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TheDungen

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I think your opposition has been duly noted by now.
 
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Narvait

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That retreat thingy is not cool for my heavy infantry based fighters.
I beat them, but bad on pursue.
Before - annoying battle, catch, battle, catch...
Now - annoying battle, wait, wait, wait, battle, wait, wait, wait...

Before was better :)

What they wanted to achieve with this retreat thing?

Coalitions are good though.
 
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Zusk

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Shattered Retreat is inexcusable, I dont like seeing the enemy teleporting their units all the way up to Scotland when I win a battle in Cornwall.

If they just moved faster then normal but you could still surround or interrupt them in their retreat that would be great; it is incredibly a-historical and frustrating to have them enter god mode whenever they lose 10 percent of their numbers.
 
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TheDungen

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Shattered Retreat is inexcusable, I dont like seeing the enemy teleporting their units all the way up to Scotland when I win a battle in Cornwall.

If they just moved faster then normal but you could still surround or interrupt them in their retreat that would be great; it is incredibly a-historical and frustrating to have them enter god mode whenever they lose 10 percent of their numbers.
Yeah well the distances they would reatreat would be in the same province or one province over while pursuing them like you can in game would not be feasible, because there's more to army movement than just walking, like suply lines and so on.
Surounding and destroying fleeing enemies... was really uncommon in real history (unless you managed to trap them during the battle itself) while it would be almost a must as a strategy if it was allowed for.

Scattered retreat is bad but that would be worse.
 
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alanschu

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What they wanted to achieve with this retreat thing?

Most likely to prevent an army/faction from suffering utter defeat because they lost one fight.

It helped me once because the AI couldn't just move to the adjacent zone where my army retreated to and crush an already broken army that has no morale. IMO it just makes the first fights less overly decisive when is something I don't mind (even when I am crushing my foes).
 
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TheDungen

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Most likely to prevent an army/faction from suffering utter defeat because they lost one fight.

It helped me once because the AI couldn't just move to the adjacent zone where my army retreated to and crush an already broken army that has no morale. IMO it just makes the first fights less overly decisive when is something I don't mind (even when I am crushing my foes).
I got to say war has become a lot more fun these days.
 
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gdj

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I can´t believe this thread is still active. How naive can one be to think that shattered retreat and pacts, which can now be considered core mechanics, will be removed from the game? Seriously?
 
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heliostellar

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I can´t believe this thread is still active. How naive can one be to think that shattered retreat and pacts, which can now be considered core mechanics, will be removed from the game? Seriously?

Feel free to click on "Unwatch Thread"
 
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Furion Matsuya

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Mod it away never has been and never will be a good answer.

No it won't but Paradox are highly unlikely to remove it and if it's something you don't like regardless of the tweaks it gets then the only solution is to turn it off.

Because continually complaining won't do anything if they are not going to budge on it, same with the people that even now in 2016 still keep demanding a better ME3 ending...... talk about a hopeless cause.
 
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Narvait

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Maybe they can fix it by having retreated army lose soldiers while on retreat (due to i.e. deserting, bad conditions, what not)
After all it is shatered not organized retreat. Realistically I could see losing side retreat and regroup few provinces away, but in no way 100% of survivers. Maybe soldier loss during retreat can be linked to commander's traits (organizer, administrator lose less, higher martial, inspiring leader also lose less; etc).
 
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heliostellar

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Maybe they can fix it by having retreated army lose soldiers while on retreat (due to i.e. deserting, bad conditions, what not)
After all it is shatered not organized retreat. Realistically I could see losing side retreat and regroup few provinces away, but in no way 100% of survivers. Maybe soldier loss during retreat can be linked to commander's traits (organizer, administrator lose less, higher martial, inspiring leader also lose less; etc).

The issue people have with SR is not necessarily the soldier count, but that the armies get to essentially teleport to a place many counties away from where the original battle was. It's kind of unrealistic.
 
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Narvait

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The issue people have with SR is not necessarily the soldier count, but that the armies get to essentially teleport to a place many counties away from where the original battle was. It's kind of unrealistic.
OK, there I agree. While usually my armies retreated in near provinces, I had a case when my Lithuanian troops ended up in Central Sweden (via Finland).
It was shorter for them to return home via Denmark... :)) now that was crazy.
 
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ninoallen

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i cant believe paradox has kept this in, i went from playing ck2 all the time, to basically never playing it. they ruined it for me. 2000 hours WASTED !!! thanks paradox.
was a great ride while it lasted.
 
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