Without air resupply the usefulness of paratroopers will be very limited.
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because each represent enough planes to carry an entire division.
paras are probably not really worth it if you dont plan to paradrop. Of the different special forces their only advantage over the rest is a little less supply use, but they have 25% higher training time as well.
if you can afford it using mountineers can be pretty good even outside mountains as they have better stats than regular infantry, and better terrain bonuses, but like all special forces take a lot longer to train and require more equipment. Same goes for marines if you plan to fight where their bonuses matter.
The general tradeoff is something like 40-50% more expensive with 30% more training time for 30% better breakthrough, terrain bonuses and better organization and morale
the Mountaineers maybe but I'm hard pressed to spend anything on them because I see infantry moving through provinces if well equipped with no problems in the streams.
Paratroopers were pretty exploitable in HoI III, if that is your thing. You could easily snipe victory points of minor nations for cheap wins. I don't know if that will work in HoI IV though.
Anyway, in the game the best thing to do is probably to drop them into a city or port, get the urban defensive bonus and rush guys into the harbor without needing a real amphibious landing.
They have very high org but less HP then infantry and they are significant more expensive although much cheaper to field then tanks. They are not worth it if you don't plan to paradrop them . . . . Paratroopers are very useful for encirclement as you can drop them behind and box in enemy division, this also make them useful for cutting of enemy supply lines, especially if the enemy leave very easy to defend terrain behind them in which the paratroopers can dig in.
nah, you pretty much always want them in combination with naval invasions if you can. both to attack the defenders of a port both from land side as well as invading, or if they arent too strong to harass in this way. Remember that with the way supply works you can not reinforce any lost equipment or manpower without a connection back to capital, but if you take victory points you will not just die instantly and can actually fight for a while and link up with landing forces, if they were successful (or you are both screwed). The other use is that it forces the enemy to garrison areas that would otherwise by vunerable to paradops. sort of a fleet-in-being thing.IMHO Para's are worthless with the expense of the Transports until Air Resupply is sorted out and added unless you really have nothing else to spend your resources or factories on
After suffering heavy losses during the airborne assault and capture of Crete, Hitler never again committed his airborne troops to large-scale operations and they were instead used as ground infantry.
I read this on a WWII trivia site. 100% true or not?
I don't think it's the movement that's the main deal with mountaineers, it's the combat advantages they get against everything else in the mountains. I'm pretty sure Dan would've have had harder time against the well-entrenched Swiss if he hadn't brought mountaineers in.
Mountaineers actually seem to have a pretty good advantage to me. Whereas a Marine's or Paratrooper's bonus is inherently transient, the Mountaineer can stay on a fortified mountain pretty much indefinitely - ideal for borders/location defense. And his main vulnerability otherwise, the tank, cannot scale mountains well, nor do CAS planes perform well with rugged terrain obscuring their view. Mountaineers defending mountains seem to have the strongest capacity for static defense of all units in the game.
all special forces need more training. it ranges from 30-60% more. they will use 40% more equipment, but same equipment as infantryMountaineers need probably a bit more training? but the same equipment.
nah, you pretty much always want them in combination with naval invasions if you can. both to attack the defenders of a port both from land side as well as invading, or if they arent too strong to harass in this way. Remember that with the way supply works you can not reinforce any lost equipment or manpower without a connection back to capital, but if you take victory points you will not just die instantly and can actually fight for a while and link up with landing forces, if they were successful (or you are both screwed). The other use is that it forces the enemy to garrison areas that would otherwise by vunerable to paradops. sort of a fleet-in-being thing.
So that would mean the training time is increased by 30%-60%?all special forces need more training. it ranges from 30-60% more. they will use 40% more equipment, but same equipment as infantry
So that would mean the training time is increased by 30%-60%?
So that would mean the training time is increased by 30%-60%?
afaik most german paras were used in this way, but I'm not an expert
How good is mountaineer in the flat terrain?
How good are marines in regular fight?
What is the point of paratroopers who dont jump?
It may depend on front and period if you are already ahead and just need time and organization they could be a waste.
But they have a potencial if you can jump them behing big rivers. Or behind coast port so you in combination with marines (sea and air invasion)
Grounded Paratroops
After suffering heavy losses during the airborne assault and capture of Crete, Hitler never again committed his airborne troops to large-scale operations and they were instead used as ground infantry.
I read this on a WWII trivia site. 100% true or not?
Another thing I thought about paratroopers is, do they plan and execute air drops faster than naval invasions? If the take too long your enemy will pull back not be in the same position. They should deploy by air faster that by navy correct?