I like the change to prestige but without concede defeat it makes it that much harder to get stubborn distant enemy allies out of completely lost wars.
The screenshots in this thread are stackwipes. Those aren't real battles, (usually) just wiping out an already defeated force, and I don't think they should give any AT.
Not sure about the changes in general, though I support efforts to make it so that prestige isn't permanently at 90+ after the first decade or so.
I'm not sure about the exact numbers Paradox used while tweaking for this patch, they might be too low.Paradox has again gone to far with these changes.
In my current game as Spain, trying to get Spain is the Emperor and Imperio español, it is 1580 and i own entire France, Iberian peninsula and almost entire British isles, and i have 10 prestige and 20 army tradition.
While all my neighbours have -50 or even less prestige, except Austria since they are HRE. Ridiculous.
Paradox has again gone to far with these changes.
In my current game as Spain, trying to get Spain is the Emperor and Imperio español, it is 1580 and i own entire France, Iberian peninsula and almost entire British isles, and i have 10 prestige and 20 army tradition.
While all my neighbours have -50 or even less prestige, except Austria since they are HRE. Ridiculous.
The number of warscore has changed significantly.
Perhaps, but your screenshots do not show how much.
And now for the military traditions. After reading the some comments above I'm in shock. There is a significant number of people who believe that everything is correct. Therefore, a couple of words.
1. I am delighted with the reasoning that the loser learns from mistakes and therefore gets more traditions. Sorry, in what kind of the world you live? In order to the loser could get some experience he must stay alive.
About what kind of military traditions we can talk if the army is completely destroyed. In the context of the game the military traditions is a tactic, not a strategy. And there is no one who can tell about a wrong tactic - all died.
2. In wiki there is page where described military tradition, as well as how they can be obtained. That's what it was before the latest patch. It was a logical system: receiving of military tradition depended on the ratio of losses. Perhaps there were some shortcomings, but it worked. And I saw with my own eyes that winner can get a lot more losers, especially when wipe enemy stack.
3. And what we have now. Zero tradition from battles. 1 from a siege, and 5 (!) from the decision related to the construction of the fortress. According to your logic, by the construction of the fortress your army more greatly prepares for the upcoming war than by winning the battle?
4. If you carefully read the patch notes, you will notice that it supposed to be only an adjustment. Recently there was the debate on what is that not good when the destruction of one unit gives so much prestige and tradition. And so they heard us. Thank you, Paradox.