There is one thing Stellaris really lacks. That's history. Yoy see, in all other PDX games, like HoI 4 or CK 2, we have a back story, we all know (and who don't can google it) e.g. how Hitler came to power or why do we have that big bad Abbassid empire. Unlike those games however Stellaris does not have such a history. Of cource, when player creates his empire he can write something or just think in his head, but it will have little influence on actual game (aside from ethos).
So, what should be done at least:
1) Something to start with.
OK, now we already have some event chains like cultists and probes but we also can have something much bigger. What if your homeworld is really dying either due to ecological issues or as a result of world war and there is nothing you can do about it but to evacuate in 20 years or extinct as a species? What if you've tried sending generation ships into space a hundred year ago and now there is a real chance to find out what happened to them? What if your scientists can't trace down evolution of your species and suspect that your ancestors had came from outer space? All these things can be random or semi-random depending on your ethics.
2) Anomalies.
We have plenty of them concerning debree fields and derelict ships, but none of these anomalies is connected to real power of ancient space - the Fallen. The War in Heaven event tells us about ancient rivals, but there are no traces of their wars in the past. Why cant you link some of those anomalies to existing FE? Why can't we find not just derelict cruiser but an older version of a FE battlecruiser, or discover that ancient shipyard actually used to belong to one of FE's?All these things together with ancient minefields, automatic defence systems, traces of orbital bombardment can help us to understand, what happened in the long past.
3) Other species.
We've got limited number of portraits and sometimes there are few species using the same. I think that it must be used. Just imagine that we, humans, have finally gone into space and discovered that one of the planet is populated by sentient creatures that looks just like us. I think, we'd investigate it. The same here, in Stellaris. When you meet someone who looks just like you there must be an option to study this. Maybe its just a coincidence but maybe not. Maybe in a distant past you were both parts of something big, some powerful space empire. It would be even more interesting if one of FE's uses the same portrait you do. They could welcome their long-lost brethren offer you protection and even give some technologies that are rightfully yours... or they can try to force-reintegrate you.
Why am I asking you? Well, I probably could do it myself, it's not a problem to write few (or few hundred) events, although I'm not so good at scripting (can understand when see one, e.g when I want to figure out how one of event chains works, but I doubt I can write one on my own) and I just do not like mods - they have compatibility problems, you have to update and adapt them each time. I'm too lazy for this
I hope someone from PDX will notice it. Just in case: I meant it, about writing events and I can do it just to help make one of my favorite games better.
So, what should be done at least:
1) Something to start with.
OK, now we already have some event chains like cultists and probes but we also can have something much bigger. What if your homeworld is really dying either due to ecological issues or as a result of world war and there is nothing you can do about it but to evacuate in 20 years or extinct as a species? What if you've tried sending generation ships into space a hundred year ago and now there is a real chance to find out what happened to them? What if your scientists can't trace down evolution of your species and suspect that your ancestors had came from outer space? All these things can be random or semi-random depending on your ethics.
2) Anomalies.
We have plenty of them concerning debree fields and derelict ships, but none of these anomalies is connected to real power of ancient space - the Fallen. The War in Heaven event tells us about ancient rivals, but there are no traces of their wars in the past. Why cant you link some of those anomalies to existing FE? Why can't we find not just derelict cruiser but an older version of a FE battlecruiser, or discover that ancient shipyard actually used to belong to one of FE's?All these things together with ancient minefields, automatic defence systems, traces of orbital bombardment can help us to understand, what happened in the long past.
3) Other species.
We've got limited number of portraits and sometimes there are few species using the same. I think that it must be used. Just imagine that we, humans, have finally gone into space and discovered that one of the planet is populated by sentient creatures that looks just like us. I think, we'd investigate it. The same here, in Stellaris. When you meet someone who looks just like you there must be an option to study this. Maybe its just a coincidence but maybe not. Maybe in a distant past you were both parts of something big, some powerful space empire. It would be even more interesting if one of FE's uses the same portrait you do. They could welcome their long-lost brethren offer you protection and even give some technologies that are rightfully yours... or they can try to force-reintegrate you.
Why am I asking you? Well, I probably could do it myself, it's not a problem to write few (or few hundred) events, although I'm not so good at scripting (can understand when see one, e.g when I want to figure out how one of event chains works, but I doubt I can write one on my own) and I just do not like mods - they have compatibility problems, you have to update and adapt them each time. I'm too lazy for this
I hope someone from PDX will notice it. Just in case: I meant it, about writing events and I can do it just to help make one of my favorite games better.
- 82
- 6
- 2