- protestantism is an absolute joke
No. Protestantism is one of the best religions in the game and if your whole country just happens to flip protestant then there's no reason to not convert.
Agreed, what I meant is (see below) that in the latest run of games in this version of the game, I've seen no meaningful countries really turn. Overall though happy with
where the spread is, generally in central Europe, but it just doesn't have a good effect on geopolitics.
- major non-catholic powers (orthodox aside) don't exist unless you the player form them and hence defender of the faiths means one big geopolitical stand-off
Not true, Sweden, France and England are all non-catholic reasonably often and are all usually major powers. The distinct lack of ai prussia should be fixed though. What comes to DotF it usually isn't a major power and is instead held by some shitty opm in the hre because of course it is so it's not such a big problem.
Don't see England turning anything in the latest run of games, and Scandinavia doesn't budge that much as well. Overall it is a full on catholic ascendancy. DotF is always being held by some major catholic power and since most of the meaningful states in Europe remain catholic it often blocks alliances working out. The HRE turning catholic most of the times also chokes out the possibility of protestant ascendance in that quarter.
Overall I do have the impression it is a catholic geopolitical fiesta, in itself again, not the worst thing given that states like France, Austria, Spain & Portugal all were officially catholic but the main drawback is that the DotF mechanic messes up with for example how wars turn out and the way behemoths like Spain & the Commonwealth love to police the map is just weird at times.
-> Debt spiral is still a thing...
Good. It adds flavor to the game.
How though? Honestly I would love for the game to recreate the issues say the Spanish Habsburgs faced with successive bankruptcies but as it stands all it does is cause alliances to lose meaning?
-> Colonisation is also reduced to a joke: long live the fact that roughly 2 nations will always colonize 75% of the Americas
Colonization has many problems but this is one that I've never seen. There are plenty of major colonizers and in my experience they split the Americas pretty evenly between each other. Also for what it's worth, spain did singlehandedly colonize almost all of the Americas historically. Minor colonizers like scotland, sweden and denmark are under-represented but that's hard to fix.
Every game in the last version just turns out with Portugal & Spain colonizing the New World. Mind you, England sometimes is a worthy contender and a few other nations attempt to pop up (France, some Scandinavian or Dutch ones) - however, it's all very one-sidedly in favour of the Iberian nations regardless (unless you the player step in).
But my main beef is not necessarily that the Iberians are so strong - which I agree has a historical precedent, but it is
where they are being strong. Far too often they go for colonizing northern America which apart from Louisiana and offshoots from Mexico, makes no sense. Castilian Canada and there presence in Manhattan makes no sense since they can't steer trade to Sevilla. AI wise it makes no sense that they'd invest in creating nations that won't be steering trade to their nodes.
It also happens
incredibly fast. And this is not realistic, not even for the Iberian nations. Historically the maps don't reveal that ownership was often claimed & nominal, the large yellow swath of Castilian turf in the Americas in reality being far more limited to the plains and river basins with much of the interior being 'ours but not really ours'.
Would it not be nicer if colonization was slower & made more meaningful in terms of commitment to certain areas? That it would make for more nations getting a chance to build up an empire of sorts that in a later stage of the game can result in actual colonial warfare and not WW I in the Americas by the 1600's.