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pidakos

Recruit
Jul 3, 2022
9
5
When CK3 first came out, I was impressed by its gameplay and logical flow. It was easy for a firsttimer to pick the game and play because everything made sense. With the last two DLCs I feel this flow starts to brake.

With the Royal Court DLC the logical flow broke. When you introduced the cultural acceptance the logical thing would be that the higher the acceptance the easier to promote your culture. But that's not the case. It's almost the opposite if someone take in consideration that your vassals stop promoting culture once acceptance is over 50%, which is also not mentioned anywhere at least to my knowledge. It's an illogical barrier since every cultural option has it's own purpose. Staying with your initial culture is slow and expensive to reform but it's your legacy culture and has probably a larger base. Diverging is expensive but you can create an entirely new culture. And Hybrid let suffle traditions cheaply. I would argue that promoting culture should share mechanics with the acceptance since the acceptance mechanics make a lot of sense.

With the Iberia DLC it broke the gameplay flow and particularly the Holy Wars. You can holy war everywhere in the game with the same conditions except Iberia where you can't. I understand that will come other DLCs with other region specific gameplay but I think this is not optimal game design. For me it would be better design if it was a game mechanic that can be activated everywhere on the map if the coditions are meet. It's OK if the coditions are already meet in Iberia from the start of the game but not if they are region locked. Also I think it would be better if you gave the players adding reasons not to Holy war an area while in struggle instead of locking them out of it.

Now for some suggestions.

-As I said above make cultural acceptance a time reducer for promoting culture and above a certain threshold prestige reducer for hybrid culture (I think for the latter, that's the case but I am not sure)
-The more you diverge from your culture the less cultural accepance you get with the parent culture. Start with only your capital converted and let the other regions be coverted normally by you or your vassals. Since cultural acceptance will be high it will be pretty fast.

-Let us see what our vassals do with their councils and once a year, for some prestige, let us tell them what to do. They still might not do it but the more you tell them to do it the more likely they are. This might give us the sense that we governs our kingdom.
-Make the tasks of your councelors more like the insipation mechanics. Have a (small) posibility for them to fail completely and add events that will slow them down or for some gold will make them progress faster or have a better outcome. Maybe add a little of scheme mechanics by giving us some stress if the action is hostile (like promoting culture) and it's against our character.
 
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