Bottom line: If Paradox wants to make the game more challenging, I fully support that. But if they do it in a way that just kills the fun of the game (hint: chasing lightning-fast armies around Europe - armies you've already defeated 10 times - to desperately try to win a war 3% at a time is not fun) then I can't say I'm interested.
Perhaps you should take that as a hint that you're not supposed to chase the armies around Europe.
Take the time you've gained by defeating their army to siege down land, recover your own forces, or take defensive positions. You know that chasing shattered armies around isn't constructive. You know you're only going to get a handful of warscore for beating that army and all the while, you're taking. So why are you still trying the same tactics that worked before, when the dynamics of the war has changed so drastically to make that tactic less feasible.
I'm not supporting or against shattered retreat here. Although i am generally of the opinion that they're a bit silly in CKII. However, so many of the complaints i'm seeing can be broken down into "My old tactics aren't working and aren't fun to use anymore. Change the game back so i can still use them that way."
I sort of see it as a failing of Crusader Kings itself for promoting so much warmongering in the game for so long. The game isn't supposed to be about conquering the world or even Europe. It's just as much about growing a strong dynasty and the politics of the time just as much as warring over land.
Question: and i'm legitimately asking, because I don't know.
How much, if any, infamy does one get from inheriting a kingdom or empire?
Not getting a claim and pressing it militarily. Actually Inheriting it.
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