• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Olaf the Unsure

General
93 Badges
Feb 28, 2001
2.157
1.419
Visit site
  • Cities: Skylines - After Dark
  • March of the Eagles
  • Warlock: Master of the Arcane
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Age of Wonders: Planetfall
  • Hearts of Iron IV: La Resistance
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Pride of Nations
  • Sword of the Stars
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Expansion Pass
  • Achtung Panzer
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Steel Division: Normand 44 - Second Wave
  • Hearts of Iron IV: No Step Back
  • BATTLETECH
  • Steel Division: Normandy 44 -  Back to Hell
  • Crusader Kings Complete
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 3 Sign Up
  • Steel Division: Normandy 44
  • Crusader Kings III: Royal Edition
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Sengoku
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis III
  • East India Company Collection
  • Deus Vult
The only issue I have with shattered retreat is that you shouldn't be able to retreat into land that doesn't belong to you or an ally. Regarding coalitions/infamy, I think it's an inferior system to the AE system in EU4. In EU4, you can plan and strategize your conquests because you know that too much AE = coalition. So therefore, you conquer nations of different cultures, of different religions, in different directions, to manage the AE. On the other hand, the CK2 coalitions are defensive-minded rather than a way to cut down someone that gets too big, too fast.

This is a good point. I haven't always been clear in my criticisms.

It's one thing for a defeated army to flee deeper into its own territory to recover. That makes sense.

But it makes no sense for an army shattered in enemy territory to retreat deeper into enemy territory, much less to be able to start a siege there.
 
  • 3
Reactions:

AllThat4Nothing

There are FOUR LIGHTS!
32 Badges
Jul 20, 2005
2.888
529
  • Europa Universalis IV: Call to arms event
  • Steel Division: Normandy 44 -  Back to Hell
  • Steel Division: Normand 44 - Second Wave
  • Age of Wonders III
  • Crusader Kings Complete
  • Steel Division: Normandy 44
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Naval War: Arctic Circle
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Diplomacy
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
But it's just a bad idea to begin with. Coalitions should not be in a game set in the Middle Ages. Ahistorical reasons absolutely fly when it comes to a historical strategy game. Shattered retreat I don't know much about, but from what I've heard both of these features have practically made the game unplayable. On all levels, these features are negative additions to CK2, so stop defending Paradox's poor decision-making. If community outcry has any chance of changing their minds on these newly introduced features, I say it's worth trying.

You'll be dismissed out of hand because you just joined. Welcome to the Forums...
 
  • 3
  • 2
  • 1
Reactions:

Korashy

Field Marshal
93 Badges
Jul 15, 2012
4.256
3.739
  • Stellaris: Synthetic Dawn
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria: Revolutions
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Pillars of Eternity
  • Europa Universalis IV: Mare Nostrum
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • For the Motherland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis III Complete
  • Cities: Skylines - After Dark
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Stellaris: Necroids
  • Europa Universalis IV: El Dorado
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
Both Shattered Retreat and Coalitions are not only nonsensical in the designed context, they are also utterly ridiculous.

There is no reason to prevent stackwipes. If your army got sh*t on, it got sh*t on. History isn't fair.

Instead of Coalitions, the AI could... maybe... you know... actually play the marriage and diplomacy game right, instead of marrying another low born.... but that would be harder than copy pasting from EUIV
 
  • 7
Reactions:

AllThat4Nothing

There are FOUR LIGHTS!
32 Badges
Jul 20, 2005
2.888
529
  • Europa Universalis IV: Call to arms event
  • Steel Division: Normandy 44 -  Back to Hell
  • Steel Division: Normand 44 - Second Wave
  • Age of Wonders III
  • Crusader Kings Complete
  • Steel Division: Normandy 44
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Naval War: Arctic Circle
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Diplomacy
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
The amount of time somebody has spent on a forum has no relation to how much time and money they've spent on a video game.


Exactly.............. That was exactly my point. Jesus.
 
  • 3
Reactions:

wickermoon

Lt. General
80 Badges
Jan 10, 2013
1.305
624
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mare Nostrum
  • Tyranny - Tales from the Tiers
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Heir to the Throne
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III Complete
  • Stellaris
  • Victoria 2
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis III Complete
  • 500k Club
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings III
  • Europa Universalis IV: Common Sense
  • Europa Universalis III Complete
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
from what I've heard both of these features have practically made the game unplayable

Well, from what I've heard, it's mostly over-exaggerated and people who can't read the coalition map-mode. So now we're at an impasse.

Coalitions are borked, I agree. Some of them do not make sense at all (see Pope + Umayyads vs Castille), but from what I've heard they're not continent spanning. Most of the time, people take a look at the coalition map-mode, assume that everything red is one big coalition (which is not the case) and think it's broken. If Paradox did anything wrong, then it is that they designed a very confusing map-mode.

Take a look at this screenshot:

https://forum.paradoxplaza.com/foru...ck2game-2016-02-03-06-23-01-285-2-jpg.157064/

This shows two coalitions. One against the Umayyad and one against the Byzzies, but it's nigh on impossible to see who belongs to which. I agree that the Byzzie coalition is blown out of proportions and could be considered non-sensical, but the real problem is that, for example, I can't even determine (by just looking at it) whether the Muhammadid are in the coalition against the umayyads or the byzzies. For all I care, they're all in one big coalition, but that's not the case.
 
  • 3
  • 2
  • 2
Reactions:

Dracko81

Field Marshal
88 Badges
Jun 13, 2012
7.030
1.950
  • Tyranny: Archon Edition
  • Magicka
  • March of the Eagles
  • A Game of Dwarves
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Pirates of Black Cove
  • Victoria 2: A House Divided
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Age of Wonders III
  • Stellaris: Galaxy Edition
  • Cities: Skylines Deluxe Edition
  • Stellaris: Synthetic Dawn
  • Pillars of Eternity
  • Tyranny: Archon Edition
  • Stellaris
  • Crusader Kings II: The Republic
  • Ancient Space
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Impire
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Heir to the Throne
  • Hearts of Iron III
  • For The Glory
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Surviving Mars
  • Divine Wind
  • Europa Universalis III
  • Darkest Hour
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Stellaris: Necroids
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
but from what I've heard
That's cool now go and actually play and make own opinions about it.
If community outcry has any chance of changing their minds on these newly introduced features, I say it's worth trying.
That isn't really how it works. A lot of information thrown around is actually made up. If you want to make a case for changing the mechanic, you should play with it and then show how it is wrong.

Complaining because someone else is complaining without even checking the facts will get you no where.
 
  • 6
  • 4
Reactions:

Matthias_Wlkp

Major
30 Badges
Sep 9, 2014
718
422
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Reapers Due
  • Magicka
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Holy Fury
  • Tyranny: Archon Edition
  • Crusader Kings II: Monks and Mystics
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Semper Fi
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
How is shattered retreat unrealistic. Any General who is facing a crushing defeat would be a fool to not retreat his army. A dead soldier can't fight. Was it more realistic before? Is it more realistic when a General fights until the end, facing a crushing defeat, rather than to withdraw, and thus losing his whole army?

Geez, I really hope that you never have to command an army.

This.

I would rather have some additional options for shattered retreat, like pointing the destination I want to retreat to, but it's not bad as it is now. I think it's more unrealistic, that a commander would waste the time and resources of his 5k army just to chase a few hundred enemies for the sake of warscore %. I would even say that you should not be able to engage the enemy unless he explicitly say he wants to. But then the game would be boring and would be more chess-like. You would have to have much more sophisticated combat controls to make this interesting, ambush mechanics and so on. This game is fairly simplified in the battle concept, which is as unrealistic as it needs to be.
 
  • 8
Reactions:

durbal

Banned
58 Badges
Dec 9, 2015
3.739
9.766
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Imperator: Rome
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Shadowrun: Hong Kong
  • Imperator: Rome Sign Up
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV
  • Victoria 2
  • Age of Wonders: Planetfall Sign Up
  • Victoria 3 Sign Up
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Tyranny: Archon Edition
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Age of Wonders: Planetfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
I don't understand the point of coalitions since they don't even stop blobs -- they're entirely defensive, unlike the EU4 ones. In this game they're just speedbumps.
 
  • 1
Reactions:

Kain2K

Captain
113 Badges
Mar 2, 2011
398
664
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris: Apocalypse
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Humanoids Species Pack
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Stellaris: Nemesis
  • Cities: Skylines - Campus
  • Prison Architect
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron IV: Expansion Pass
  • Victoria 2
  • Imperator: Rome Deluxe Edition
  • Surviving Mars: First Colony Edition
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: El Dorado
  • Stellaris: Megacorp
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
But it's just a bad idea to begin with. Coalitions should not be in a game set in the Middle Ages. Ahistorical reasons absolutely fly when it comes to a historical strategy game. Shattered retreat I don't know much about, but from what I've heard both of these features have practically made the game unplayable. On all levels, these features are negative additions to CK2, so stop defending Paradox's poor decision-making. If community outcry has any chance of changing their minds on these newly introduced features, I say it's worth trying.

To call something ahistorical is no argument in a game. It is gameplay that stands above all, not historical accuracy, even though this is a historical game, it is still a game. And I find it rather arrogant to claim that something makes the game unplayable, when the expansion was released only yesterday. Just wait a bit and adapt your strategies, if in two or three weeks you still think the that the new features do not work like they should you have every right to criticise, but this is ridiculous.

I think Pdox stated often enough that history is a poor argument when it comes to a game. And the term "unplayable" is no argument at all. If CK2 does not start ist is unplayable, if you can't end a story quest in a game it is unplayable, but not because a feature does not work like you want it to.
 
  • 11
  • 3
Reactions:

Ritmas

Major
6 Badges
Feb 7, 2013
518
600
  • Crusader Kings II
  • Hearts of Iron III
  • Europa Universalis IV
  • Magicka: Wizard Wars Founder Wizard
  • Hearts of Iron IV: Cadet
  • Imperator: Rome Sign Up
This.

I would rather have some additional options for shattered retreat, like pointing the destination I want to retreat to, but it's not bad as it is now. I think it's more unrealistic, that a commander would waste the time and resources of his 5k army just to chase a few hundred enemies for the sake of warscore %. I would even say that you should not be able to engage the enemy unless he explicitly say he wants to. But then the game would be boring and would be more chess-like. You would have to have much more sophisticated combat controls to make this interesting, ambush mechanics and so on. This game is fairly simplified in the battle concept, which is as unrealistic as it needs to be.
How about reading a book or at least watching documentary about medieval warfare before you start applying your 21century "logic" to it to decide either it's realistic or not?
 
  • 4
  • 3
Reactions:

durbal

Banned
58 Badges
Dec 9, 2015
3.739
9.766
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Imperator: Rome
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Shadowrun: Hong Kong
  • Imperator: Rome Sign Up
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV
  • Victoria 2
  • Age of Wonders: Planetfall Sign Up
  • Victoria 3 Sign Up
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Tyranny: Archon Edition
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Age of Wonders: Planetfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
To call something ahistorical is no argument in a game. It is gameplay that stands above all, not historical accuracy, even though this is a historical game, it is still a game. And I find it rather arrogant to claim that something makes the game unplayable, when the expansion was released only yesterday. Just wait a bit and adapt your strategies, if in two or three weeks you still think the that the new features do not work like they should you have every right to criticise, but this is ridiculous.

I think Pdox stated often enough that history is a poor argument when it comes to a game. And the term "unplayable" is no argument at all. If CK2 does not start ist is unplayable, if you can't end a story quest in a game it is unplayable, but not because a feature does not work like you want it to.

If I picked up a game called Crusader Kings 2 and my Christian neighbors started a coaliation against me when I took Muslim land I would've never played it after seeing that. It's ridiculous.
 
  • 14
Reactions:

Kain2K

Captain
113 Badges
Mar 2, 2011
398
664
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris: Apocalypse
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Humanoids Species Pack
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Stellaris: Nemesis
  • Cities: Skylines - Campus
  • Prison Architect
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron IV: Expansion Pass
  • Victoria 2
  • Imperator: Rome Deluxe Edition
  • Surviving Mars: First Colony Edition
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: El Dorado
  • Stellaris: Megacorp
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
If I picked up a game called Crusader Kings 2 and my Christian neighbors started a coaliation against me when I took Muslim land I would've never played it after seeing that. It's ridiculous.

No it is not! What if those muslim lands, you just picked, make you strong enough to come after me next (provided you, or one of your vassals have a claim)?

I don't say that the mechanic does not need some tweaking, but to say it makes the game unplayable is ridiculous.
 
  • 9
  • 4
Reactions:

Matthias_Wlkp

Major
30 Badges
Sep 9, 2014
718
422
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Reapers Due
  • Magicka
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Holy Fury
  • Tyranny: Archon Edition
  • Crusader Kings II: Monks and Mystics
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Semper Fi
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
How about reading a book or at least watching documentary about medieval warfare before you start applying your 21century "logic" to it to decide either it's realistic or not?

If you are trying to convince me, that medieval times were filled with hundreds of 5k vs 100 battles, because one army is chasing another - we have nothing to discuss
 
  • 6
  • 2
Reactions:

Korashy

Field Marshal
93 Badges
Jul 15, 2012
4.256
3.739
  • Stellaris: Synthetic Dawn
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria: Revolutions
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Pillars of Eternity
  • Europa Universalis IV: Mare Nostrum
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • For the Motherland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis III Complete
  • Cities: Skylines - After Dark
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Stellaris: Necroids
  • Europa Universalis IV: El Dorado
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
The problem with Shattered Retreat isn't that the army is retreating. It's that it turns that army into some ethereal Usain Bolt that can run straight through enemy forces unharmed, with super speed. No General would see a disorganized enemy host approach their position and decide "Well guys... clear up those tents over there, and let these chaps through. We'll engage them after following them for 2 months to Baghdad, not before I say."
 
  • 9
Reactions:

iniudan

General
93 Badges
Feb 28, 2008
2.174
1.085
  • Crusader Kings II: Holy Knight (pre-order)
  • 200k Club
  • Mount & Blade: Warband
  • Crusader Kings II: Horse Lords
  • 500k Club
  • Crusader Kings II
  • Crusader Kings III
  • Europa Universalis IV
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Stellaris: Necroids
  • Europa Universalis: Rome
  • Stellaris: Nemesis
  • Rome: Vae Victis
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome - Magna Graecia
  • Majesty 2
  • Deus Vult
  • The Kings Crusade
  • Victoria 2
  • Magicka
  • Europa Universalis III
  • Hearts of Iron Anthology
  • Surviving Mars: Digital Deluxe Edition
  • Cities in Motion
  • Cities: Skylines Deluxe Edition
  • Prison Architect
  • Teleglitch: Die More Edition
  • A Game of Dwarves
  • War of the Roses
  • Elven Legacy Collection
  • East India Company Collection
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Mount & Blade: With Fire and Sword
  • Sword of the Stars
  • Age of Wonders III
  • Achtung Panzer
That's certainly the theory, but it doesn't really work that way. The problem is that if you don't chase them, then there is no "outcome." It's just an endless loop of inconsequential battles.

I had a war over Saxony with Francia that would make me widely disagree with that, best war I ever had in the game, we hanged at 80-90% lost for like 4 years, with some short spike back up while the French had to recover from all the minor skirmish, that we lost, and attrition, until the Ummayad declared war on France and we could finally reduce the pressure, thus Saxony finally got a white peace. With the old system that war would have ended the instant it started.

But that was in pagan homeland territory, so attrition in general might need to be more severe to make it work.
 
  • 4
Reactions: