving swiftly through the forest, PPC blazing as he came;
brought a mighty metal Lady,
crashing down in sheets of flame..."
In TT, users have perfect information about their opponent unless they're using very niche optional rules, so usually such things don't come into play.
DFA is even in the starter box rules, so I would not consider it an advanced rule.
If it was no problem, I imagine HBS would have already done it.Since the Blind rule is basically in play, it should be no problem to implement mechanics for "Hidden Unit" rules, (powered down or designated stationary/camoflaged units that ambush) and probably reduced radar signature by something like EWE (but LOS not affected).
Total warfare has been out for nearly 12 years now, which also has DFA rules, and is considered to be the basic rules, so I think we're way past the point where we can speak of DFA not being part of the basic rules. Heck, I would not speak about rules that was changed 1 year ago in the present tense (I've been in the hobby for 20 years this year).It is now. It never used to be. I guess I have the advantage of being old enough to remember.