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Abnormalmind

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Title: Sometimes things are out of your direct control in the Republic

Description: The merchants of the republic have banded together in opposition of the current war. The war is destroying their commerce, and political pressure to stop the war is now too great to diffuse. You secretly feel this is treason, but the back channeling has gone on for quite some time between the merchants in your republic and the merchants in the enemy's republic. The only recourse is peace.

Trigger: At war; republic government; enemy government is also a republic; war exhaustion > 5 in both nations.

Result: automatic white peace

No options.
 

unmerged(37753)

Captain
Jan 11, 2005
449
0
A few events for Pagans.




Path to Solitude. (This event is to represent native tribes retreating inland to avoid contact with European settlers.)

Description: "The chief dreamed of a great bear leading the people to lands away from trouble on our borders, The shamans agree that it is a sign that the people must move from their ancestral homes to find solitude."

Trigger:
Is Animism or Shamanism
Shares a border with a Western Nation.
Is next to uncolonized province.

Option A: Our people must migrate
" Province X becomes uncolonized, random bordered uncolonized province becomes colonized"

Option B: This land is our home, we shall not move.





Our empire must grow (This event is to allow the Inca empire to grow and hopefully resemble something like their historical boundaries._

Description: "For the glory of Inti, god of the sun we must expand and consolidate the bordering tribes into our glorious empire"

Trigger
Is Inca or Chimu
Is New World Techgroup

MTTH: 120 months.

Options A: "The Sun Shall Raise"
Gain Gain colony with 300 population in border province, Peasant revolt in said colony.

Option B: "We would dimmer and fade"
-3 prestige.
 

Kokosmakroon

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The Counter Reformation

I basically feel that this is a static decision and perhaps it would be cool if under this modifier you'll experience certain events.

Heretics Plagueing our lands!

My Lord several provinces and estates have turned to the heretical teachings of (insert 'heretic') . The Arch Bishop advises us to take harsh action!

A) This is unacceptable! We must request Rome's assistance in this terrible matter.
(New Modifier The inquisition) Stab cost +25%, National tax -5%, Missionaries +1, Missionary chance +10%.

B) Perhaps we've been going about this the wrong way.. (+1 tolerance of Heretics, lose the counter reformation, increased chance of spread of protestantism/reformed

Something like that and possibly more. The reformation should really get a more intense vibe!
 

Falc

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Comet predicted!

Requirement: have a Natural Scientist

Text: Our scientist have made a startling discovery. Going through the histories, they have formed a theory that comets occur at regular intervals! They have predicted one to appear during the course of this year.

Option A: It's still going to be an omen! => 1 slider move towards Narrowminded

Option B: Fascinating! Keep up the good work => 1 slider move towards Innovative
 

unmerged(31299)

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Jun 29, 2004
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Seems to me that rural feudal societies were slaves to the weather.

i.e. typical harvest, good harvest, bad harvest. Most years would be average, but on an exceptional year does the crown collect the extra grain in the granaries or does the province keep it (better fed peasants raise the population etc), do you ignore a famine or spend a fortune on bread to stop the peasants from rioting?

Maybe there needs to be an annual test for the weathers impact on agricultural provinces. Usually the test would be okay with nothing but a note to the player, a bumper harvest might improve province income and fertility and a bad harvest is a calamity with the option of the player intervening to prevent famine (ie. buys food). A bad run of luck and 3 years of famine might dent a countries ability to make war, conversely, 3 years of bumper harvests would strengthen the nation.

Title - The weather report for <year>
Trigger Date = Summer Solstice (21st December)
Description a) "My Lord, we have had a bumper harvest. There is plenty of food for the peasants and we will make a tidy profit on our estates".
Text on Button 1 (on event A) "Pass another quail" farming income +20%, Population +10%, stability +1, all agricultural provinces (e.g. grain/wool) gain 50% income
Text on Button 2 (on event A) "We must invest this windfall in farm walls and better breeding stock" income for agricultural provinces raised permanently by 5 %
Description b) "Not much to report, a good year for picnics"
Text on Button (on event B) "Good"
Description c) "My Lord, we are in trouble! Unseasonal weather has ruined the harvest!"
Text on Button 1 (on event C) "Let them eat cake" income (hungry people are too weak to maintain the farms)" stability -1, farm income -20%, Population -10% Revolt risk +20%, farming provinces income lowered permanently by 5%
Text on Button 2 (on event C) "We will make a token effort to appease the masses" farming income -20%, Population -5%, all agricultural provinces (e.g. grain/wool) lose 20% income
Text on Button 3 (on event C) "Fill the granaries chancellor, you must go abroad and buy food for our people" stability +1, income from grain provinces -20%, revolt risk -10%, all agricultural provinces (e.g. grain/wool) lose 50% income

Maybe the percentage effects are enhanced (both good and bad) for marginal areas - eg arctic.


You could imagine your joy if you were portugal and castille had suffered 3 consecutive years of famine? Reduced income would make them impoverished and open up a temporary window of opportunity. Of course, the same holds true in reverse.
 
Last edited:

Simone

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all the bad things

Everything that went wrong in the past years, this guy over there is actually to blame.

action a) advisor Mr. Scapegoat dies, stability +1
action b) nah, we will go on as usual - nothing happens
 

th3freakie

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Hm. More Events dealing with advisers and buildings would be great too.

Especially if we had both good and bad events.

Master of the Mint - New Currency (I'm aware there is already such an event, but it's not connected to the adviser, is it?)
Diplomat - Send embassy to the Pope/Emperor/LargeNeighbour
Theologian - Crisis Over Religious Detail (iconoclasts, etc)
Sheriff - Populace resent excessively strict tax collecting!

Loads to work on there.
 

unmerged(37753)

Captain
Jan 11, 2005
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edited:I think some more events that help give a little more control for monarchies over the kings and heirs would be nice

1.

title: Ambitious Heir

Description: Over the past few years the current heir has shown a great interest in becoming ruler (ect..)

trigger: MTTH 10-20 years after heir is older then 16

Text on Button:

option 1:yes, now is the time..

effect: king dies, -1 stability (or a increase in stability cost for a few years instead of -1 stability)

Option 2: no he is not ready..

effect: none

Option 3: never!

effect: heir dies, -1 stability


side note: I believe the player should have a chance for some control over the kings and heirs to help filter out the bad rulers at the cost of stability this would help with getting the right rulers for decisions such as westernization. also this would reduce the chance of having an old ruler and old heir which can easily lead to some long regency councils or losing the the ruling family.(such as if the king dies of age then the new king dies of age without an heir)

There is already a event like this... Something like the Heir considers the king is ruining the country so leads a coup. One of the options is to agree then the king dies, the other is to call the heir a spoiled little brat and he dies and the king remains.

These also another event where if both the Heir and King is old, something like "We are both to old, maybe we should change the line of succession" Option A: Yes, its time to stand down (Heir becomes king), Option B) Replace Heir, Option C) Just a few more years (status Quo)
 

Pyoro

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Title: Successful hunting trip
Description: For once our family returns successfully from a hunting trip.
Trigger: same as hunting accidents...
Option 1: Nothing less from my heir! - Gain 1 prestige
Option 2: ...can we sell these? - Gain 5 ducats

Title: A new religion spreads?
Description: Our peasant rabble is performing strange rituals involving some kind of ...balls? We have to prevent
another religious turmoil!
Trigger: narrow-minded, province with university, 18th century+, Western country, increased chance for English culture provinces
Option 1: At least keep our universities clean! - Gain papal influence/legitimacy, increase revolt risk, lose 1 magistrate
Option 2: My advisors haven't even heard of football?! - lose a random advisor

Title: Our ancestors are watching
Description: Recently people have begun to doubt the legitimacy of our reign. We need to remind them of our right to rule!
Trigger: low legitimacy
Option 1: Glory to our ancestors! Build the biggest monument thinkable! - Lose many ducats, gain much legitimacy and prestige
Option 2: Build a nice statue of one of my ancestors. - Lose some ducats, gain some legitimacy and prestige
Option 3: Don't make me remember my grand-father... - Gain revolt risk

Title: Illegitimate daughter
Description: Too many people have learned off your secret illegitimate daughter. We can't ignore this any longer...
Trigger: royal marriage possible
Option 1: Adopt her officially and marry her off somewhere. - Gain random royal marriage, lose legitimacy and prestige
Option 2: Pay her off like the rest. - Lose some ducats and prestige, gain little revolt risk
Option 3: I'm sure she won't hold a grudge - send her away! - Lose prestige, gain high revolt risk

Title: Road network damage
Description: Harsh weather, marching troops and not enough time to fix all of this - our roads are in bad shape!
Trigger: province with road network
Option 1: Rebuild them better than ever! - Lose ducats, gain trade income in province
Option 2: Take care of the worst. - Lose few ducats
Option 3: We'll repair them on regular maintenance. - lose some trade income in province

Title: A new flagship!
Description: Our fleet can't be complete without a glorious flagship.
Trigger: naval force limit 90%+
Option 1: A golden figurehead sounds nice! - lose some ducats, gain prestige and a big ship
Option 2: I guess so... - lose few ducats, gain little prestige and big ship
Option 3: The cheapest model available sounds appropriate. - lose 1 ducat. Gain galley.

Title: Reinheitsgebot
Description: Wheat and rye, bakeries and breweries - if competition goes on like this, we'll endanger the very foundations of our country!
Trigger: German countries only
Option 1: ...kainem pier merer stuchh dan allain gersten, hopfen un wasser genommen un gepraucht solle werdn. - Lose 1 Stability, gain some production efficiency
Option 2: We'll just have to provide more wine. - nothing
(Option 3: 'Prohibition' sounds much better. - Lose 6 stability, advisors and heir, gain very high revolt risk)
 

Me_

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Title: Who’s your king?

Description: Some of the nobles of [nation B] have recently been expressing their dissatisfaction with the personal union between our nation and theirs. They openly criticize any ideas of possible integration of the realms and voice their support for ending the union upon the death of current monarch.

Trigger: has 1 diplomat, leads personal union with nation B, relations with B less than 150, B is less than 0 but more than -5 on Aristocracy-Plutocracy, B is Despotic Monarchy, Empire, Absolute Monarchy or Enlightened Despotism, borders a province of nation B that is not capital, not occupied and not under siege, both nations at peace

Option 1
Try to find a diplomatic solution.
Lose 1 diplomat, relations with B +25

Option 2
Perhaps a few concessions would quiet them.
Lose 1 diplomat, fires Concessions for Nobility for nation B

Option 3
Perhaps they need to be reminded who’s their ruler.
Lose 1 diplomat, gain 3 infamy, relations with B -100, a province of nation B that is not capital, not occupied and not under siege changes owner to your nation

Title: Concessions for Nobility

Description: To ease the tension between our nobility and the king, our monarch has decided to grand new privileges to the nobles.

Trigger: Option 2 in Who’s your king?

Option 1
So be it.
Aristocracy-Plutocracy -1
 

unmerged(37753)

Captain
Jan 11, 2005
449
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Free Mecca

Infidels have seized control over the holy city of Meeka, we shall answer the call for Jihad.

Trigger: MMTH:6 months

Is Muslim
non Muslim controls Mecca
Does not have truce with Heaten in control of Mecca.
Does not have trigger modifier "Jihad or Coward"

Option A: The blood of the infidels would dye the desert red.
+1 stability, War Declared on country controlling Meeka, Trigger Modifier Jihad (Manpower + 0.5, Global Tax +0.2, Land_Moral + 0.5, prestige +0.01)

Option B: We shall hide in shame.
lose 25 prestige, -1 stability. Gain trigger modifier Cowards for 36 months.

(So basically any infidel who controls mecca would face constant war with the Muslim world until its return)
 

Me_

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Title: New commander

Description: A former military commander from one of the European states has offered his service in our ranks.

Trigger: one of the colonial nations at revolutionary war with an European nation

Option 1
His experience shall help our cause
Gain General with 50 army tradition

Title: Volunteers for colonial militia

Description: A number of men have joined the colonial militia, eager to help in our quest for independence.

Trigger: one of the colonial nations at revolutionary war with an European nation

Option 1
Give them weapons.
Lose 10 ducats gain 2 infantry regiments in unoccupied province that is not under siege

Option 2
They will join our fight at proper time.
Gain 2000 manpower

Title: Support for revolution overseas

Description: As the revolutionary war between [nation A] and [nation B] continues more and more people in our country voice their opinion that we shall not stay idle, but help the colonial revolutionaries.

Trigger: rival European nation (A) is at revolutionary war with American nation (B)

Option 1
We cannot let [nation B] be crushed.
Lose 100 ducats, relations with target rival -30, target colonial nation +100 ducats, relations with target colonial nation +20

Option 2
This is not our war.
Lose 10 prestige, relations with target rival +20, relations with target colonial nation -30

Title: Culture ties weakened

Description: As time goes by the ties between the metropolis and our colonies grow weaker. The colonist in [province name] barely associate themselves with their ancestral home any more.

Trigger: province in America, province culture is Scottish or English, after year 1750, capital is in Europe

Option 1
Time will tell what will become of this.
Culture in province changes to American
 

andersonm

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Title: Double Comet And Eclipse

Description: Two comets streak across the already unnatural solar eclipse... Doomsayers roam the streets preaching End of Times and scientist are offered up as sacrifices to the bloodthirsty God/s.

Option 1: Do nothing, Peasants take this as a sign of displeasure from almighty God against your right to rule... -3 Stability, 10 Peasant Regiments Revolt in Capital
Option 2: Heed the call of the common folk, Sacrifice a few of your brightest minds to the flames of purification... +2 Innovative/Narrowminded, +1 Stability
Option 3: Heed the calls of the clergy, This is a sign from God to repent from our sinful ways and return to our roots... +1 Innovative/Narrowminded, -1 Serfdom/Free Subjects, +1 Cent/Decentralization, +3 Stability
Option 4: Declare that no act of nature can eclipse the glory of your rule... +30 Prestige, -1 Cent/Decentralization, +10 Revolt Risk for 3 Years
 

unmerged(205148)

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The White Elephant. Can fire for every culture of continental South-East Asia.

Title: The White Elephant.

Description: We've managed to get hold of a holy White Elephant, a symbol of royal justice and power, and peace and prosperity for our kingdom.

Option 1: Splendid! (Get a -20% stability cost modifier for 10 years)
 

RedRalphWiggum

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Title - A Witch!!!

Description - Small flavour event for whoever owns New England...

'The villagers in [Manhattan] have caught a wicth red-handed as she attenmpted to cook some children in an oven... the town is in outrage and it seems she is likely to be out to the stake. Should we condemn or condone this trial by fire?'

Trigger - Own whichever provinces in New England the devs deems appropriate, year is 1600-1699, innovative-narrowminded slider close to narrowminded.

Text on Button - 1) Burn the witch, burn to ash and bone! (gain 1 stability, slider moves towards narrowminded)
2) Tsk tsk... everyone knows there is no such thing as witches. Free the poor woman. (lose 1 stability, slider moves towards innovative)
 

geddoe

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There is already a event like this... Something like the Heir considers the king is ruining the country so leads a coup. One of the options is to agree then the king dies, the other is to call the heir a spoiled little brat and he dies and the king remains.

These also another event where if both the Heir and King is old, something like "We are both to old, maybe we should change the line of succession" Option A: Yes, its time to stand down (Heir becomes king), Option B) Replace Heir, Option C) Just a few more years (status Quo)

true there is the coup event but my suggestion had more buttons and stab hits and slightly easier triggers :p

in my 2 years of playing this game i have yet to see either of those two events go off even once. while over the course of one game ill get a dozen Hunting accident or Heir Falls ill events.

a simple 'retire' king/heir button for -stab. probably would save a lot of people from hours of frustration waiting for some random event to popup..





Title: Gambling addiction

Description: <insert ruler name> has a Gambling problem and (ect...)

Trigger: MTTH 1000 months(rare occurrence)

Text on Button:

option 1: just one more bet..

effect: 50% chance to lose 25 gold, 50% chance to gain 25 gold

option 2: get help

effect: lose 10 gold, gain 5 prestige
 
Last edited:

unmerged(37753)

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Viking Glory

Our ruler has gone insane, and believes he is a Viking king of old.

Triggers. MTTH 216 months
= Human Player
= In Scandinavian Culture group.
= Centralization/Decentralization +5
= Stability <2
= war exhaustion +10
= Ruler ADM <=5
= Ruler Dip <=5
= Ruler Mil <=5
= At War
= Viking does not already exist.

Option A) Oh dear, he needs to rest. -Ruler dies.
Option B) Its a gift to our nation, prepare the longboats.

- Country name changes to Vikings
- State religion changes to Animism.
- Government changes to Despotic Monarchy.
- Tech Costs +1.0 (+100%)
- Gallery Cost -0.5
- Discipline +0.05
 

Falc

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Spy exchange

Triggers: 'Spy discovered' CB on other nation, other nation has 'Spy discovered' CB on you

Option A: Exchange our spies. Both nations +1 Spy.
Option B: Replace the spy we have with a lookalike and then exchange them! +1 spy for us as well as the same effects as a Diplomatic Insult (relations loss, CB, whatever else).
Option C: Execute their spy publically! +1 Infamy, +5 Prestige (or thereabouts... I'm not sure myself what I'd find a reasonable price just for some prestige)
 

Trin Tragula

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Title - A Witch!!!

Description - Small flavour event for whoever owns New England...

'The villagers in [Manhattan] have caught a wicth red-handed as she attenmpted to cook some children in an oven... the town is in outrage and it seems she is likely to be out to the stake. Should we condemn or condone this trial by fire?'

Trigger - Own whichever provinces in New England the devs deems appropriate, year is 1600-1699, innovative-narrowminded slider close to narrowminded.

Text on Button - 1) Burn the witch, burn to ash and bone! (gain 1 stability, slider moves towards narrowminded)
2) Tsk tsk... everyone knows there is no such thing as witches. Free the poor woman. (lose 1 stability, slider moves towards innovative)

Good event but why restrict it to New England? Similar things happened all over Europe.
http://en.wikipedia.org/wiki/Witch_burnings#Execution_statistics
 

safferli

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Personally, there are far, far too many "lost stab and slider moves" for my taste. Sometimes, I'd like my sliders to stay the way they are, and not get mucked about on a yearly basis! :) A "negative" (read: wrong direction) slider moves takes ages to correct.
 
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