One day, a "shattered retreat" troop will reach China even without any new DLC 
- 7
The wars feel more relaistic to me.
Have you played Conclave? It doen't feel like how you described. Yes, I understand that is how the mechanic works, but when you play it feels like a battle scenario. You win the battle, the other army scatters off (not as one army), and you beseige their holdings. Even though the unit graphic shows them as one unit, I like to think off them as small groups heading back to an area to regather. This is why they are faster because they are not one big army but fleeing packs.
Well, I will get branded as a pardox lover here, but after playing a long session in Scotland last night, I am enjoying the new mechanics. The wars feel more relaistic to me. Win a battle and seige the holdings. I wasn't chasing people all over the place with the idea that I needed to destroy their army to win the war. Instead we had a 1200 v 1000 battle. I wittled them down to 750 and they ran. Then they stood a few provinces away watching me take their lands before they surrended. Seemed good to me. I have controlled my infamy so there has not been any coalition issues, and I have found the new council gameplay fun.
agreed. though that would make SR completely pointless, because the Reason SR was added in the first place was to try and prevent you from doing just that. which is why so many are championing for the feature to be removed alltogether.The only really pressing change they need to make to shattered retreat is to make it so that if you decide to pursue, you can inflict heavy casualties or outright annihilate the army you're chasing.
agreed. though that would make SR completely pointless.
no there isnt, at least not in medieval times. in this era, the armies were made up of levies, that once they lost, wheter it be a rout or a tactical retreat, would almost always break, with the army vanishing over night. true, knights and their equivelants would survive and usually stay with the king to a certain degree, but they WERE professional soliders, not levy forces. and once that army was broken, getting them back together again was something that took years. for example after losing at agnicourt the french still outnumbered the english 2-1, but the army was gone. it vanished in days as each of the levy soliders decided to just go home. armies being shattered and picking themselves up again after less than five years simply doesnt belong in a game set in medieval europe. it belongs in EU4 and games set before the Roman Empire fell. Shattered retreat only makes any sense at all if the entire army that retreats are proffesional soliders. which wasnt the case at all in medieval europe.I don't think so. Not entirely pointless, at least. It stills adds an extra strategic dynamic, that being whether or not you want to siege or pursue. While limited, I think that that can serve as a decent springboard for constructing more complex/in-depth mechanical additions.
Additionally, the concept of shattered retreat is perfectly "historical", if you want to call it that. There are countless examples of armies being shattered by a decisive victory, only to retreat and regroup outside of the victorious army's grasp. It makes perfect sense within the confines of the medieval theatre of war.
As such, I think its implementation and its continued existence is perfectly justifiable in and of itself. Not without tweaks, mind you.
except as ive pointed out before, this strategy of endless chase will become the main one for most players with the next patch, as each battle will now get much more warscore. thus paradox plans for how to improve the system will just make the main complaint much worse.This has generally won me over. I was against the idea of shattered retreat because it went against how I have been playing. It is not a ping-pong mechanic unless the player chooses to make it so, and as Jarkko stated, that's probably not the best decision to make.
no there isnt, at least not in medieval times. in this era, the armies were made up of levies, that once they lost, wheter it be a rout or a tactical retreat, would almost always break, with the army vanishing over night. true, knights and their equivelants would survive and usually stay with the king to a certain degree, but they WERE professional soliders, not levy forces. and once that army was broken, getting them back together again was something that took years. for example after losing at agnicourt the french still outnumbered the english 2-1, but the army was gone. it vanished in days as each of the levy soliders decided to just go home. armies being shattered and picking themselves up again after less than five years simply doesnt belong in a game set in medieval europe. it belongs in EU4 and games set before the Roman Empire fell. Shattered retreat only makes any sense at all if the entire army that retreats are proffesional soliders. which wasnt the case at all in medieval europe.
the problem with coalitions is the fact that real life medival coalitions were very localized, two examples: Harald fairhairs last unification battle of Norway and the mongols vs Cumans/russian princes. during his unification of norway, Harald fairhair eventually ended up with a coalition against himself, featuring every single remaining petty king left in norway. after defeating them at the battle of hafsfjord, he had effectivly conquered norway, and never faced another coalition again. because no one outside norway cared that he unified the country. similarily, when the mongols first started to make way on the great russian plains, they ended up facing a coalition of russian princes and the cumans, but no-one else. because outside of these, no one cared that the mongols conquered the russian lands. coalitions were real, but they were always very localized to the area the conquerer was attacking. wide spread coalitions featuring completely unrelated didnt become a thing until the 30 years war and after.If I can way in here as a long-time player. I have been playing CKII because I am a historian and finally a game reflects quite well the realities of what I love, study and teach.
Shattered retreat is half-baked and a serious historical inaccuracy, which makes the game unrealistic time-wise - see Azincourt. A way to “make things more interesting” I hear about it. Well, it’s not like we used to have 2000 years to play and conquer the whole of Europe “easily”. The 10-year truces, the need of a CB, and the impossibility to conquer a whole demesne at once was challenging enough, I believe. And even playing with the strongest empires was bloody tough enough already because of factions and that's where shattered retreat should not apply.
I have been trying Byzance lately and my reigns are mostly about collecting huge amounts of money because, although I have managed keep the Arabs and Persians at bay, I have to face constant factional wars that can cost up to 3000 gold each time. Fair game: the dukes are powerful, kings even more so and they want a piece of the cake, of not the cake itself, it’s historically accurate and that’s what I love(d) about the game.
Then came shattered retreat. After the update, rebel armies of 20,000 men retreated “shatteredly”. 20,000 “shattered men” moving safely through my holdings, past my allies, feeding on moral and not going back to rebellious Armenia and Georgia because I was besieging them but straight to Constantinople where they besieged me like nothing had happened on their way from the east. I ended up having to hire 30,000 mercenaries and give chase for ages, then regain my own holdings, all the while besieging their holdings. From 15,000 gold, I went down to 2,000 after 10 years of endless war for just 2 rebellious kingdoms. Thank God, the Levant was busy defending Jerusalem against the Pope or I would have lost Anatolia is a jiffy.
It needs rethink, seriously. The algorithm is not working. A shattered army should not be able to besiege or maybe some weak province, but certainly not the capital of the Byzantine Empire with 20,000 men who just lost a major battle. And it’s pretty rare to have 100% battle score after one battle. Maybe I am not a good warrior but I always had to besiege them at some point, even more so in conquering war. Especially, to cut my spendings. Giving chase is the most expensive of all.
However, I don’t mind the coalitions because they are more or less a fact of history, even at the time. Once a ruler start to conquer too much, its neighbours, family or foes, regardless of religion and dynasty, will start worrying and find a common ground to block them. And frankly, these coalitions may finally be a mean to dismantle or contain the HRE and play fairly with its neighbours like Denmark or France, or even its vassals like Bohemia or Bavaria. France has been utterly and ridiculously unplayable because you can’t get away from the HRE eating you piece by piece with 50,000 soldiers at once. I once played with Navarra and after creating Hispania all the way to Libya, HRE attacked me with 80,000 soldiers using some claims from some princesses in the south of Aquitaine they conquered from top to bottom. The whole of Western Europe was white, except for Spain. That’s ludicrous! Coalitions, I hear, would prevent that. Good! ^^
Although I have yet to see one in action. There is one against Egypt but nothing is happening.
So you dont have any levies? literally the whole point of mercs is to defeat the enemys massive army when you do not have enough levies. If you're to simple to dismiss mercs and raise your own troops to kill 100 men then you should be playing a semi complexed game.*rolls eyes* Because there were no smaller units available, and after the frst two battles 100 was what was left of the enemy.
it's horrible in every way, from realism-logic-historical accuracy to gameplay. in fact, if it was in the game from the beginning i wouldn't have played it for longer then 3 wars. it eliminates the ability to beat larger forces (which you call "abusive", though it really seems the other way around), makes combat pointless for anything other then unit movement into enemy territory, and makes defensive strategies pointless, not to mention it is the stupidest feature ever in terms of realism.Shattered retreat is a boon; wars decided in 1 battle were really horrible and abusable and made warfare really poor.
Coalitions are a good way to contain massive blobbing, I need to test more though but it looks fine to me so far.