• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Rexoschyster

Sergeant
Feb 18, 2023
72
19
Hi guys, I've been thinking about this for a while
Besides the fact that the parliament is not meant for a big nation in game because the more seats you give the worst it is and I think they could change it somehow, I don't really understand how they thought about this
You can get:

- 15% diplomati annexation cost reduction
- 15% culture conversion cost
- 1 missionary and 1% strenght

And other good modifiers
But these ones really suck

-5% manpower
-5% construction cost reduction
-5% production efficiency
Only 5%, why would I want to get these

They should be AT LEAST all 10% and maybe the construction one could even 15%

What do you think?
 
  • 5
Reactions:

Lykus Cerebros

General
64 Badges
Aug 27, 2020
1.728
2.828
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Age of Wonders
  • Age of Wonders II
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Nemesis
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
I think they are fine. You get to tailor them ro your needs every couple of years and have the option of shortening the discussion terms which makes them much stronger.

You also immediately gain all the land from the nobility when establishing a parliament.
 
  • 1
Reactions:

Rexoschyster

Sergeant
Feb 18, 2023
72
19
The former are harder to stack than the latter. Parliament becomes harder to bribe but the buffs a parliament seat gives is still worth it
Indeed they are, but production efficiency is equal to tax modifier, so why can you get 10% tax and only 5% production eff? The seats give a good bonus, but if I have too much of those and I can' bribe them, I end up stuck there waiting and wasting time, making the parliament useless
 
Last edited:

Rexoschyster

Sergeant
Feb 18, 2023
72
19
I think they are fine. You get to tailor them ro your needs every couple of years and have the option of shortening the discussion terms which makes them much stronger.

You also immediately gain all the land from the nobility when establishing a parliament.
I don't think I get what you mean about the couple of years thing
Anyway, I got the parliament in 1610 precisely to get back 30 absolutism from the nobilty and to do a little RP, but since I've done it I'd like to make the most of this mechanic
 

Rexoschyster

Sergeant
Feb 18, 2023
72
19
Production efficiency doubles up for trade value, tax does not. This is why you often get bigger bonuses to Tax than to Production.
Also true, but I don't see a single idea group or national idea with 5% prod efficiency, while they all have either 10% tax and/or 10% production efficiency
Also roman ideas are exactly the opposite
 

Lykus Cerebros

General
64 Badges
Aug 27, 2020
1.728
2.828
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Age of Wonders
  • Age of Wonders II
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Nemesis
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
I don't think I get what you mean about the couple of years thing
Anyway, I got the parliament in 1610 precisely to get back 30 absolutism from the nobilty and to do a little RP, but since I've done it I'd like to make the most of this mechanic
The buffs you gain from winning the debates aren't permanent. So you can exchanging them depending on your needs every couple if years (I don't know the exact frequency).
 
  • 1
Reactions:

Wertilq

Corporal
38 Badges
Dec 9, 2015
33
76
  • Europa Universalis IV
  • Age of Wonders II
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis 4: Emperor
Also true, but I don't see a single idea group or national idea with 5% prod efficiency, while they all have either 10% tax and/or 10% production efficiency
Also roman ideas are exactly the opposite
I think many ideas have too little tax bonus tbh, tax is quite weak in the game. I use exploit tax dev in the game as free loans for events that otherwise force me to take expensive loans.
Pretty much all countries in the game rely on trade, while I think many more should be much more reliant on tax instead.
 
  • 1
Reactions:

Rexoschyster

Sergeant
Feb 18, 2023
72
19
The buffs you gain from winning the debates aren't permanent. So you can exchanging them depending on your needs every couple if years (I don't know the exact frequency).
The debates are once every 10 years if thats what you mean, I know they are not permanent that's basically the reason I made this post, the bigger you get the more likely you'll have to either wait or use more bribes to the point it may not even be worthy, or you just 10 years (wasting them)

I think many ideas have too little tax bonus tbh, tax is quite weak in the game. I use exploit tax dev in the game as free loans for events that otherwise force me to take expensive loans.
Pretty much all countries in the game rely on trade, while I think many more should be much more reliant on tax instead.
Surely in the beginning tax gives you more money but it is quickly replaced by trade and prod
I agree, some tax bonus could go up to 15 at least
 

Lykus Cerebros

General
64 Badges
Aug 27, 2020
1.728
2.828
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Age of Wonders
  • Age of Wonders II
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Nemesis
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
The debates are once every 10 years if thats what you mean, I know they are not permanent that's basically the reason I made this post, the bigger you get the more likely you'll have to either wait or use more bribes to the point it may not even be worthy, or you just 10 years (wasting them)
You will also gain much more from buffs if you are larger. Each seat of parliament also provides substantial boni to the provinces so having more isn't that bad.


My point was the fact that you can change the boni makes them inherently stronger than comparable permanent boni (e.g. national ideas).
 
  • 1
Reactions:

Rexoschyster

Sergeant
Feb 18, 2023
72
19
You will also gain much more from buffs if you are larger. Each seat of parliament also provides substantial boni to the provinces so having more isn't that bad.
The seat bonus is nice, but are not the reason I got the parliament in the first place, 10% tax manpower and prod in 15 provinces out of 1000 don't make up for 10 wasted years, or 5 patriarch authority or 200 monarch point

My point was the fact that you can change the boni makes them inherently stronger than comparable permanent boni (e.g. national ideas).
I don't think I follow you, maybe if you didn't have to wait 10 years between each debate or if you could choose between ALL the possibile issues and not just five, choosen random, then I could even agree with you
But really, imagine waiting all those years or bribing 15 seats to get 5% manpower, come on
 

FishieFan

Lt. General
Oct 9, 2022
1.424
2.396
The seat bonus is nice, but are not the reason I got the parliament in the first place, 10% tax manpower and prod in 15 provinces out of 1000 don't make up for 10 wasted years, or 5 patriarch authority or 200 monarch point
If you have 1k provinces why do you even need bonuses in the first place? At that point no one can challenge you
I don't think I follow you, maybe if you didn't have to wait 10 years between each debate or if you could choose between ALL the possibile issues and not just five, choosen random, then I could even agree with you
But really, imagine waiting all those years or bribing 15 seats to get 5% manpower, come on
You can wait a month to get a new debate if you haven't selected one, but if you select one the same month as the last debate ends, some seats are still bribed and so you dont need to spend it.
If you have no subjects then dip annex cost isnt particularly useful whereas mid war manpower may be
 

st360

Major
1 Badges
Oct 18, 2019
755
4.355
  • Crusader Kings II
Every feature and mechanic in the game should give +10% discipline and -10% coring costs. Colonists should also give +10% discipline. Owning transport ships should too.
 
  • 3Haha
  • 2
  • 1Like
Reactions:

Rexoschyster

Sergeant
Feb 18, 2023
72
19
If you have 1k provinces why do you even need bonuses in the first place? At that point no one can challenge you
Well because my goal is a one culture, and to achieve that I need the quickest One tag(true One tag also) and One Faith possibile
You can wait a month to get a new debate if you haven't selected one, but if you select one the same month as the last debate ends, some seats are still bribed and so you dont need to spend it.
All the ones I bribed or just some random? Because if that's the case that's really something already

If you have no subjects then dip annex cost isnt particularly useful whereas mid war manpower may be
I have had something like 20/25 vassals, including Naples, Spain, Bohemia and Austria PUs.......15% is a LOT of dip points that I prefer to spend on culture or dev
 

FishieFan

Lt. General
Oct 9, 2022
1.424
2.396
Well because my goal is a one culture, and to achieve that I need the quickest One tag(true One tag also) and One Faith possibile
The game shouldn't be balanced around 1 tag
All the ones I bribed or just some random? Because if that's the case that's really something already
Ones which were bribed in previous debate
I have had something like 20/25 vassals, including Naples, Spain, Bohemia and Austria PUs.......15% is a LOT of dip points that I prefer to spend on culture or dev
My point was that in your situation it is useful but the debate isnt universally useful
 
  • 2
Reactions: