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unmerged(56085)

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Apr 21, 2006
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Hi, this is my first ever paradox game and first of all let me say this has to be the greatest grand strat game I've ever played. Now, for my question how does one get rid of partisans, I've anexed Poland, france and turkey and left units behind but partisans still appear!? Is this a bug, any way to turn this off?
 

blue emu

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Not a bug... in real life, Partisans were a big pain for the Axis.

To reduce Partisan Activity to a minimum:

1) Deploy lots of Garrison w/ MP brigades in a web-like pattern, with Cavalry interspersed among them... both unit types set to "Anti-Partisan Duty".

2) Reduce your national Dissent to zero as soon as possible.

3) Use some other Security Minister... not the "Prince of Terror".

4) If possible, shift your sliders towards "Open Society". Shifts towards "Democratic" also provide a small boost.

Naturally, some of these Partisan-control methods are counter-productive for certain countries... slider-shifts towards "Open Society" and "Democratic" will make new declarations of war cause you Dissent. If you have extensive conquests, removing the "Prince of Terror" Minister will cost you IC's and TC's. Building Garrisons, MP-brigades and Cavalry will tie up production that you might prefer to devote to other tasks.
 

unmerged(55538)

Colonel
Apr 6, 2006
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No, it's not. Partisan activity is always present in non-national provinces. The level depends on whether you just control a province, annexed the whole country or obtained it through events.
You can suppress partisan activity with units on garrison duty (look up their stats, preferably GAR w/MP, but every player handles this a bit differently).

EDIT: blu emu's response was quicker - and more detailed...
 
Mar 26, 2004
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This is definetly the greatest strat game I ever played too.

Got a few questions on this:

1. Is it better for GER to puppet Romania, Bulgaria, Yugoslavia, Turkey than to annex ? ... prior to Barbarossa.

2. What is the exact revolt risk percentage (hence impact on TC) of:

a) An occupied province
b) An annexed province
c) An annexed province through event e.g Holland capitulation

3. I have read again an again about a doughnut pattern of GAR-MP divisions but all that does for me is leave red spaces in between GAR-NP divisions. In all my annexed or occupied provinces I usually have to put one division per province for at least two months before I can strat redploy them to other locations and even then I usually have to start redploy them back to avoid red gaps. What am I doing wrong ?

4. What basis do you use for annex or occupy decision ?

Hypothetically if a country has 10 IC but has 10 provinces when you annex you need 10 GAR-MP which is 7IC and you only get 2IC. I'm pretty confused on this. I don;t see any point at all in annex except for strategic locations. You could just invest in your own IC instead with the cost you use to produce GAR-MP divisions. It would take longer. What do you think ?

I guess the best startegy is to balance it off somehow. Annex some, build your own IC, release puppet. Meanwhile your TC is draining which is also a cost. Any advice on this ?


Many thanks in advance !
 

blue emu

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Shahed said:
Hypothetically if a country has 10 IC but has 10 provinces when you annex you need 10 GAR-MP which is 7IC and you only get 2IC. I'm pretty confused on this. I don;t see any point at all in annex except for strategic locations. You could just invest in your own IC instead with the cost you use to produce GAR-MP divisions. It would take longer. What do you think ?

I guess the best startegy is to balance it off somehow. Annex some, build your own IC, release puppet. Meanwhile your TC is draining which is also a cost. Any advice on this ?

With slider-settings, Ministers, etc you would get about 3 IC per year, which would translate to about 7 TC... enough to maintain the Garrisons.

I personally only annex and keep those areas which are required by my operational plan... plus areas which are small in territory but rich in IC's.

Everyone else can be Force-Puppeted or Annex-and-Release'd

If you don't mind being a bit gamey... you can also give away useless, Partisan-infested areas to an Ally... then they are HIS problem, not yours.

You can still help him crush any uprisings... but HE pays the TC load, not you.
 
Mar 26, 2004
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I'm gonna go with that.

Belgium/Holland is not that bad and requires few GAR-MP but the rest I'll Annex-Puppet. Since they always join UK and then refuse to accept peace so I tried puppet-peace but it never worked for me so far.

About Scandinavia, Sweden is pretty rich but vast so "liberate" Scandinavia seems a good option. I ran a real fast test last night and 2 months after I release them with all the territory of Finland, Denmark, Sweden and Norway I got about 35 metal plus some rares from them avg per day. They also had 4 tech teams doing some advanced research. Neat ! Hopefully they share that.

Love the give away idea. That would be funny. LOL !
 

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Shahed said:
Belgium/Holland is not that bad and requires few GAR-MP but the rest I'll Annex-Puppet. Since they always join UK and then refuse to accept peace so I tried puppet-peace but it never worked for me so far.

About Scandinavia, Sweden is pretty rich but vast so "liberate" Scandinavia seems a good option. I ran a real fast test last night and 2 months after I release them with all the territory of Finland, Denmark, Sweden and Norway I got about 35 metal plus some rares from them avg per day. They also had 4 tech teams doing some advanced research. Neat ! Hopefully they share that.

Belgium and the Netherlands are low in Partisans (2%), compact in territory, and rich in IC's. Keep them.

Scandinavia is a very useful Puppet. Annex-and-Release them.

Other than that... bear in mind that there is a Dissent hit for releasing a Puppet... 5% per puppet for Totalitarian regimes like Germany, Japan or USSR... only 0.5% for Democracies like USA.

It doesn't pay to release TOO many puppets... especially since Dissent itself aggrevates the Partisan problem.
 
Mar 26, 2004
627
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Point taken.

I'm playing the game in SP to practice but actuallyi it's a few gamers and myself who meet at a Games Cafe every Sunday. Had two sessions of about 15 hours each so far, and one of about 4 hours. We're in September 39. I carry on in SP to see how everything works out. However in multiplayer it's really a lot harder.

For example the USSR player is trying to influence the Eastern block already and also his southern flank, Persia, Turkey. So I really must puppet Hungary, Romania, Bulgaria or else he will certainly invite them to COMINTERN soon. We have some house rules to try to balance the advantages of one party to another and one of them is that USSR cannot DOW Germany till July 1941. Before that I must have England invaded and dominated, Scandinavia, Eastern Block puppets, and if at all achievable Italy to Axis, Japan (human player) to Axis, Turkey, Persia to Axis or puppet. I'd like to get to Baku and take the Caucaus when Barbarossa starts. Not easy really. If I do manage all this puppets and survive the dissent I'd be able to devote 90% of my effort on USSR. I tink I will need it ! What do you think of this plan Sir ?
 

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Shahed said:
...For example the USSR player is trying to influence the Eastern block already and also his southern flank, Persia, Turkey. So I really must puppet Hungary, Romania, Bulgaria or else he will certainly invite them to COMINTERN soon. We have some house rules to try to balance the advantages of one party to another and one of them is that USSR cannot DOW Germany till July 1941. Before that I must have England invaded and dominated, Scandinavia, Eastern Block puppets, and if at all achievable Italy to Axis, Japan (human player) to Axis, Turkey, Persia to Axis or puppet. I'd like to get to Baku and take the Caucaus when Barbarossa starts. Not easy really. If I do manage all this puppets and survive the dissent I'd be able to devote 90% of my effort on USSR. I tink I will need it ! What do you think of this plan Sir ?

Sounds reasonable... Multi-Player is indeed a whole different game. Nearly all of my experience is from Single-Player, so I'm of only limited help.

Which countries (aside from Germany, USSR and Japan) are Human? UK? USA?

Also... just FYI... there is a bug in Doomsday Coup attempts... they are FREE if they fail, when they should cost hundreds of Dollars!

You might want to include a House-Rule regarding Coups.
 
Mar 26, 2004
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WHOA ! THANKS for letting me know.

Unfortunately we don't have a UK or USA player, the last guy wanted to play Republican Spain. Don't ask me why! Anyway I'm not that great at all this management without a pause button but the Japan and Spain players are worse. I don't think I'll get much help from Japan, he's having problems with defeating NATCHI. He started the attack with 22 Divisions, which was fine but he had no INF in his production que and as the lines got wider he had no divs to fill the gaps and had to fall back to Shanxi, throwing his plan of NATCHI puppet behind by a year or 9 months at least. He also did not use any of his puppet INF, nor did he redeploy ALL of his island garrisons, though he did redploy them eventually on advice, it was too late.

He's now (in 39) launced another offensive after building 80 INF He should succeed this time. There is a house rule that you can only ally with nations of the same goverment type or at least similar ideology, USSR allied with COMCHI which means that USSR will DoW NATCHI and attempt to hinder the JAP movement there. he may also DoW Japan. IIRC there is an event which forces COMHI to attack NATCHI ? Hence JAP is almost certainly doomed unless he gets his act together, the game will be very disappointng for him. I did have a look at the save game (with the USSR player) and his que is kind of horrifying with like 30 ships, 20 INF divs etc. Should be a good challenge.

I have to say that MP is really very intense and definetly worth a try if you have a dedicated, committed, responsible group.