This is one, very subjective opinion. I disagree with you strongly on this point. Would you enjoy the game as much if the gameplay was exactly the same except it had Ninja zombies with guns? Because I sure wouldn't. Why? Well not because of the gameplay, that's for sure. In fact, having these undead machine-gun Ninjas might prove to be very interesting gameplay-wise, and allow the player to employ some very unorthodox strategies with both great pros and cons. But CK2 is a Medieval grand strategy game, and neither zombie Ninjas nor guns were present in Europe during the Middle Ages. Gameplay cannot always stand above other aspects of a game.
Also, when it comes to this patch, the features aren't that great gameplay-wise either, to be honest.
With extremes you can disprove everything. But I wasn't talking of extremes, I was talking of features that make sense from a gameplay perspektiv even though they are not totally historical. If shattered retreat and coalitions fall into this category, is a different story. But in a game, gameplay will always prevail, especially when the feature in question is a suitable addition for the game.
I was making these arguments way before the DLC was released (except for the point about features evidently being broken, obviously). My main argument was about the concept of coalitions like the ones in the latest update appearing in a Medieval setting.
So no need to repeat myself, since your main argument stays the same anyway.
That's their opinion, then. But I don't think implementation of mechanics which do not fit the game's timeline is a good idea. It feels out of place, and in the particular case of coalitions it is an outright unnecessary anti-player feature.
It certainly is no anti player feature, because the ai plays by the same rules.
If a game is unfun because a patch added unbalanced, features which slow down progress to the point where it can become not only unfun, but nigh impossible, "unplayable" is a pretty applicable term.
The features need balancing? Certainly. They slow down player progression? Well, most players I have seen here, are after 200, maybe 300 years, powerful enough to beat everything into oblivion that isn't controlled by a player. You can't blame Paradox to try slowing things down a bit and making the game a bit more difficult. Slower game progression is a poor argument for a game that spans a 700 year timeline, in which, after 300 years, most players do not have any mentionable challenge.
Like I said, the features need improvement, but to claim that they need to be removed because it is unplayable, exaggerates it a bit.
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