As part of my work on education changes (which is pretty much finished now, btw), one of the things I set out to change is the liberal giving-out of permanent stat modifications as they both have the potential to seriously affect the game balance after a while and tend to be used to simulate things that shouldn't be simulated by stat changes (and, not rarely, could be handled better in other ways).
One of the things I want to change is the current penalty associated with parental upbringing (20% chance of -1 fertility and 5% chance of -1 health). It is not good at all to change the stats of a character that has a proven ability and opportunity to procreate, especially as it may eventually "force" a casual player to start an unwanted small breeding program to restore fertility (and health) to his dynasty. Surely there has got to be a better way?
Here are some suggestions on what could be done:
Opinions?
I am open to any solution that doesn't involve permanent modifications to the ruler's stats.
One of the things I want to change is the current penalty associated with parental upbringing (20% chance of -1 fertility and 5% chance of -1 health). It is not good at all to change the stats of a character that has a proven ability and opportunity to procreate, especially as it may eventually "force" a casual player to start an unwanted small breeding program to restore fertility (and health) to his dynasty. Surely there has got to be a better way?
Here are some suggestions on what could be done:
- Limited ability to raise several children:
- Each parental upbringing has a chance of making the ruler stressed (in the "pay up" event).
- Stressed (and derivatives) block any further parental upbringing events so that any further children will have to make do without parental upbringing.
- No new children for a short while after going with parental upbringing:
- Going with parental upbringing makes the ruler lose 25 fertility.
- A new event is added for characters with sub-0 fertility, giving them +25 fertility, with a mtth of 12 months (but with a modifier of 0.0025 if the wife is pregnant OR pretty instant death of the infant after birth). The net effect should be that the ruler won't spawn any new kids for a short while, without passing on any corrupted seed to the children.
- Increased child mortality rates for parents with children that have parental upbringing (possibly excepting parental upbringing children above age X, as they don't crave as much attention anymore).
- Only one child may receive parental upbringing at a time (possibly excepting parental upbringing children above age X, as they don't crave as much attention anymore).
Opinions?
I am open to any solution that doesn't involve permanent modifications to the ruler's stats.