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alexanderj

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It surprises me that parliaments haven't been added yet, considering their importance to the stability of Medieval realms and with the mechanics for such a system already existing in some form with Conclave.

Some examples of Medieval parliaments;
  • Cortes Generales; a parliamentary system originating in Leon in 1188 and spreading to all of the Christian kingdoms in Iberia by 1300
  • England; the Westminster system has its roots in the parliament established by the Magna Carta in 1215
  • Scotland; the Scots had a somewhat similar system to the English, their respective parliaments merged in the Act of Union
  • Ireland; after the Anglo-Norman conquest of Ireland, an English style parliament was established although a Gaelic proto-parliamentary system existed before then
  • Nordic / Germanic thing; this parliamentary system is partly represented in the game with events and titles such as lawspeaker. This system birthed some of the oldest Parliamentary systems still around, such as the Icelandic Althing, Faroese Logting and Manx Tynwald
  • Switzerland; the confederal Federal Diet of Switzerland created in 1300 lasted until 1848 and was the basis for the current Swiss style of direct democracy
  • Commonwealth of Iceland; through the Early and High Middle Ages Iceland was a Parliamentary republic
  • France; the Estates General of French Revolution fame originated in Late Medieval France
  • Poland; Medieval and Early Modern Poland was a bastion of democracy and liberty in Eastern Europe with its sejms which developed into a more conventional tricameral system
  • Cossacks; Cossack hosts were semi-democratic and they valued liberty
  • Novgorod; Novgorod was a republic and is such in the game, however it's system of government was more akin to a parliamentary system than a merchant republic
I imagine Parliaments would be implemented through a system similar to the council, with parliamentary laws to allow or disallow approval of laws by councillors, nobles, bishops, burghers and representatives. With a Kingdom or larger sized realm, a parliament could provide a challenge with trying to keep both the nobles, burghers, clergy and commoners of the realm content. This could create some interesting and fun political gameplay with your conduct as a liege affecting the internal stability of the realm.

Parliamentary republics could also be a new form of government for Iceland, Switzerland and Novgorod instead of a merchant republic. It also would make republican governments easier to form from non-tribal realms. Perhaps Parliamentarian revolts could occur which would either create a model parliament or abolish the monarchy and establish a parliamentary republic (happened in Novgorod in 1137).

What do you think?
 

Woifee

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Befire conclave all vassals voted on Laws. This was close to a parliament system, but is was hard to manage in terms of changing laws. Maybe a better overview with pie charts with the ayes and nays would have helped.

I liked it tough.
 

moscal

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Cossacks; Cossack hosts were semi-democratic and they valued liberty
Hadn't place in CK2 period

Poland; Medieval and Early Modern Poland was a bastion of democracy and liberty in Eastern Europe with its sejms which developed into a more conventional tricameral system
1) Hadn't place in CK2 period
2) This wasn't democracy but aristocratic oligarchy with elements of republicanian organization (elections != democracy)

For rest - many diet, and similar organs, wasn't parliament (Legislature body)
 
Last edited:

Arko

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not sure about the implementation, but some late period feature can be nice indeed.
 

Rags17

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The idea is good. But the game can't even handle the Conclave council. How would it possibly be able to handle a parliament?

I made this suggestion months ago.

The idea is simple - make up a whole bunch of new honorary titles called Member of Parliament or whatever and make them available when a certain Law is passed, say Late Feudal government. Next, edit the "council stances" file to include the opinions of cross-opinions of all MPs with the ruler and their various Councilors - if they like the liege more then they that will encourage the Councilor to become a Loyalist, if they like the councilor more then he may become a Malcontent.

Each MP supporter adds a certain amount to that stance weighting so even having five MPs in your pocket might not be enough to overcome a certain Councilors poor opinion of you. This would also encourage "MP shopping", whereby the ruler only hands out MP titles to known and committed loyalists with a high personal opinion of you, which was pretty much SOP before Europe's various Parliaments started taking on lives of their own.

Naturally "firing" an MP should have big negative opinion effects and may not even be possible without a certain Law being in place (Revoke Titles and or Banishment powers ?).

Bingo, a working simile of an early Parliamentary system.
 

Naughtius Maximus

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The idea is good. But the game can't even handle the Conclave council. How would it possibly be able to handle a parliament?

It's literally the base game where even barons get a vote. Larger vassals have more weight in their vote.

Problem is after a certain point only prestige and your long reign bonus will get unpopular stuff passed, which takes decades.
 

Vohen

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Parliamentary republics could also be a new form of government for Iceland, Switzerland and Novgorod instead of a merchant republic. It also would make republican governments easier to form from non-tribal realms. Perhaps Parliamentarian revolts could occur which would either create a model parliament or abolish the monarchy and establish a parliamentary republic (happened in Novgorod in 1137).
I like the idea, but how do you integrate Parliamentary Republics into the dynastic gameplay?
In the end, we run into the same issue of Theocracies.