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02mo

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SR to me looks just like a way of making things harder in a completely arbitrary way. I'm rolling back, as for Conclave having read the reviews on Steam and here I think I will delay purchasing (and I'm all in for every other DLC including Sunset Invasion)
 
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Hecaton

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It's the 'fake' difficulty that gets to me. If it was designed well I'd take it seriously. But it seems like just a matter of putting arbitrary, bug-filled roadblocks in the way.
 
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Notthemama

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SR to me looks just like a way of making things harder in a completely arbitrary way. I'm rolling back, as for Conclave having read the reviews on Steam and here I think I will delay purchasing (and I'm all in for every other DLC including Sunset Invasion)

Conclave is fine, if perhaps not entirely worth the money at the moment, and it gives some nice, new flavors, but it is nothing sublime. Shattered retreat, though, is making me find the game unplayable. I guess I'll have to roll back as well, but it is rather annoying.
 
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There is a thread by Paradox people with the name of "Clarifying Coalitions". Here is the opening post:

I'm gonna take some time to clarify some misconceptions regarding coalitions. There's a LOT of assumptions and outright lies circulating both here on the Paradox Forums and on Reddit. Here we go:

1. Coalition Members judge you on an individual basis, depending on a combination of many different factors. Infamy is not a constant value affecting everyone equally. I.e.:
  • Proximity/distance to you (In general, nations that neighbor you or are within 2 sea zones will want to join).
  • Amount of Infamy (You'll have a larger coalition at 100% infamy than 26%).
  • If you have a CB against them.
  • Their size in comparison to you.
  • Their army size in comparison with you.
  • There's also a hard block where you can't have a coalition member that's 90% or larger than their targets realm size (so the HRE could never coalition France, for example).
Some people groundlessly claim that large Kings and Emperors would care about the Infamy of small Dukes. This is objectively false and would never happen.


2. If you get a non-aggression pact or alliance with a coalition member, they will instantly leave the coalition against you. This means that it's more important than ever to have a large family and marry them off tactically. Remember that you can use favors to force cross-religious marriages, and as such you can also remove threats of foreign religions from your coalition.


3. No, the Pope won't defend the Abbasids if you decide to Holy War them. Even if the Abbasids and the Pope is in the same coalition against you, they won't necessarily join wars declared on each other. CB's marked as 'Holy' will not incur the wrath of your coreligionists, this most notably applies to the common 'Holy War' CB.


4. Infamy & Coalitions is designed to be a challenge in the mid-to-late game. You will be hard pressed to even gain a coalition unless you're ruling a very large realm or attack multiple neighbors very rapidly. It was designed like this on purpose. Also, the infamy decay scales on your size. Some example scenarios:
  • France 1066, 184 realm size. If you take all of de jure Brittany in 1 day (total of 6 provinces) you'll just hit 25%. Your infamy decay allows you to get rid of this Infamy in 7 years, but remember that it's only infamy over 25% that matter, so values between 0-24% will not see you have a coalition at all. So in other words, you have to wait but three months until the coalition's gone.
  • HRE 1066, 375 realm size. Now, with a nation this large you'll inevitably gain a coalition when taking a large chunk of land (i.e. the duchy of Obotritia, a common target, 4 provinces). If you wish to wait for the coalition to pass, you need to wait three years (a minuscule time in a game spanning up to 700 years). Though remember, if you're strong enough you can just fight your coalition.

5. Coalitions are not designed to ruin your nation, merely to contain it. Coalitions will not attack you with the implicit intent of dismantling you. This is not EU. Coalitions are defensive by nature, and while coalition members can start offensive wars against you, they won't join if the goal is to take a lot of land from you. It's very, very uncommon for the AI to do this.


Tips & Tricks
If you're having a hard time with coalitions, here's how I deal with them. I play the game a lot, and I find that there's several interesting ways to work around coalitions. Here's a picture of my currently ongoing game, where I'm at 100% infamy (note that I'm not trying for a World Conquest, if I were I'd be much bigger):
hn9NKlB.jpg
As you can see, the coalition against me is but a fraction of my massive size (my realm size is 1000+). How come I don't have a massive coalition against me? One of those you've seen posted around the forums? This is how I do it:
  • Non Aggression pacts! I have a massive family, and have nestled my family's blood into almost every other major nation in Europe. This allows me to keep all powerful nations out of the coalition, as they're either of my family or married to my close kin. This requires careful planning though - but that's what a dynasty simulator like CK2 does best!
  • Favor usage. By buying favors off of foreign rulers who are in distress, i.e. when they need money for a costly war, I can force NaP's on them through marriages/betrothals. This has allowed me to force both Christians and steppe people to leave me alone.
  • Infamy-clearing conquest/independence grants. Sometimes I decide to invade a nation just to remove it as a potential enemy. I claimed many major European Kingdoms for characters who could be considered my friends - groomed by me and married to my close kin. I then grant them independence. This results in a loyal ally who not only won't join coalitions against me, but also support me in my wars! I also lose a large chunk of Infamy (in my case 100%).
  • Attacking revolts. Major revolts of other nations don't join coalitions. This is by design, as there's an inherent danger of attacking a revolt - if it ends, so will your war. I've used this to opportunistically expand my realm wherever there's strife.
  • Let my vassals expand for me! I make sure to set up my vassals in such a fashion that they have juicy targets next to them. Infamy gained by vassal conquests is but a fraction of what you'd get yourself, and vassals don't trigger coalition wars!
Though most importantly I've paced myself. I've realized that I don't have to be at war constantly to do well. I spend a lot of time managing my council and my vassals while waiting for infamy to tick down.

Notes
We're aware that a lot of the info presented here is obscured or not available in-game, we're working on making the information readily available to the player.

We're planning a few tweaks to how infamy is gained, currently adding individual infamy-levels to different types of CB's and re-balancing how many nations join against you at various levels of infamy.

Note that this thread only exists to explain to you how the feature works and how you use it. Please keep discussion civil.
 
Last edited:

02mo

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Conclave is fine, if perhaps not entirely worth the money at the moment, and it gives some nice, new flavors, but it is nothing sublime. Shattered retreat, though, is making me find the game unplayable. I guess I'll have to roll back as well, but it is rather annoying.

Sorry for the silly question, does that mean you could have Conclave, whilst rolling back the game to the pre Shattered retreat patch? I'm glad I saved a copy of my Ironman Game before loading it in the newest patch when I read it would break it once loaded in 2.5.1, not normally that organised :)
 

Notthemama

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Sorry for the silly question, does that mean you could have Conclave, whilst rolling back the game to the pre Shattered retreat patch? I'm glad I saved a copy of my Ironman Game before loading it in the newest patch when I read it would break it once loaded in 2.5.1, not normally that organised :)

Good question. After I typed my previous post, I began to wonder the same thing. I guess I'll find out.
 

Audoucet

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In a normal world, I wouldn't have to choose, between no more updates ever and no more DLCs ever, or accept coalition.

I should be able to keep my money, wait for the next DLC, and ignore Conclave, but nooooooooo... Coalitions are forced on me by the mandatory update.

And no, "you can mod" isn't an answer, because you know what ? YOU, can mod ! Go-ahead !
 
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Notthemama

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Too bad you can no longer win a war against a massive enemy like the HRE or Umayyads because their armies will just shattered retreat until they doomstack together.

One of my favorite games ever was as becoming Duke of Anjou, gaining independence from France, and just barely holding of two HRE attacks for my land, as I inherited a couple duchies from the HRE after my independence. I could only hold them off because I could annihilate their armies before they could coalesce into a giant doomstack, and also because after winning I could destroy the remainder. That would never be possible in the current iteration of this game
 
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In a normal world, I wouldn't have to choose, between no more updates ever and no more DLCs ever, or accept coalition.

I should be able to keep my money, wait for the next DLC, and ignore Conclave, but nooooooooo... Coalitions are forced on me by the mandatory update.

And no, "you can mod" isn't an answer, because you know what ? YOU, can mod ! Go-ahead !

I played modded versions because the basegame pre-patch was way too easy on blobbing. Its not like everyones dream of an ideal game can be satisfied.
 
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Vargur

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One of the downsides of pdx's dlc business model.
They have to keep putting out new content and features every few months to keep the dlc sales going.
But after a while all the good ideas are just exhausted and for the remainder of the term that the game has to last there will be plenty of questionable additions.

They really have to stop messing around with everything every time they release a new expansion, just leave the game be as it is.
 
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durbal

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Sorry for the silly question, does that mean you could have Conclave, whilst rolling back the game to the pre Shattered retreat patch? I'm glad I saved a copy of my Ironman Game before loading it in the newest patch when I read it would break it once loaded in 2.5.1, not normally that organised :)


Nope, you can't. You need the newest patch for Conclave to work.
 
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Rostan

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I was wondering if blobbing is such an issue to developers and part of the community (for whatever reason, as it is mostly human players themselves blobbing), why not implement an original CK2 mechanic like centrifugal tendencies among vassals of large empires. And besides, there are already some amazing mechanics to slow down late game expansion, like that poor optimization mechanic.:p

One of the downsides of pdx's dlc business model.
They have to keep putting out new content and features every few months to keep the dlc sales going.
But after a while all the good ideas are just exhausted and for the remainder of the term that the game has to last there will be plenty of questionable additions.

They really have to stop messing around with everything every time they release a new expansion, just leave the game be as it is.

Well, I disagree with the usefulness of the additions: I actually like the changes to Council functions, laws and education in the DLC itself, as well as the favor system, and they seem to be more popular (or less controversial) in the wider community itself. But you are right in that they might as well not do fundamental changes as part of the base game itself when launching additions.
 
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Widely hated is an overstatement. They were badly implemented at first, but now both those mechanics are quite sensibly implemented in EUIV and are good parts of the game. No more retreats across half of Asia :) and coalitions form under reasonable conditions only. The game is definitely richer because those features exist.

So the issue here in how these features have been implemented in CK2 apparently. (Can't speak from personal experience, as haven't played enough of Conclave as yet). Unfortunate that the lessons learned over multiple patches in EUIV haven't been applied here, but they will be in time I'm sure.
really, you know what still isnt fixed now a massively long time since it was introduced
If you haven't figured out by now that chasing shattered armies all over the map is counter productive to winning a war quickly then you are a moron, and should go back to playing something more intellectually appropriate, like Civ.

Granted, these mechanics could use some slight tweaking, but they are actually more realistic than before. That shattered army you see retreating is not a cohesive force you should be able to attack, it just a symbolic representation of a retreating army that is regrouping. Where they retreat to is sometimes a little weird, granted, but that is the only problem. If you ignore the defeated army and siege enemy provinces instead you will defeat the enemy in nearly the same amount of time as before when you would unrealistically chase down the enemy army until you completely annihilate them, which was extremely unrealistic for a time when casualties were relatively light.

As for coalitions, I played all day yesterday and never had a coalition problem. I have played this game for years and my goal when playing is not really about simply painting the map, so I probably won't run into any game breaking problem. It seems to only become an issue when trying to form a large unrealistic empire quickly, so WAD. If someone historically had tried to reform the Roman Empire during this time frame they would have run into coalitions as well. It probably does need some tweaking though, particularly in regards to religious conflicts. I notice some people have reported gaining infamy with Christians for winning crusades, which is a bit strange, but in truth, the mechanic is more about the rapid increase in power that comes with territorial expansion than who you took the territory from. If the Franks had completely annihilated the Islamic Caliphates and occupied their territory during the Crusades the power shift would have brought them plenty of Christian enemies in the aftermath worried they would be conquered next.

true enough. and then after breaking, all defeated armies reformed right up to fight again some months later. i mean, just take a look at the aftermatch of the battle of agnicourt, where after losing around one third of theor army, with the rest fully alive, the french regrouped and kicked the english out of england. cause thats what happened right? the french just needed a bit of time to get things together. oh right, they didnt, because right after losing, the army disintegrated into thin air. after the loss the men said, screw this im going home and left to go back to their farms. because, they werent soliders, they were levies, and levies arent trained for the mindset of a career solider. after losing battles they would "break" so to speak and desert, either to try and go back home, or to become bandits or the like. france eventually won that war, but it took generations for the french to recover from that dissater, even though only one third of the soliders died at the field of battle.

most medival battles was indeed just two armies that gathered all their numbers then clashed for one big battle, with everthing afterwards being a mopping up excersice, with the winner of the first mayor battle usually winning the war(not always the case addmitingly, but generally it was). the reason being that unlike professional armies, levies would simply dessert in face of a major loss. they werent mentally trained to understand the concept of "retreat and regroup", sure there were always the various retinue soliders that did(housecarls, knights, etc.) but the bulk of the armies were made up of levy soliders and they were a considerably more fickle lot, far more likely to throw down their spear and run, than a career solider.

also, the idea that every "loss" inflicted in battle in this game, made perfect sense if you simply assumed that these included the ones that were crippled and the desserters, rather than exclusively the ones that died.

in other words, the system wasnt broken, and didnt need fixing.
 
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One of my favorite games ever was as becoming Duke of Anjou, gaining independence from France, and just barely holding of two HRE attacks for my land, as I inherited a couple duchies from the HRE after my independence. I could only hold them off because I could annihilate their armies before they could coalesce into a giant doomstack, and also because after winning I could destroy the remainder. That would never be possible in the current iteration of this game
Just siege duh
 
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Myself I think coalitions are way to slow to fire. In my first game in conclave I played abbyssinia in 769. And after the bassids had eaten all the rest of persia and most of nubia there still is no coalition agaisnt them. probably because they don't fight themseves their vassals fight which makes them more powerful. Honestly this letting vassals expand your borders for you think needs to benerfed into oblivion. No matter how many times I throw back the damn sultan of egypt I have no way to get at him since he's hiding under the biggest blob in the world.

Which leads me to my old conclusion, you can't play ck2 unmodded. Now if you excuse me I have to update my cb nerf mod.
 
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There is a thread by Paradox people with the name of "Clarifying Coalitions". Here is the opening post:
still doesnt do a damn thing about the shattered retreat. which in my opinion is there more pressing matter, as unlike the coalition system, its simply a broken idea with no merrit to it at all(as opposed to coalition, which has merrit, its just rather broken). yet itll probably stay here, because paradox refuses to remove it, cause they liked it so much in eu4 despite how much we hate it there too.
 
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still doesnt do a damn thing about the shattered retreat. which in my opinion is there more pressing matter, as unlike the coalition system, its simply a broken idea with no merrit to it at all(as opposed to coalition, which has merrit, its just rather broken). yet itll probably stay here, because paradox refuses to remove it, cause they liked it so much in eu4 despite how much we hate it there too.
Sad thing is it makes more sense in EU4.
 

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How is shattered retreat unrealistic. Any General who is facing a crushing defeat would be a fool to not retreat his army. A dead soldier can't fight. Was it more realistic before? Is it more realistic when a General fights until the end, facing a crushing defeat, rather than to withdraw, and thus losing his whole army?
What we think of as retreat in the modern day just couldn't happen with Medieval levies.

You imagine some... highly trained and motivated army, when really what you had was an armed gang of people who really, really didn't want to be there. Once they fled from combat, they were not running from the battle they were running from the war. An "orderly retreat" with such a force will very quickly collapse into a total route even with trained and disciplined troops. With a levy, it's almost a guarantee.

No sane general would all but ensure his army's destruction - remember, something like 90% of casualties from enemy action happen after the battle and during the route. Point of fact, fighting to the "crushing defeat" you describe increases the odds of the enemy routing and getting massacred. Running in this day and age meant getting chopped to pieces quite brutally: in order to run, you must turn your undefended back to the men carrying pointy sticks.
 
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really, you know what still isnt fixed now a massively long time since it was introduced


true enough. and then after breaking, all defeated armies reformed right up to fight again some months later. i mean, just take a look at the aftermatch of the battle of agnicourt, where after losing around one third of theor army, with the rest fully alive, the french regrouped and kicked the english out of england. cause thats what happened right? the french just needed a bit of time to get things together. oh right, they didnt, because right after losing, the army disintegrated into thin air. after the loss the men said, screw this im going home and left to go back to their farms. because, they werent soliders, they were levies, and levies arent trained for the mindset of a career solider. after losing battles they would "break" so to speak and desert, either to try and go back home, or to become bandits or the like. france eventually won that war, but it took generations for the french to recover from that dissater, even though only one third of the soliders died at the field of battle.

most medival battles was indeed just two armies that gathered all their numbers then clashed for one big battle, with everthing afterwards being a mopping up excersice, with the winner of the first mayor battle usually winning the war(not always the case addmitingly, but generally it was). the reason being that unlike professional armies, levies would simply dessert in face of a major loss. they werent mentally trained to understand the concept of "retreat and regroup", sure there were always the various retinue soliders that did(housecarls, knights, etc.) but the bulk of the armies were made up of levy soliders and they were a considerably more fickle lot, far more likely to throw down their spear and run, than a career solider.

also, the idea that every "loss" inflicted in battle in this game, made perfect sense if you simply assumed that these included the ones that were crippled and the desserters, rather than exclusively the ones that died.

in other words, the system wasnt broken, and didnt need fixing.
If you want to make the point that medieval wars were decided in a single brief confrontation you probably shouldn't use examples from the 100 years war... because, as the name suggests, it took a 100 years to resolve... and there were thousands of separate confrontations, and dozens of major battles. You literally could not have used a worst example to make your point. Did everyone take stupid pills today or something?
 
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If you want to make the point that medieval wars were decided in a single brief confrontation you probably shouldn't use examples from the 100 years war... because, as the name suggests, it took a 100 years to resolve... and there were thousands of separate confrontations, and dozens of major battles. You literally could not have used a worst example to make your point. Did everyone take stupid pills today or something?

You clearly have no clue about how the 100 year war unfolded no? It was literally a collection of several wars with years of peace in between. Each stage had one major battle deciding everything: Crecy in 1346 followed by the Plauge and a renwed English victory at Poitiers in 1356, Azincourt in 1415, etc. Only two stages of the war were protracted: the Guesclin offensives and the French Reconquista after Joan of Arc got them reanimated.
 
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