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gdj

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High intrigue can come with being paranoid - if your character is paranoid, they will always think that the spouse cheated even though they didn't. I had an intrigue of about 16-18 and should have noticed everything, so maybe your char was just paranoid? It may be worth playing without ironman for a bit to be able to open the console and check.

Or perhaps it is from an event that only fires if you go above maximum court size?

@nightgerbil: Well, at least in the new patch you can arrest people for murdering your spymaster.

Not really, i mean the wives (usually) admitted to it when confronted, so it was real.
 

WJS

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I'm guessing they gained lovers in the relations tab and everything. And it was different men each time, and the only thing the wives and their lovers had in common was being in your court?
 

randomgamer71

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OK, something strange happened know.

My fourth wife (yes, FOURTH) has now admitted having an affair.

Curiously, she has the "shy" trait. Worse even, the commader she slept with has the "homosexual" trait. Can anyone look into this, do these events check for traits at all?

There is obviously some problem with the event that make someone pick a lover. In my actual game (irish petty king) there two married women in my court that are lovers. Neither have the homosexual trait.

(One of them have also gained, someway, the "skull thropy" of some indian ruler, but that is probably another, different bug)
 

ElAgueybana

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I do believe the relevant event that was added in the most recent patch that has utterly broken the way how courtiers pick up lovers is LT.61002, I can't really read code that well but in the bug reports thread in the forums there are two people who have submitted bugs that link to this specific event that breaks the logic. I think it's just not written well the line of code, it doesn't take into account Characters being Chaste, Shy, Zealous, married, or even of being the correct gender/orientation. Attempting to parse it through with my untrained eyes I kinda gathered that the only way this event doesn't fire is if the two characters are not friends with one another, rivals with one another, or either one of them already has a lover. Then it does another check where the opinions of one another I am only guessing must be between....5-15? Which is pretty stupidly low if that is the case. I'll dump the file event here and hopefully somebody can make some sense of it.

#Relationships
character_event = {
id = LT.61002
hide_window = yes

is_triggered_only = yes

trigger = {
ai = no
any_courtier = {
is_landed = no
prisoner = no
is_adult = yes
count = 2
AND = {
has_lover = no
NOT = {
any_rival = {
always = yes
}
}
NOT = {
any_friend = {
always = yes
}
}
}
}
}

immediate = {
random = {
chance = 75
modifier = {
factor = 0.5
any_courtier = {
is_landed = no
prisoner = no
is_adult = yes
count = 4 #More courtiers that are lonely
AND = {
has_lover = no
NOT = {
any_rival = {
always = yes
}
}
NOT = {
any_friend = {
always = yes
}
}
}
}
}
break = yes
}
random_courtier = {
limit = {
is_landed = no
prisoner = no
is_adult = yes
AND = {
has_lover = no
NOT = {
any_rival = {
always = yes
}
}
NOT = {
any_friend = {
always = yes
}
}
}
}
save_event_target_as = courtier_1
}
random_courtier = {
limit = {
NOT = { CHARACTER = event_target:courtier_1 }
is_landed = no
prisoner = no
is_adult = yes
AND = {
has_lover = no
NOT = {
any_rival = {
always = yes
}
}
NOT = {
any_friend = {
always = yes
}
}
}
}
save_event_target_as = courtier_2
}
event_target:courtier_1 = {
random_list = {
40 = {
trigger = {
NOT = { is_lover = event_target:courtier_2 }
NOT = { is_friend = event_target:courtier_2 }
NOT = { opinion = { who = event_target:courtier_2 value = 5 } }
}
add_lover = event_target:courtier_2
}
10 = {
modifier = {
factor = 2
opinion = { who = event_target:courtier_2 value = 5 }
}
modifier = {
factor = 2
opinion = { who = event_target:courtier_2 value = 15 }
}
add_friend = event_target:courtier_2
}
10 = {
modifier = {
factor = 2
NOT = { opinion = { who = event_target:courtier_2 value = 5 } }
}
modifier = {
factor = 2
NOT = { opinion = { who = event_target:courtier_2 value = -15 } }
}
add_rival = event_target:courtier_2
p.s. Sorry if I made a real long post, I am not skilled in forum posting
 

WJS

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If this is the case, then it can be prevented by reducing the number of lonely (no spouse or lover) people in your court. Probably monks and celibate characters will be okay too?
 

ElAgueybana

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If this is the case, then it can be prevented by reducing the number of lonely (no spouse or lover) people in your court. Probably monks and celibate characters will be okay too?
I've tested this out too and unfortunately celibate and monk characters still gain lovers, even eunuchs pick up lovers too in the court. From looking at the code itself it also doesn't check if characters are celibate, monks or eunuchs.
 

WJS

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Honestly, having a celibate or eunuch lover isn't a problem. Having a bastard by a celibate or eunuch lover is, however. (Having it by a monk lover is just scandalous.)

As long as it doesn't create bastards, we're okay.
 

ElAgueybana

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What exactly means "lonely"? Does it simply mean unmarried, or does it refer to the ambition that the wants to get married?
I am assuming it must mean unmarried, of course the only problem with having married courtiers is they will inevitably produce children, and then those children will want to get married, and then the court size will increase, and then the expenses will pile up. Thinking about it, it has turned into another micromanaging mechanic! And within the game rules there is an option to turn off the court size feature, but it does not turn off the relevant events that came with the patch, so you still get courtiers picking up random lovers with LT.61002 with the wrong gender/orientation or with someone already married.
 

Scialen

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Would this warrant a bug report thread? If AI seduction was something solved via a game rule, but now the new court mechanics are affecting AI seduction even for eunuchs and monks, then surely that's a problem rather than a feature?
 

ElAgueybana

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Would this warrant a bug report thread? If AI seduction was something solved via a game rule, but now the new court mechanics are affecting AI seduction even for eunuchs and monks, then surely that's a problem rather than a feature?
Thankfully two bug reports have already been posted about this event, mostly about the same gender lovers who are not homosexual and also the weird logic behind it. It's just a matter of pushing this issue up high enough in the list of bugs for them to really start to take notice, though they have said in those threads that they've put it in their internal bug tracker, I'm not too sure what that means...
 

gdj

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I am assuming it must mean unmarried, of course the only problem with having married courtiers is they will inevitably produce children, and then those children will want to get married, and then the court size will increase, and then the expenses will pile up. Thinking about it, it has turned into another micromanaging mechanic! And within the game rules there is an option to turn off the court size feature, but it does not turn off the relevant events that came with the patch, so you still get courtiers picking up random lovers with LT.61002 with the wrong gender/orientation or with someone already married.

But...the queen is married, to my character...
 

gdj

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The solution is easy, then. Become your spouse's friend or lover, and this won't fire for them, as trigger or target.

Well, its not easy to become a friend or lover to your wife if she starts cheating 5 minutes after arriving in your court.

Or as Jean-Paul Belmondo put it: "if someone hits you in the face, it becomes difficult to smile back" (not a good translation i guess)
 

ElAgueybana

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Well, its not easy to become a friend or lover to your wife if she starts cheating 5 minutes after arriving in your court.

Or as Jean-Paul Belmondo put it: "if someone hits you in the face, it becomes difficult to smile back" (not a good translation i guess)
Yep, so if I could suggest fixes for LT.61002 it should be this, "Characters must be of the proper gender and sexual orientation", "They must not be a eunuch, celibate, monk/nun, chaste, zealous (Wrong religion), or shy", "They cannot be already married unless the characters are both hedonists or seducer has master seducer trait" "Chance of romance to be declined very high if the character being seduced is a Ruler consort or is a high-born Female (Lowborn Man vs Daughter of a King/Emperor" (Medieval Ideals of Female Chastity), "If the character being seduced is Concubine have a ping back event to the "Man" of the Concubine that your Harem guards report the attempt and you get three choices Imprison/Banish/Execute - Execution turned off if the seducer is your own immediate family"

Some of the above does seem quite complicated (to my eyes) but it would certainly fix tings in a more logical sense with the court flavor events, but yes so far the only fix to avoid being cuckolded is to be a friend or lover of your spouse, until then the rest of the problems will remain.
 

ElAgueybana

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Just a very strange thought here. I have AI Seduction on and am not seeing my wives cheat on me like before. the patch. You have it off and are seeing wives cheat for almost no logical reason. Could the devs have switched the setting? I ran a test run of 100 years 4 different leaders and 5 different wives total and no message that anyone cheated. I went intrigue and spied but couldn't find any. Four of the wives were lustful and none had traits that normally would exclude them.

Can anyone verify that they have AI seduction ON and they are seeing lots of cheating post patch? My experience might just be this one run and not really conclusive but it was strange.
Right now I am testing out modifying the event LF.61002 by adding in another parameter for the trigger to not happen, and that is "is_married = no" and "is_consort = no" which means it won't fire if the courtier is married or a concubine/consort, I'll let you know how that goes. :)
 

ElAgueybana

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Well after an hour of testing I've found no incidents of lover relationships being developed with a married spouse and a random courtier after rereading LF.61002 carefully it seems to create three different relationships Friendship, Rivalry, and Lover relationship, as to what triggers which relationship and how high the weighted chance are for these results I know not, but from what I'm guessing is for any of the three the requirements are pretty low as they happen quite commonly enough for bug threads to be open about it. So a good fix for it to not happen to your spouse or concubine is to add these lines of code:

#Relationships
character_event = {
id = LT.61002
hide_window = yes

is_triggered_only = yes

trigger = {
ai = no
any_courtier = {
is_landed = no
is_married = no
is_consort = no
prisoner = no
is_adult = yes
count = 2

I am no modder by any means, and perhaps this may not be the solution as I haven't heavily tested it, but so far from my experience of taking a whole bunch of wives and then console cheating to look at the relationships of other rulers spouses and their relationships I've found no seemingly random illicit relations with the seduction focus off. Barring of course other events that cause lover relationships like the old-school "I think she fancies me" and created lovers from Reaper's Due events.