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Alexander Suvorov

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I think the paratroops in game look to be working as I would like them to. I love the way paratroop drops work in the battle planner and I am looking forward to some island hopping.

I just read a book about Easy Company in 2nd Battalion 106th Regiment 101st Airborne Division and the Division sure did occupy territory in certain stages of the war. As a matter of fact their Regiment even occupied the territory I grew up in for about a month in April 1945 and it is therefore quite feasible for paratroopers to do this.

You get bonus point for reading books and sharing knowledge.

but it's not like you can just conquer a country with paratroopers under normal circumstances.

They can conquer small ones, sure. The UK home islands, when they're acting as a staging ground for the US? well ... you'd need a lot of parachutes.

paratroopers are bad enough as it is if the enemy garrisons the area they will get mopped up quickly

Ok, yes that is true for the small samples of paratrooper gameplay we've seen so far. But the paratroops we've seen in WWW have been unsupported single units. If they had support companies say, Engineers, recon, artillery, rocket artillery and anti-tank, their soft & hard attack could be pretty dang good. (these supply companies represent the equipment that paratroops brought in with gliders; some paratrooper did have anti-tank and motors and so on. not big arty pieces obviously, but I think you can assign these support companies to your paratrooper division template. And multiple units of paratroops would be able to support each other and occupy a hard point. Imagine if the UK and US had dropped 12 units of paratroops on the Maginot line provinces instead of one unit in Berlin? Then Da9l would have really regretted his overlooking the defenses instead of just being embarrassed a little bit. They would of been dug in and hard as heck to destroy. Which leads me to my next question, indirectly related paratroopers.

Can you air drop supplies to provinces using your transports?? because Johan did not do this for the French troops (who became British after the Franco-British Union) dug In on the Maginot line, and I feel like if this was a working feature it would of been used by him to good effect right there. If you can do this then your paratroopers can hold and occupy effectively (by effectively I mean without awful supply penalties) until they are relieved. This is the one mechanic that concerns me with the paratroopers / transport planes, cause I read a long time ago supply drops would be a thing you could do but I haven't seen anyone do it.
 

Bronterre

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For me it would be good if Paratroopers had some sort of org drop when landing (as generally it was when they were dropped straight into combat that things went poorly (think the Germans with their massive casulties against the really poorly organized defences of Crete or the Poles and Bristish into Arnhem where they ended up landing on an armoured unit)) but that when they have recovered and are in good supply they should fight at least as well as infantry. This would repreent the problems with sorting themselves out and would leave them vunerable on initially landing. You could have techs that reduce this org loss which would represent things like paratrooper dropping with their weapons ready to go and better paratrooper/glider borne equipment. I assume that like Hoi3 there will be a period after having attacked where you will not be able to attack again if this was triggered by landing that would also be a good thing.

It would be good if light infantry (i.e. with only support companies) could be air landed into an airfield held by your own troops, this would allow things like the chindits and some of what the germans did at Crete. If paratroopers could also be dropped on your own territory without org penalty this would allow you to do what the germans and russians did and land forces to reinforce cut off forces.

For the things you seem to be talking about the lower level stuff it would make sense if there was a layer of special operations which would include stuff like this (which I think there was in Hoi3 after some of the DLC), commando raids, groups like the long range desert group, brandenburgers and so on. These could be things that you spend so many special operation points on and you do something (as in a modifyier) for example:
-Damage infrastructure
-Reduce org of enemy units
-Damage factories/dockyards
-Damage Airfields/Docks
-Damage Radar/Anti-Air/Reactors/etc
-Steal info (you gain some information on current enemy plans or positions?)
-Steal Tech (you grab some scientists or blueprints or something (like how the uk raided german radar instillations to find out about the german's tech (I know the British had better radar I'm just using it as an example of in period snatch and grab of tech)) and gain some time off one of your current research projects.

I'm thinking for some of these things they would be only available on victory point locations to represent them having important facilities and if having troops present would reduce the risk of these operations being successful, this would also encourage garrisoning of your own territories.
 
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Shatterfury

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+1. They should be useless if not supported and thus always a part of a larger Operation. But why should they ned a Special mechanic e.g. putting them off-map (or did i misread OP?)?

Question for me is: Should paratroopers be able to defeat a infantry Division when dropped on them or being attacked shortly after being dropped (give them 3:1 superiority if you will). If not, they seem useless.

Another Point: If one Division of Inf can capture a province, why should one Division of paratroopers be unable to do so?
How about a compromise give it a week until they capture a province.

Why would you drop a Airborne division on top a normal division ?!?! Use them to capture unguarded regions and to encircle enemies.
 

kalauer

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How about a compromise give it a week until they capture a province.

Why would you drop a Airborne division on top a normal division ?!?! Use them to capture unguarded regions and to encircle enemies.

Yeah but if the paras are unable to win fights shortly after jumping by default (net because of lack of supply) they are useless against even moderately garrisoned territory. That is why I put it this way ("when dropping on them or being attacked shortly after dropping").

I am not advocating HoI3 conditions with way too strong paras (which was, I believe, a problem of the AI and the supply system and not of the paras theirselves), but just saying that paratroopers can not capture territory and should be off-map etc. sounds more like getting completely rid of them. I like bronterre's approach of DLC-ing off-map commando actions to simulate what some people suggested (infrastructure capturing etc.).

A hefty org-loss should be enough to discourage ninja-actions and emphasize more massive droppings in combined operations if any and at the same time simulate the problems in reality connected to dispersion etc. when dropping.