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DrLulz

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Do something about 'dem 7 million commie militant rebels and you can have my money.

Signed Tsar Nicholas II...

:p - sorry couldn't resist.

Seriously though, I'd love an expansion, I almost don't care what's it about, except: Put a max size on fleets alá max hull size from HoI3, it's so stupid sending 500 dreadnought fleets around the oceans, and make internal politics matter more internationally. Say if I am France, it should matter to me whether Spain is communist or conservative. I should have an active interest in keeping Spain conservative or liberal or - in a tight situation - social democratic.

Because let's face it, as it is now, if a nation goes communist this is actually a good thing for me, because I get a free puppet-CB on them (also, it's kinda dumb, that I can puppet the nation in response to a communist revolution, but somehow leave the communists in power internally, if I win I should institute a conservative presedential dictatorship, or restore the monarchy if applicable), I should want to fight to keep the commies from power (unless I was communist myself). A good way would probably be to have influence-bonuses between countries with the same ideologies in power/or countries with the same regime (e.g. Absolute monarchy, HM's government, democracy etc.).

Ministers, or just a PM would also be nice, filling similar functions as EU3 advisors, or CK2's court officials. All together I'd like more, and more important politics. Also espionage would be nice and perhaps some sort of national ideas or at least do something cool with "national values", which are not really an important part of the game as it is, being able to customize ones nation is always fun, and was a strong point of EU3.

Also balance out some of the policies - that interventionism and state capitalism seem stronger than respectively laissez faire and planned economy, I can live with. But Pacifism<Anti-military<Pro-military<Jingonism is really horrible. There should be some sort of backdraw to jingonism or some sort of bonus to pacifism (faster infamy-burn?).
 
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unmerged(200028)

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Well, I would honestly and seriously pay 30 bucks for an expansion. Anything more I would expect more.

Well, that's one aspect of Paradox that I highly respect. They don't try to scam us or make some terrible game look really good and charge a lot for it. They honestly enjoy making a quality game and charging a very fair price for it, and I hope that never changes. I would have them charge for expansions as they have been, but if you want to support them for the pure sake of patronage, (something I might do someday), then I would make a donation.
 

FOARP

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Seriously, if they had VickyII with a combat/supply/occupation system similar to that of HOI2, I would pay as much as for a first-rate new game. This, though, probably goes beyond what is acheivable in an expansion.

I can't think I'm the only one who was hoping that, similar to East v. West for HOI and March of the Eagles for EU, Project Truman was going to be a WW1-game released under the Vicky label. Instead they announced EUIV which is also going to be awesome, but I'm still hoping for a real WW1 game Paradox-style.
 

unmerged(200028)

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Seriously, if they had VickyII with a combat/supply/occupation system similar to that of HOI2, I would pay as much as for a first-rate new game. This, though, probably goes beyond what is acheivable in an expansion.

I can't think I'm the only one who was hoping that, similar to East v. West for HOI and March of the Eagles for EU, Project Truman was going to be a WW1-game released under the Vicky label. Instead they announced EUIV which is also going to be awesome, but I'm still hoping for a real WW1 game Paradox-style.

I wouldn't exactly be too excited about a WWI game. If you think about it, it wouldn't make much of a game. It wouldn't have the scope of military campaign depth that the historical WWII did, (AFAIK it was primarily large infantry rushes and trenches, with some expiremental weapons towards the end of the war such as planes and tanks). If it encompassed all of WWI, it would still only be about 4 years in the game, and that's not saying much either. A scenario in Vicky2 would be nice, though.
 

FOARP

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I wouldn't exactly be too excited about a WWI game. If you think about it, it wouldn't make much of a game. It wouldn't have the scope of military campaign depth that the historical WWII did, (AFAIK it was primarily large infantry rushes and trenches, with some expiremental weapons towards the end of the war such as planes and tanks). If it encompassed all of WWI, it would still only be about 4 years in the game, and that's not saying much either. A scenario in Vicky2 would be nice, though.

I have thought about it, and it still seems awesome. WW1 was a war of grand strategy, with the Schlieffen plan coming within an inch of success, great battles of movement in the east throughout the war, the over-running of Serbia after a heroic stand of two years, a German blitz against Romania, wars of movement in the middle east and Africa, naval battles the world round, the allies over-running Turkey and Bulgaria, great battles of movement in Italy etc. etc. etc.. On top of this the fact that many countries could realistically have ended up on either side (Romania, Italy, Japan, China, etc.) . Scientific development helped decide the result of the war (tanks, aircraft, gas from 1915-16 onwards etc.). Revolutions were an important part of the history of the war, with three of the great powers who fought the war falling apart (Russia, Germany, Austria-Hungary), so politics and nationalism were also very important. Four years of intense warfare is enough for many hours of game play and WW1 was intense for all of the great powers involved.

Basically, the idea that WW1 was just "large infantry rushes and trenches" is not correct, and yes, it would be worth getting excited about.
 

airpirate

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I have thought about it, and it still seems awesome. WW1 was a war of grand strategy, with the Schlieffen plan coming within an inch of success, great battles of movement in the east throughout the war, the over-running of Serbia after a heroic stand of two years, a German blitz against Romania, wars of movement in the middle east and Africa, naval battles the world round, the allies over-running Turkey and Bulgaria, great battles of movement in Italy etc. etc. etc.. On top of this the fact that many countries could realistically have ended up on either side (Romania, Italy, Japan, China, etc.) . Scientific development helped decide the result of the war (tanks, aircraft, gas from 1915-16 onwards etc.). Revolutions were an important part of the history of the war, with three of the great powers who fought the war falling apart (Russia, Germany, Austria-Hungary), so politics and nationalism were also very important. Four years of intense warfare is enough for many hours of game play and WW1 was intense for all of the great powers involved.

Basically, the idea that WW1 was just "large infantry rushes and trenches" is not correct, and yes, it would be worth getting excited about.

I wouldn't disagree that there were quite a few non-static fronts, but I would argue that any front outside of Europe meant absolutely nothing in the grand scheme of the war. Germany could have lost everything outside of Europe, and still win the war. Hell, I'd say that all Germany really had to do outside the Western and Eastern Fronts was keep Austria-Hungary from collapsing and the war still could have easily gone in favor of the Germans. I would also point out that a successful Schlieffen plan would immediately make the rest of the war really easy for the Germans, and thus couldn't happen if the game was to remain semi-interesting. Also, I think all the revolutions and everything in the aftermath of the war would be better represented in Victoria 2 because you could actually do something after the war was done. All of the interesting potential alternate history creating events in the aftermath of the war (Russian Civil war, German revolution, anything that leads into something Kaiserreich-esque) would be out of the game’s scope.

I would much rather have a war-themed expansion to Victoria 2.
 

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Hire Naselus! You could rule the game industry, Paradoxian and post-modder!
 

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I wouldn't disagree that there were quite a few non-static fronts, but I would argue that any front outside of Europe meant absolutely nothing in the grand scheme of the war. Germany could have lost everything outside of Europe, and still win the war. Hell, I'd say that all Germany really had to do outside the Western and Eastern Fronts was keep Austria-Hungary from collapsing and the war still could have easily gone in favor of the Germans. I would also point out that a successful Schlieffen plan would immediately make the rest of the war really easy for the Germans, and thus couldn't happen if the game was to remain semi-interesting. Also, I think all the revolutions and everything in the aftermath of the war would be better represented in Victoria 2 because you could actually do something after the war was done. All of the interesting potential alternate history creating events in the aftermath of the war (Russian Civil war, German revolution, anything that leads into something Kaiserreich-esque) would be out of the game’s scope.

I would much rather have a war-themed expansion to Victoria 2.

I agree that a war-themed expansion would be good, because combat at the moment is such an unrealistic part of an otherwise excellent game. However, where it falls down is in just how un-world-war-like the combat is - there is no front line, no supply, etc.

However I disagree that a WW1 game wouldn't be exciting to play. Even a successful Schlieffen attack only puts you where the Axis were in 1940, and most likely wouldn't happen anyway. Most of the rest of your arguments are equally true of HOI3 - combat in Europe decided the war etc.
 
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