Doing espionage and sometimes diplomacy in HoI2 I wondered, why is there just success and failure? I mean for example in the espionage missions when you try to sabotage the enemies production. Why can't there be things like success, partial success and failure or even more., Where success means you disrupted the enemies production well, partial success either means a not so well disruption or maybe something else was disrupted due to low intelligence levels.
It could also be a completely failure where you do not disrupt anything and your spy is executed during the mission or just a failure, where your spy is still alive afterwards.
The same thing could be applied to assassinations. Partial success here could mean that when you try to for example assassinate the commander in chief and your assassination fails, you accidentally kill high ranking officers in the pool which are not assigned much like the failed assassination attempt on Hitler.
Last but not least, in diplomacy there could be failed attempts to invite other nations into your alliance and depending of the relations between you two, a complete failure here could be that he refuses and the relations suffer, a failure would mean just a refuse, a partial success however would mean a refusing, but a gain in relations.
It would remove the black and white feel of these missions and add a bit of dynamic interactions to them.
It could also be a completely failure where you do not disrupt anything and your spy is executed during the mission or just a failure, where your spy is still alive afterwards.
The same thing could be applied to assassinations. Partial success here could mean that when you try to for example assassinate the commander in chief and your assassination fails, you accidentally kill high ranking officers in the pool which are not assigned much like the failed assassination attempt on Hitler.
Last but not least, in diplomacy there could be failed attempts to invite other nations into your alliance and depending of the relations between you two, a complete failure here could be that he refuses and the relations suffer, a failure would mean just a refuse, a partial success however would mean a refusing, but a gain in relations.
It would remove the black and white feel of these missions and add a bit of dynamic interactions to them.