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humancalculator

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I currently like Paradox's use of a 1 day no movement modifier for paratroopers when they paradrop. They should have a stregth modifier too. When paratroopers and glidermen land, they get scattered with many men crashing in their gliders, missing their drop zones and landing in rivers and other waterways. This is made worse when they do their missions in bad wheather and at night. Some examples of this would be the use of paratoopers in Normandy and in the Netherlands. I think Paradox should modify paratroop strength levels in proportion to these things. That would bring more realism to the game.
 
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Draigh

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There's already a combat modifier for airborne attacks. Could you specify how exactly you'd modify their strength during the attack?
 

humancalculator

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Once a paratroop unit lands, they would recieve maybe a 2-5 percent reduction in their strength levels. This would be on top of the prexisting modifiers. This is just to show some more realism because when paratroopers come down, you a bound to lose some men from their parachutes not opening, crash glider landings, landing in water, missing drop zones, etc. The strength losses could be lowered from jump to jump by researching technologies and increased experience points for the paratrooper units.
 

Draigh

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humancalculator said:
Once a paratroop unit lands, they would recieve maybe a 2-5 percent reduction in their strength levels. This would be on top of the prexisting modifiers. This is just to show some more realism because when paratroopers come down, you a bound to lose some men from their parachutes not opening, crash glider landings, landing in water, missing drop zones, etc. The strength losses could be lowered from jump to jump by researching technologies and increased experience points for the paratrooper units.

Dunno, that would barely have any impact on the combat itself, and paratroop divisions are already quite MP intensive.

I think combat modifiers are a better way to achieve this: they heavily impact combat, and thus the losses a unit sustains. Moreover, I'm against using set values (like always 2-5 strength), whether they're landing on top of one militia division or on some battle hardened SS divisions. Using modifiers the paras may sustain very little losses fighting the first, but with a severe negative modifier the second could easily shred the division apart, while sustaining very little losses itself.