I believe that the add-on will "fix" anything that is not in the scope of a patch to address, such as a major overhaul of core game engine code.
I doubt that "overhaul of core game engine code" is within a scope of a addon. :rofl:
I believe that the add-on will "fix" anything that is not in the scope of a patch to address, such as a major overhaul of core game engine code.
I doubt that "overhaul of core game engine code" is within a scope of a addon. :rofl:
Lets talk about AI...
There are numerous tests on how a player thinks the AI is designed well or not. I think it was in HALO(or UT) where the producers tested the AI with some beta-Testers. At first they gave the AI same HP as humans had, just to get complains about the freaking easy and stupid AI. Than they decided to increase the HP, just a bit, without changeing a single line of code, and voila the Testers said, wow what a nice AI its so good and statisfies me...
For a developer its not so easy to make a challangeing AI. But its easy to make a winning AI. Humans must be able to win more games against the AI than lose or the game aint fun for the players.
So what Paradox did is making a AI which doesn`t cheat and everybody is complaining (even i do).
For me its simple, however 1.4 is a great step its not enought. Naval AI needs improvement and therefore at least a 1.5 is needed. I can recall a sentence i read some mounths ago: "1.3 is the last patch for HOI3" guess who said that?!... Johan did it. And now we are here with eleven release candidates for 1.4. And guess what, people will not stop to complain after 1.4 is released. Its simple because they feel the AI is not smart enought!
And what will Paradox change? I bet nothing because with all the fixes done in 1.4 i think a better AI is out of scope for a patch. So maybe just make it cheat so everybody is statisfied.![]()
Everyone expects that a game like HOI3 will need a lot of work after release, and they expect that the company supporting it will put in that work. People were disappointed with the previous patches and many felt that not enough effort was applied in creating them. Patch 1.4, which Paradox began with reluctance, has had a dozen RCs and Paradox is powering through bug fixes like crazy for this new patch. It really seems like this is a final attempt to silence those who have complained about the lack of effort post-release. Is Paradox simply "going through the motions" with all of the effort on patch 1.4 so that it can simply hand off further improvements to the modding community and rid itself of further responsibility for this game?
IThe only people really left on this board are the die-hards.
Yes, paradox put in effort to fix HOI3. I have no idea if 1.04 will be any good. I didn't even try 1.03 I was so irritated at this game. Plus the comments suggested it wasn't that good.
What a lot of folks - including paradox - do not understand is that there is a short window after a game is released in which people care.
I would add that Paradox probably aren't targeting games like the HoI series at audiences who only care during a short window after a game is released. Those are games you play for 5 or 10 years, not games meant to be put back on the shelf after 50-100 hours logged in.
Personally, I do not even think Big Blue was a good AI; in fact, I would go so far as to say it is not an AI. It is 100% deterministic. All it did was find all the answers and pick the best one. That is not intelligent by any means. Intelligence is more about discerning patterns than it is having all the answers. Most of what Big Blue did was a waste of time.
Yes you are right, I never won on diety with a full compliment of AI players (just a few). The only civ game where I could do that (and do that 100% of the time) was Rev, but that is not an achievement.
Also, I would say AI cheats (basically game rules) are not part of an AI. An AI starting with a full compliment of settlers, workers, and archers does not make a better AI. All it does is make a stupid AI with lots of unfair advantages. The AI is not challenging in this case, but the rules are.
When the rules are the same for both player and computer, only a few games like Gal Civ are even remotely challenging. To me, a good AI is one that makes me think (even if it is only a little), and does not make me want to go in to the world builder and give me all the bonuses that the AI gets. Having played Civ since Civ 1, cheating AIs no longer challenge me, but just piss me off.
Edit:
One more note, Big Blue only works for things like chess, checkers, etc. You try to apply it to concepts like Civ, and it would never work. The most you can hope for is (especially against a human player), is maybe a 10-20 turn fidelity. Yes, it will give the AI an edge, but a smart player will eventually figure out that every time you do X, it does Y. All you still really have to do is gear your startegy to force the AI in to a certain postition (like you do now), and then crush them.
Big Blue is non-adaptive, non-creative, and needs and environment where all the answers are finite and already known.
Well with the way you put it and think there is no such thing as an artificial intelligence at all therefore we can resort to calling all of them merely computer opponents and qualify them by difficulty to beat at various levels and ranges of variables given to them to implement challenge vs the player.
Taking out the "intelligent" factor this then makes it easy to create a computer opponent that is challenging to just about everyone at various difficulties (like Stardock did with GC2 and Sliterine did with Spartan). This is where the majority of developers fail because they do not try to make difficulties high enough for experienced players. The majority don't give enough OPTIONS to create a computer opponent within the game that will put fear in the player be it by cheating or advantages or whatever perk allowed to make it more fun and challenging to play against. Civ IV did this very well with it's option page and you could make the computer opponents very aggressive, the barbarians very aggressive and/or even start the game with everyone at war with you and no peace. I like this kind of game.
As I said this is what I look for in a computer opponent [one that has a level of difficulty that will beat me the majority of the time but I have a "chance" of beating it should I not make any mistakes and a little luck is on my side]
Now if you want a game like that I'd suggest Warlords 1.04a and start out on the highest difficulty just for fun.) I got beat so badly I had to jump down two levels to actually win a game. What this game provides is ability to win by the amount of games you play against the computer opponents starting at lower difficulties and then taking your retinues up to higher difficulty levels with you. I had a blast playing this way and I'd love to see more and more developers make computer opponents and difficulties this way.
I think the term AI is overused for things that are just artificial and not intelligent
And why weren't the problems fixed before the software was massed-burned on CDs then sold to the public? Laziness and management detached from what their employees were actually doing, is my answer.
To give an example of the type of stuff that should be fixed before a formal release:
A Health Management (look up the term, or PHM if you don't know what I'm talking about) function was added to my engine software that introduced a divide-by-zero. Even though I caught the problem after a test was done on the engine controller, the entire 2-day bug detection/fix could've been avoided had the developer who introduced the problem actually tested his code on his corporate PC. That in turn cost at least $2,500 to identify and fix the problem which should've been caught by the coder. A further $1,000 was lost implementing and testing the fix. That's $3,500 wasted because someone didn't test his code.
PI should seriously reconsider its testing procedure, as each patch it releases costs money (in terms of salary and lost sales). Clearly, their management is not connected with reality. A successful sales model does not rely on die-hard fans that will buy a product no matter how broken it is. Instead, it relies on how many NEW customers it brings in due to advertising and quality.
I too am now enjoying HOI3 even with the problems that still exist. For my sins I still buy new games even though I know full well that they will be bugged. I do this to support the developers of the games that I enjoy playing; usually now though I`ll buy a new game and put it on my shelf and leave it there, check the forums every week or so to see what the community thinks and usually start playing after the second patch has been released. Software companies putting out bugged games is nothing new - going back 10 years or so I remember Settlers 3 being released with an absolute game breaker of a bug but i still loved it. Unfortunately we do not live in the Utopian Society that so many people seem to think we do and things ain`t perfect folks. Yes, I appreciate that people spend their hard-earned cash on games that don`t work as they would like them too but fair play to Paradox in the support that they give their software well after its been released - and so no, I don`t think that they`ve washed their hands of this game by a long stretch.
Not the entire thing no, but portions of it, such as the supply system, allied cooperation, and theater management.![]()