• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Glitcher

Banned
Aug 4, 2017
379
143
I'm playing the Industries DLC for the first time today. I haven't even gotten around to building my first industry area when I noticed something very wrong with my city: All of my park areas have dropped dramatically in entertainment value. The stats show that parks are now half as entertaining as before and I noticed a significant decrease in the purple area within parks. :(

Is this a bug with the new DLC? Is anyone else experiencing this problem?
 
Upvote 0

Promethian

Field Marshal
44 Badges
Feb 2, 2016
2.592
787
  • Stellaris
  • Age of Wonders III
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Prison Architect
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Campus
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Empire of Sin
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris: Leviathans Story Pack
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Crusader Kings II
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Distant Stars Pre-Order
It seems their reach has been nerfed a bit but my entertainment values seem fine. Were you relying on widgets for value? Maybe one you use a lot, probably a workshop one, stopped providing value?
 

Glitcher

Banned
Aug 4, 2017
379
143
What, no other reports on this problem? Am I the only one who noticed it?

Another thing: Park maintenance has dropped significantly with Industries DLC. In Parklife, all my parks were well maintained and averaged 2000 entertainment value. Now it seems most are not being maintained at all and their entertainment value has dropped to 1000. I have three park maintenance buildings and the park maintenance boost policy enabled, so that should be more than enough to cover a city of 100'000. Why are my parks much less appealing in Industries DLC? Can anyone else corroborate this bug?
 

Glitcher

Banned
Aug 4, 2017
379
143
Uh... *I* care about a park's entertainment value. I imagine everyone else does, since it directly affects its upgrade potential and attractiveness to tourists. I noticed that when my parks were devalued, my tourist influx plummeted simultaneously. This is a critical bug that needs to be fixed in the next patch.
 

ristosal

Colonel
10 Badges
Nov 29, 2016
1.059
235
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities: Skylines - Campus
I loaded up a savegame that has three parks (two city parks and a zoo) and let it run for a while. Everything seemed fine and the amount of weekly tourists actually increased without changing anything (attractiveness was stable). Not sure what causes it for you.
 
Last edited:

Glitcher

Banned
Aug 4, 2017
379
143
I loaded up a savegame that has three parks (two city parks and a zoo) and let it run for a while. Everything seemed fine and the amount of weekly tourists actually increased without changing anything (attractiveness was stable). Not sure what causes it for you.

You want proof? Fine, take a look at the attached screenshots. These are four different parks throughout my city, which have been left untouched for this test. You can see their entertainment value in Parklife and the reduced entertainment value in Industries. Park maintenance has plummeted too. My original estimate of 50% entertainment value was off; it's more like 30%. Am I the only one experiencing this bug?

parks1.jpg parks2.jpg parks3.jpg parks4.jpg
 
Last edited:

Glitcher

Banned
Aug 4, 2017
379
143
Hmmm, that may be a good idea. Independent confirmation would tell me if there's something wrong with the save file or my version of the game. Attached are the save files that I made in Parklife and Industries. You may be missing a few vehicle assets, but it should be fine for a quick looksie.

I just checked it again. What's weird is that if I load the "Parklife Final" save file in CS: Industries, the park entertainment values are fine. It's almost as if they got corrupted at some point in a later save. Can you double-check the figures for me please?
 

Attachments

  • Parklife Final.crp
    21,4 MB · Views: 8
  • Industries New.crp
    24 MB · Views: 8

ristosal

Colonel
10 Badges
Nov 29, 2016
1.059
235
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities: Skylines - Campus
Attractiveness and entertainment were identical to yours when I opened the Industries New save. Unfortunately I don't have time to look at the other one for now, but I expect them to be similar as well. I also started having some land value complaints, lack of deathcare coverage and rolling blackouts; possibly because of missing assets?
 

Glitcher

Banned
Aug 4, 2017
379
143
Attractiveness and entertainment were identical to yours when I opened the Industries New save. Unfortunately I don't have time to look at the other one for now, but I expect them to be similar as well. I also started having some land value complaints, lack of deathcare coverage and rolling blackouts; possibly because of missing assets?

That's too bad. I thought that if the entertainment values were normal for you, I'd ask you to make a new save and send it back to me. I already tried fixing the problem. I tried deleting all structures inside the park and rebuilding them, but the entertainment value is still low. Then I destroyed and rebuilt the main gate, which should reset the entertainment value. Again, no solution. I'm holding out hope that a patch will fix it, otherwise I'll have to reload from a much earlier save and lose days of progress.

I have no idea why you're getting problems with deathcare and power. Both are sufficient in my save; power is 1761W produced over 1229W consumed. There aren't downloaded buildings acting as power relays either.
 

ristosal

Colonel
10 Badges
Nov 29, 2016
1.059
235
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities: Skylines - Campus
I have no idea why you're getting problems with deathcare and power. Both are sufficient in my save; power is 1761W produced over 1229W consumed. There aren't downloaded buildings acting as power relays either.
It was just islands separated from the main power grid because something wasn't there.
 

ristosal

Colonel
10 Badges
Nov 29, 2016
1.059
235
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities: Skylines - Campus
Ok, so I loaded the Parklife Final save. Here are my findings:
- Some residential assets were missing after loading the save, and a few tram lines were incomplete because some custom track assets were missing.
- At least the 25 tiles mod has been used in the save and therefore it isn't completely vanilla (14 tiles unlocked).
- As soon as I pressed play, attractiveness values collapsed to what can be seen in your comparison screenshots.
- Upon inspecting park maintenance buildings, the amount of available vehicles had dropped down to 3 with a 100% parks budget, which explains the maintenance collapse.
- Briefly adjusting the parks budget to any other value than 100% returned the available vehicles to normal (10), and attractiveness values partially rebounded.

Judging from these observations, replicating the glitch in a completely vanilla environment is in a bit of doubt. The attractiveness values at Pebble Shoals and Hawthorne Cliffs seemed too high originally, for whatever reason.
 
Last edited:

Glitcher

Banned
Aug 4, 2017
379
143
Ok, so I loaded the Parklife Final save. Here are my findings:
- Briefly adjusting the parks budget to any other value than 100% returned the available vehicles to normal (10), and attractiveness values partially rebounded.

THANK YOU!! I think you solved it. Briefly adjusting the budget for parks appears to have solved the problem with maintenance and entertainment value. Everything appears normal again. So it was a bug, but it had an easy fix. Awesome! That makes my city a lot more attractive again.

On a side note, I think the missing assets you're experiencing might simply be a result of the auto-save that was made in the middle of construction. No big deal.
 

Grapplehoeker

Military rank? No thanks!
20 Badges
Mar 22, 2015
540
330
  • Cities: Skylines Deluxe Edition
  • Age of Wonders III
  • Cities in Motion 2
  • Cities: Skylines - Green Cities
  • Age of Wonders: Planetfall Sign Up
  • Cities: Skylines - Campus
  • Prison Architect
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Cities: Skylines - Parklife
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Stellaris Sign-up
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Shadowrun: Hong Kong
Meanwhile... for comparison in my vanilla playthrough with Parks (Industries inclusive) entertainment remains high and Park revenues are acceptable (no tweaking of budgets):
Theme park = entertainment value 3700 and ¢5,460 p/w
https://steamcommunity.com/sharedfiles/filedetails/?id=1563299513
Zoo park = entertainment value 3577 and ¢8,420 p/w
https://steamcommunity.com/sharedfiles/filedetails/?id=1563299390
Nature Reserve park = entertainment value 3012 and ¢4,640 p/w
https://steamcommunity.com/sharedfiles/filedetails/?id=1563299223

Now let's reduce the entertainment value and see what difference it makes ;)
Here's the Theme Park from the modded city I built after the last.
Entertainment value = 3035 and ¢15,360 p/w
https://steamcommunity.com/sharedfiles/filedetails/?id=1567270351
So, disagree with me or not... lowering the entertainment isn't very important considering how this park is making 3x as much profit with 665 fewer points of entertainment value!
 
Last edited: