Thanks for your answer but no its not bad save. This accour from start that it doesn't show any effect on anti_partisan or it gives much higher (over 100%)revoltrisk in conqured provinces. It must be something else, I've tried 1.02, 1.05 and 1.06 with same poor results.
Anyone else have som ideas would appriciated as its now its unplayable game.
I have tested to set nationalism from 15 to 0 which gave the result it lowered the revoltrisk from 118.5 to 103.5 very strange.
Captain Jack
Here's some lines from a save game. I have 0 dissent so thats not a problem. This version is slightly modded.
This shows the province Cracow recentley conquered by the germans and with 118.5 in revoltrisk.
province = {
id = 479
control = {
year = 1939
month = september
day = 6
hour = 11
}
points = 2
energy = 0.2384
max_energy = 48.0000
metal = 0.2384
rare_materials = 0.2384
max_rare_materials = 1.0000
province_revoltrisk = 118.5000
province_effectivity = 0.0000
terrain = "clear"
ic = {
type = ic
location = 479
size = 1.0000
current_size = 0.7500
}
anti_air = {
type = flak
location = 479
size = 2.0010
current_size = 0.2001
}
infra = {
type = infrastructure
location = 479
size = 0.7000
current_size = 0.5250
}
}
Same situation but in this I lowered the "nationalism from" 15 to 0. It seems that the program calculate that correct at least.
province = {
id = 479
control = {
year = 1939
month = september
day = 6
hour = 7
}
points = 2
energy = 0.0000
max_energy = 48.0000
metal = 0.0000
max_rare_materials = 1.0000
province_revoltrisk = 103.5000
province_effectivity = 0.0000
terrain = "clear"
ic = {
type = ic
location = 479
size = 1.0000
current_size = 0.7500
}
anti_air = {
type = flak
location = 479
size = 2.0010
current_size = 0.2001
}
infra = {
type = infrastructure
location = 479
size = 0.7000
current_size = 0.5250
}
}
Captain Jack