This is a repost of a thread I started in suggestions, as I feel that it was overlooked in that subforum and may be more appropriate in the main EU4 Forum
Hi Paradox,
I'm not sure where else to post this, and I hope that some one in the development studio reads and responds to this.
EU4 is by far my favorite game of all time and am about to hit the 2000 hours mark. I love it, my friends love it, and we have spent many the evening and weekend playing it, but in 1.14/1.15 I feel like the game has lost a lot of the fun it once had, and I spend more time being frustrated with mechanics that just feel broken. I know that I am not alone with most of these complaints, as I have seen comments on a lot of them in the forum, and I am just concerned that they aren't going to be fixed or worked on. I really hope that I am wrong, as I feel like they detract from the game and I just don't have anywhere near as much fun anymore.
The three biggest issues I am concerned with are the new diplomacy system, Liberty Desire, and auto revealing territories.
New Diplomacy:
AI feels like it nonsensically allies random nations for no reason. For an example, I was playing Poland, supported independence of Sweden, helped Sweden in a couple wars, etc. Meanwhile I continue eating Teutons a bit at a time. Sweden has a high opinion of me, around 60 trust, and we have helped each other in wars, including against Teutons. Then without reason, Sweden allies Teutonic Order. Why? Why is my ally consistently allying someone that I clearly do not like? I would understand if they are powerful and they want a good ally, but a Teutonic Order with three provinces is not a good ally. This is akin to the US messaging Great Britain in WWII and saying, "Hi, we know that you and Germany haven't been getting along and have been at war for a year or so, but just a heads up we allied him. But don't worry! We still have your back! Just make sure not to attack or fight him, ok?"
It is also very difficult to do anything as a smaller country, as you need to wait between 10-20 years to call allies into a war, which basically means there is a lot of sitting and waiting, watching Austria, Ming, France, and Ottomans blob to the point that they are unstoppable, since none of them will ever get a coalition. Then a lot of times when you finally do get enough favors, they will not join because it is a 'distant war', 2 provinces away. It does not make the game very fun.
The trust system seems completely pointless as well, with it instantly going away should you get a Personal Union over another country. Now this would make sense if it were a war, but if a country's king dies without an heir and names the king of your country as his successor, why would the government suddenly distrust this new ruler that they have been friends with for the past 200 years?
The same goes for when an alliance breaks. Say Brandenburg goes to war and calls you, Lubeck, in. You get fully sieged and forced out of the war, why does Brandenburg suddenly distrust you? You had no choice in the matter, it's not that you betrayed him, you were 100% and forced out. Or if a war breaks an alliance, now your trust and favors are just gone for no real good reason?
Liberty Desire:
Colonial Nations. They feel like a trap now. We are consistently seeing independent Brazil and US and Mexico in the mid to late 1500s. In a Portugal game as soon as I got a CN in Brazil, he had 38% liberty desire, most of which due to relative strength, all the meanwhile having a much weaker economy and no army. This makes no sense, and colonizers have been completely nerfed, unless they blob out of control. The smaller colonizers get no benefit from the New World, and Portugal can't even use it's bonus tariffs from its ideas because Brazil is never loyal. It makes LD feel very broken and any tariff events or decisions completely pointless and a worthless mechanic, and a lot of the colonizers don't gain power at all before a megablob eats them (IE France eating Iberia).
Personal Unions have the same issue, with them very easily getting an extremely high and bloated 'relative strength to overlord' penalty, which is instantly capitalized by every rival in the game. Now I understand a rival wanting to hurt a rival, but when Iberian Wedding triggers it feels wrong to me to have Ottomans and France support independence within days of Ferdinand saying 'I do', or when a loyal subject allies a disloyal one, guaranteeing the freedom of at least one of them regardless of if the overlord wins the war or not.
Just a small addendum, the 'Economic Base' modifier for diplo vassalizing can be a bit extreme as well, if a country is over 20x the size/develpment of the diplo-vassal target, I hardly think there should be a -53 reason penalty for relative economic base.
Auto-Exploring:
It feels as if explorers and conquistadors are a waste now, as the auto-exploration simply happens too fast. In my last Great Britain game, I was able to colonize the thirteen colonies (again, 7 provinces with 8k army and 30-something liberty desire), be able to view most of the Americas, colonize Africa, and eat a good bottom portion of India by 1540 without hiring a single explorer or conquistador. The speed at which things are auto-revealed just makes both the exploration and Seven Cities mechanics seem like they have been borderline removed, as you cannot use them before everything is explored for you.
In short, I don't want it to seem like I am whining or telling the developers that they are not doing their jobs, but I just feel like these things are seriously detracting from the game that I love playing, and is often bringing a lot more frustration than fun. In the end, the only two questions I have are: Are you guys aware of these things, and is something being done to work on/fix them?
Thank you, Paradox. I appreciate you reading this if you have, and I hope that you reply soon
Hi Paradox,
I'm not sure where else to post this, and I hope that some one in the development studio reads and responds to this.
EU4 is by far my favorite game of all time and am about to hit the 2000 hours mark. I love it, my friends love it, and we have spent many the evening and weekend playing it, but in 1.14/1.15 I feel like the game has lost a lot of the fun it once had, and I spend more time being frustrated with mechanics that just feel broken. I know that I am not alone with most of these complaints, as I have seen comments on a lot of them in the forum, and I am just concerned that they aren't going to be fixed or worked on. I really hope that I am wrong, as I feel like they detract from the game and I just don't have anywhere near as much fun anymore.
The three biggest issues I am concerned with are the new diplomacy system, Liberty Desire, and auto revealing territories.
New Diplomacy:
AI feels like it nonsensically allies random nations for no reason. For an example, I was playing Poland, supported independence of Sweden, helped Sweden in a couple wars, etc. Meanwhile I continue eating Teutons a bit at a time. Sweden has a high opinion of me, around 60 trust, and we have helped each other in wars, including against Teutons. Then without reason, Sweden allies Teutonic Order. Why? Why is my ally consistently allying someone that I clearly do not like? I would understand if they are powerful and they want a good ally, but a Teutonic Order with three provinces is not a good ally. This is akin to the US messaging Great Britain in WWII and saying, "Hi, we know that you and Germany haven't been getting along and have been at war for a year or so, but just a heads up we allied him. But don't worry! We still have your back! Just make sure not to attack or fight him, ok?"
It is also very difficult to do anything as a smaller country, as you need to wait between 10-20 years to call allies into a war, which basically means there is a lot of sitting and waiting, watching Austria, Ming, France, and Ottomans blob to the point that they are unstoppable, since none of them will ever get a coalition. Then a lot of times when you finally do get enough favors, they will not join because it is a 'distant war', 2 provinces away. It does not make the game very fun.
The trust system seems completely pointless as well, with it instantly going away should you get a Personal Union over another country. Now this would make sense if it were a war, but if a country's king dies without an heir and names the king of your country as his successor, why would the government suddenly distrust this new ruler that they have been friends with for the past 200 years?
The same goes for when an alliance breaks. Say Brandenburg goes to war and calls you, Lubeck, in. You get fully sieged and forced out of the war, why does Brandenburg suddenly distrust you? You had no choice in the matter, it's not that you betrayed him, you were 100% and forced out. Or if a war breaks an alliance, now your trust and favors are just gone for no real good reason?
Liberty Desire:
Colonial Nations. They feel like a trap now. We are consistently seeing independent Brazil and US and Mexico in the mid to late 1500s. In a Portugal game as soon as I got a CN in Brazil, he had 38% liberty desire, most of which due to relative strength, all the meanwhile having a much weaker economy and no army. This makes no sense, and colonizers have been completely nerfed, unless they blob out of control. The smaller colonizers get no benefit from the New World, and Portugal can't even use it's bonus tariffs from its ideas because Brazil is never loyal. It makes LD feel very broken and any tariff events or decisions completely pointless and a worthless mechanic, and a lot of the colonizers don't gain power at all before a megablob eats them (IE France eating Iberia).
Personal Unions have the same issue, with them very easily getting an extremely high and bloated 'relative strength to overlord' penalty, which is instantly capitalized by every rival in the game. Now I understand a rival wanting to hurt a rival, but when Iberian Wedding triggers it feels wrong to me to have Ottomans and France support independence within days of Ferdinand saying 'I do', or when a loyal subject allies a disloyal one, guaranteeing the freedom of at least one of them regardless of if the overlord wins the war or not.
Just a small addendum, the 'Economic Base' modifier for diplo vassalizing can be a bit extreme as well, if a country is over 20x the size/develpment of the diplo-vassal target, I hardly think there should be a -53 reason penalty for relative economic base.
Auto-Exploring:
It feels as if explorers and conquistadors are a waste now, as the auto-exploration simply happens too fast. In my last Great Britain game, I was able to colonize the thirteen colonies (again, 7 provinces with 8k army and 30-something liberty desire), be able to view most of the Americas, colonize Africa, and eat a good bottom portion of India by 1540 without hiring a single explorer or conquistador. The speed at which things are auto-revealed just makes both the exploration and Seven Cities mechanics seem like they have been borderline removed, as you cannot use them before everything is explored for you.
In short, I don't want it to seem like I am whining or telling the developers that they are not doing their jobs, but I just feel like these things are seriously detracting from the game that I love playing, and is often bringing a lot more frustration than fun. In the end, the only two questions I have are: Are you guys aware of these things, and is something being done to work on/fix them?
Thank you, Paradox. I appreciate you reading this if you have, and I hope that you reply soon
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