PARACHUTE_FAILED_EQUIPMENT_DIV = 50.0, -- When the transport plane was shot down, we drop unit with almost NONE equipment
PARACHUTE_FAILED_MANPOWER_DIV = 100.0, -- When the transport plane was shot down, we drop unit with almost NONE manpower
PARACHUTE_FAILED_STR_DIV = 10.0, -- When the transport plane was shot down, we drop unit with almost NONE strenght
PARACHUTE_DISRUPTED_EQUIPMENT_DIV = 1.5, -- When the transport plane was hit, we drop unit with reduced equipment. Penalty is higher as more hits was received (and AA guns was in the state).
PARACHUTE_DISRUPTED_MANPOWER_DIV = 1.9, -- When the transport plane was hit, we drop unit with reduced manpower. Penalty is higher as more hits was received (and AA guns was in the state).
PARACHUTE_DISRUPTED_STR_DIV = 2.2, -- When the transport plane was hit, we drop unit with reduced strength. Penalty is higher as more hits was received (and AA guns was in the state).
PARACHUTE_PENALTY_RANDOMNESS = 0.1, -- Random factor for str,manpower,eq penalties.
PARACHUTE_DISRUPTED_AA_PENALTY = 1, -- How much the Air defence in the state (from AA buildings level * air_defence) is scaled to affect overall disruption (equipment,manpower,str).
PARACHUTE_COMPLETE_ORG = 0.1, -- Organisation value (in %) after unit being dropped, regardless if failed, disrupted, or successful.
PARACHUTE_ORG_REGAIN_PENALTY_DURATION = 120, -- penalty in org regain after being parachuted. Value is in hours.
PARACHUTE_ORG_REGAIN_PENALTY_MULT = -0.8, -- penalty to org regain after being parachuted.