• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(62705)

Second Lieutenant
Nov 16, 2006
190
0
Vaya, creí que podría preguntar sobre sus características cuanso saliesen.

No era por tí, eran por los post anteriores, no soy moderador del foro y por lo tanto no puedo decir nada con respecto a lo que se ponga o no, pero no se a que viene en este hilo esos enlaces. En cuanto a tu pregunta, el tiempo entre turno y turno se ha reducido un poco, pero todavía puedes ver algún capítulo de "Juego de Tronos", vamos por decir una serie que está ahora de moda.

Un saludo
 

pirro

Una guillotina en cada plaza
87 Badges
Sep 5, 2007
3.715
10.254
  • Crusader Kings II
  • Iron Cross
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Pride of Nations
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • 500k Club
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Green Cities
  • Stellaris
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome
  • Europa Universalis IV: Golden Century
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Holy Fury
  • BATTLETECH: Flashpoint
  • Cities: Skylines Industries
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • BATTLETECH - Digital Deluxe Edition
  • Warlock 2: The Exiled
  • BATTLETECH
  • Europa Universalis IV
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: No Step Back
Avisa a un moderador para que borre el spam ;)
 

lukiskywalker

Jedi madridista, fan de Guti
49 Badges
Aug 29, 2005
7.139
12.077
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Sword of the Stars II
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Iron Cross
  • The Kings Crusade
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Semper Fi
No era por tí, eran por los post anteriores, no soy moderador del foro y por lo tanto no puedo decir nada con respecto a lo que se ponga o no, pero no se a que viene en este hilo esos enlaces. En cuanto a tu pregunta, el tiempo entre turno y turno se ha reducido un poco, pero todavía puedes ver algún capítulo de "Juego de Tronos", vamos por decir una serie que está ahora de moda.

Un saludo
Ah, esos post son spam y los borran automáticamente en cuanto los detectan ;)
 

unmerged(62705)

Second Lieutenant
Nov 16, 2006
190
0
PON 1.03b quickfix

Fecha: 24 de octubre de 2012

PON 1.03b quickfix


El enlace

http://www.ageod-forum.com/showthread.php?26748-PON-1-03b-quickfix&p=253225#post253225

Lo que contiene

Data

-Fixed wrong parameters for Education modifiers on the tech tree.
-Added new modifiers on the tech tree based on more faction attributes.
-Fixed problem with german multinational abilities that were not working properly.
-Changed Move Ratio for Coastal Artillery Battalion, Fortress Artillery Regiment & Fortress Batteries to allow a slow movement of these units (before it was forbidden).
- Some minor nations will initially be unorganized (and will switch to minor later), so that craftmen production gears up only progressively.

Code

fixed bug where defender would not lose a battle if in CS defender present
Canal rights should now work in all cases now

version 1.03a is deprecated
 

unmerged(62705)

Second Lieutenant
Nov 16, 2006
190
0
PON 1.03c Quick fix

Fecha: 13 de noviembre de 2012

PON 1.03c Quick fix


El enlace

http://www.ageod-forum.com/showthread.php?26946-1-03c-Quick-fix&p=254475#post254475

Lo que contiene

Dear players,

Here is a quickfix patch to Pride of Nations 1.03. Being a quickfix, you need to have 1.03 installed before installing this 1.03c, as this is not an all inclusive patch since PON 1.00.

We will do our best to fix and enhance the game, little by little every month (or even every fortnight, if a new problem arise).

Changelog from 1.03b to 1.03c

Engine

Issues with save corruption from 1.03a should be fixed now. We can help you recover a saved game if need be.

Gamelogic

Acquiring national regions:
If a region has 100% loyalty, then it will acquire automatically 'non colonial, non national status'. This status is converted spontaneously to 'national status' if there is a land bridge to the capital...

Ruler & negative rating:
Negative values are now allowed for rulers... The code was prohibiting them before.
CAVEAT though... the current values are already stored in saved games... it means you'll have to wait for a new election before values start to be what they should.

Game Balance
The new GC has now a lot of minor countries starting up as unstable and then changing to minor industrialized over the years. This is mostly to reduce their craftsmen production (e.g Argentina won't export steel at start). Won't affect ongoing games.

In the commerce box, merchants ships will be found more easily and may be attacked by up to 5 enemy ships / merchants (before it was 2.5). Reminder: this is an abstracted combat so damages per chaser is low anyway.

Modding

By activating DebugShowAllLanes in general.opt you can see all rail lanes at once.
 

unmerged(62705)

Second Lieutenant
Nov 16, 2006
190
0
1.03d quickfix for Pride of Nations

Fecha: 16 de diciembre de 2012

El enlace

http://www.ageod-forum.com/showthre...ions-Vainglory-of-Empires&p=257539#post257539

Lo que contiene

Hi,

Here is a new quickfix. Quickfix means it is not all inclusive, so you need to have installed version 1.03 before. Ongoing games are compatible with the quickfix.

Gameplay change
If a colonial region is of same ethnic as your main ethnic, has 100% loyalty and 95% or more colonial penetration, then it will switch to 'non colonial status'. This status will itself transform to national status if the region can link to your capital by land, otherwise it will stay in 'non national, non colonial status'

You can now lose several points a turn if your national morale is above 100. Chances depend of how high you are compared to the baseline of 100.The cap is 10 points a turn.

Fixes
A unit can now replace more than one element of same family per turn, if the nation owning it have the proper faction modifier. Before, the modifier worked only for different families.

Region decision test NeedThisStrucAttribAny was testing only against your own attributes, not the ones of any nation/faction in the region.

Data
Several files had some errors fixed thanks to Lafrite excellent tool (which is available to anybody asking for it). These files are:1880 VGN Natives Raids.sct, SPA 1880 Events.sct, VGN Natives Raids.sct, ITA Events.sct, SPA Events.sct