When watching WWW and witnessing the conquest of Berlin and the continued attempts by Daniel to land in Britain via paratrooper divisions I have a suggestion:
Have Paratroop divisions operation under similar mechanics as raiders from CKII.
Basically, for those who've never played CKII, raiders are basically any raised levy army that are turned into raiders that attack neighboring realms to steal some loot from their provinces. As raiders, done by pressing a button on the army display, they can siege down provinces, but they can't occupy holdings.
What I'm asking for paratroops is simple: give them two modes: Normal mode, they act like any normal infantry unit, and Paratroop mode, where a unit can be air dropped behind enemy lines.
An Airborne unit with Paratroop mode activated will be able to do paratroop missions, but will suffer from extreme movement penalties and, if they have artillery attached, lose their artillery, this represents their not being able to bring heavy equipment on the mission. In this mode Airborne units will not be able to flip occupation of enemy territory to you, but will give a province they sit in a modifier that will affect infrastructure and thus enemy movement speed.
This represents the primary mission of an airborne unit of capturing crossroads and bridges in order to deny them to the enemy.
Also, I think landing in the Crimea without said force controlling the Sea of Marmara should be impossible.
Have Paratroop divisions operation under similar mechanics as raiders from CKII.
Basically, for those who've never played CKII, raiders are basically any raised levy army that are turned into raiders that attack neighboring realms to steal some loot from their provinces. As raiders, done by pressing a button on the army display, they can siege down provinces, but they can't occupy holdings.
What I'm asking for paratroops is simple: give them two modes: Normal mode, they act like any normal infantry unit, and Paratroop mode, where a unit can be air dropped behind enemy lines.
An Airborne unit with Paratroop mode activated will be able to do paratroop missions, but will suffer from extreme movement penalties and, if they have artillery attached, lose their artillery, this represents their not being able to bring heavy equipment on the mission. In this mode Airborne units will not be able to flip occupation of enemy territory to you, but will give a province they sit in a modifier that will affect infrastructure and thus enemy movement speed.
This represents the primary mission of an airborne unit of capturing crossroads and bridges in order to deny them to the enemy.
Also, I think landing in the Crimea without said force controlling the Sea of Marmara should be impossible.
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