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Mikematotski

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Anyone know where I can find how much partisans there is in every province.
I had a really funny situation where I have 100% in several provinces in a conquerd Polen as German. I don't think it's right.

Cheers
Captain Jack
 

Mikematotski

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Anyone know where I can find how much partisans there is in every province.
I had a really funny situation where I have 100% in several provinces in a conquerd Polen as German. I don't think it's right.

Cheers
Captain Jack
Hmm no answer yet, I was hoping that there is some clever guys here who has any idea. When I look in the save file there are province with province_revoltrisk as high as 840 and thats wierd. Any idea's guys

Captain Jack
 

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it depends on the status of the province: national (revolt risk is calculated on dissent) and non-national (dissent plus other factors).
 

Denniss

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You should not have a 100% revolt risk in occupied Poland unless your dissent is in the 50% range. revolt risk in national provinces is the same as your national dissent level, exception are areas you got from other nations if they were not a national province upon the receiving date. May happen with Memel for Germany.
Non-national prov revolt risk is dissent + base revolt risk of occupied provs + slider settings
 

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You should not have a 100% revolt risk in occupied Poland unless your dissent is in the 50% range. revolt risk in national provinces is the same as your national dissent level, exception are areas you got from other nations if they were not a national province upon the receiving date. May happen with Memel for Germany.
Non-national prov revolt risk is dissent + base revolt risk of occupied provs + slider settings
Hmm than something is totally wierd, I have looked in the save file and there was a province, the higest with 482% revoltrisk.
Than I don't understand what's wrong.

Captain Jack
 

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Hi folks
Another note I did was that the mission "anti_partisan" duty have no effect, this dubbled surpression factor before in earlier HOI2 but now it has no effect, is this WAD or what?

Captain Jack

Anti-partisan duty still suppresses x2 but infantry alone can't suppress much you need MP brigades to really be effective in suppression.
 

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tested to see if the anti_partisan duty have any effect but still there are no effect at all.
Anti-partisan duty does suppress. Get one GAR-MP div in a 27 revolt risk prov. First see the risk without the anti-parti on, then with it. Also look at the surrounding provs.... There should be a clear difference.
 

Mikematotski

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Anti-partisan duty does suppress. Get one GAR-MP div in a 27 revolt risk prov. First see the risk without the anti-parti on, then with it. Also look at the surrounding provs.... There should be a clear difference.
Thats exact what I have done, I even tested a fresch downloaded 1.02 ver and no sight of effect. Than It must be something wrong here.
I can give units order to units to anti_partisan duty but nothing happens. It seems that the revoltrisk also are wired in conqured provinces, it put revoltrisk over 100% there. But according to dissent it count right.

Any clever guy have any idea's what's wrong here....

Captain Jack
 
Last edited:

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Sounds like a corrupted savegame or something is not right with your game installation. Please try a new game and get some dissent for testing purposes. If the problem persists please reinstall AoD and try again. If you reinstall please do this outside of c:\program files (if you have Vista or Win7, does not matter in earlier OS).
 

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Sounds like a corrupted savegame or something is not right with your game installation. Please try a new game and get some dissent for testing purposes. If the problem persists please reinstall AoD and try again. If you reinstall please do this outside of c:\program files (if you have Vista or Win7, does not matter in earlier OS).
Thanks for your answer but no its not bad save. This accour from start that it doesn't show any effect on anti_partisan or it gives much higher (over 100%)revoltrisk in conqured provinces. It must be something else, I've tried 1.02, 1.05 and 1.06 with same poor results.
Anyone else have som ideas would appriciated as its now its unplayable game.
I have tested to set nationalism from 15 to 0 which gave the result it lowered the revoltrisk from 118.5 to 103.5 very strange.

Captain Jack
 

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Well, assuming 1) You don't have a significant amount of dissent, 2) The game is pure vanilla, there is no logical explanation for this behaviour. I'd appreciate some screens though to see the whole thing myself.
 

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Here is some screene, have conquerd the province Stroj. The 1st picture is to show the current revoltrisk and surpression without anti_partisan duty. The second I put the force in the province on anti_partisan duty. You can see there are no different at all and it looks that the game is calculated with anti_partisan duty on both situations with exact same figures. This game is from a plain vanilla 1.06b1. This is very strange and have no clue about this at all.
antipartisan.jpg


Captain Jack
 
Last edited:

Mikematotski

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Thanks for your answer but no its not bad save. This accour from start that it doesn't show any effect on anti_partisan or it gives much higher (over 100%)revoltrisk in conqured provinces. It must be something else, I've tried 1.02, 1.05 and 1.06 with same poor results.
Anyone else have som ideas would appriciated as its now its unplayable game.
I have tested to set nationalism from 15 to 0 which gave the result it lowered the revoltrisk from 118.5 to 103.5 very strange.

Captain Jack
Here's some lines from a save game. I have 0 dissent so thats not a problem. This version is slightly modded.
This shows the province Cracow recentley conquered by the germans and with 118.5 in revoltrisk.

province = {
id = 479
control = {
year = 1939
month = september
day = 6
hour = 11
}
points = 2
energy = 0.2384
max_energy = 48.0000
metal = 0.2384
rare_materials = 0.2384
max_rare_materials = 1.0000
province_revoltrisk = 118.5000
province_effectivity = 0.0000
terrain = "clear"
ic = {
type = ic
location = 479
size = 1.0000
current_size = 0.7500
}
anti_air = {
type = flak
location = 479
size = 2.0010
current_size = 0.2001
}
infra = {
type = infrastructure
location = 479
size = 0.7000
current_size = 0.5250
}
}

Same situation but in this I lowered the "nationalism from" 15 to 0. It seems that the program calculate that correct at least.

province = {
id = 479
control = {
year = 1939
month = september
day = 6
hour = 7
}
points = 2
energy = 0.0000
max_energy = 48.0000
metal = 0.0000
max_rare_materials = 1.0000
province_revoltrisk = 103.5000
province_effectivity = 0.0000
terrain = "clear"
ic = {
type = ic
location = 479
size = 1.0000
current_size = 0.7500
}
anti_air = {
type = flak
location = 479
size = 2.0010
current_size = 0.2001
}
infra = {
type = infrastructure
location = 479
size = 0.7000
current_size = 0.5250
}
}


Captain Jack
 

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I did some small testruns with vanilla and CORE, in both version the mission "Anti-Partisan Duty" does not seem to have any effect. Neither province revolt risk nor the suppression value changed. I have not seen the super-high revolt risk, though (tested with 50% dissent given per cheat). Probably I need a longer hands-off testrun to see GER getting hands on Poland.
 

Mikematotski

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I did some small testruns with vanilla and CORE, in both version the mission "Anti-Partisan Duty" does not seem to have any effect. Neither province revolt risk nor the suppression value changed. I have not seen the super-high revolt risk, though (tested with 50% dissent given per cheat). Probably I need a longer hands-off testrun to see GER getting hands on Poland.
Did you check the sum of the supression factors, it seems that the game are using the duble supression factor regardless if the unit is on Anti-partisan duty or not. In earlier HOI2 only units on Anti-partisan duty was dubbled and units on duty was fighting partisan also in the adjecent provinces, this I havn't checked though.

Captain Jack