The problem is that it occurs even if that isn't the case.
Agreed, but that is something that falls into the category "needs to be tweaked".
The problem is that it occurs even if that isn't the case.
So it was the slaugthered army with 0morale simply remained in order, became supersonic fast and invicible while traveling 600km in random direction that happened?If you are trying to convince me, that medieval times were filled with hundreds of 5k vs 100 battles, because one army is chasing another - we have nothing to discuss
Coalitions and shattered retreat make the game terrible. To say that we have to wait and see to complain about it is ridiculous, because those mechanics existed in EU4, and were widely hated in that game as well. They make the game unplayable insofar as if I wasn't able to play the game without them, I would never play it again. That's not an empty whine either. I don't play EU4 specifically because it has those mechanics. They're that awful.To call something ahistorical is no argument in a game. It is gameplay that stands above all, not historical accuracy, even though this is a historical game, it is still a game. And I find it rather arrogant to claim that something makes the game unplayable, when the expansion was released only yesterday. Just wait a bit and adapt your strategies, if in two or three weeks you still think the that the new features do not work like they should you have every right to criticise, but this is ridiculous.
I think Pdox stated often enough that history is a poor argument when it comes to a game. And the term "unplayable" is no argument at all. If CK2 does not start ist is unplayable, if you can't end a story quest in a game it is unplayable, but not because a feature does not work like you want it to.
Paradox is lucky it has a near-monopoly on "historical" grand strategy games (if you can call global cross-cultural world wars in 1200 "historical"), because for some reason they have this wish to see people play the game THEIR way. I gave Conclave a good review initially, but the coalition mechanic is a big no, so I ended up asking for a refund and reverting to a previous version of the game. Sadly, like with EU4, I have reached the limit for which I can be bothered to put up with Paradox´s railroading. And I am sad because both for "Cossacks" and for "Conclave", I simply love some of the new features. Sadly, they are lumped together with some nasty ahistorical game-wrecking drivel, which is usually in the free patch, not giving players a choice.
I can live with shattered retreat, but will never buy or use a version that gives you infamy if you attack opponents of other religions or has global scale coalitions a la EU4 (they are ahistorical even then, let alone in a medieval themed game).
I"ll answer your both with a quote from Wiz that I believe is extremely applicable here:Getting used to doesn't mean those features makes sense what so ever, especially in this timeframe. At best, shattered retreat should be only possible for retinues and infamy straight up removed and actually make devs work on alliance system that could somewhat represent some kind of coalition that would be possible in the time period.
Plenty of people will disagree with the sentiment, of course, but it is what it is and that's not going to change.To qualify that statement: Realism is not a meaningful argument in itself. What matters is the overall level of immersion, which would clearly be broken if we added bunny samurai casting ice magic. The reason I 'spam' this phrase is because people seem to think that if they just point out how a particular mechanic is not 100% realistic, that is a sufficient argument to change that mechanic, but they only ever do it selectively for mechanics they personally dislike, and because we're talking about a game here you can always find a reason to call something unrealistic.
Agreed, but that is something that falls into the category "needs to be tweaked".
You'll be dismissed out of hand because you just joined. Welcome to the Forums...
There's an effect called change_infamy, it won't be in the game until 2.5.2 though. Infamy gain and thresholds are controlled from defines though, so there's some control in 2.5.1
2.5.2 also features infamy scaling based on the cb used.
Totally agree with you. Coalitions in CK2 seem like a good thing BUT THEY MUST be limited by religion, culture, region etc. These factors are the bread and butter of CK2 and any mechanic in the game simply must not ignore these.I don't think change_infamy will do much besides scale infamy gain and deterioration. The problem is that it's not regional, cultural, and/or religion-specific.
I don't understand the point of coalitions since they don't even stop blobs -- they're entirely defensive, unlike the EU4 ones. In this game they're just speedbumps.
But slowing down blobbing slows down blobbing. When your blobbing is stymied, someone else can blob up alongside you, and their blob now becomes a challenge to your blob.
So speedbumps stop blobbing.
Can't tell if serious.
The braking mechanism has the effect of equalising the sizes of blobs in the long run, which makes for a more interesting and tactical endgame.
Still can't tell if serious.
Coalitions and shattered retreat make the game terrible. To say that we have to wait and see to complain about it is ridiculous, because those mechanics existed in EU4, and were widely hated in that game as well. They make the game unplayable insofar as if I wasn't able to play the game without them, I would never play it again. That's not an empty whine either. I don't play EU4 specifically because it has those mechanics. They're that awful.
To call something ahistorical is no argument in a game. It is gameplay that stands above all, not historical accuracy, even though this is a historical game.
I find it rather arrogant to claim that something makes the game unplayable, when the expansion was released only yesterday.
I think Pdox stated often enough that history is a poor argument when it comes to a game.
And the term "unplayable" is no argument at all. If CK2 does not start ist is unplayable, if you can't end a story quest in a game it is unplayable, but not because a feature does not work like you want it to.
So it was the slaugthered army with 0morale simply remained in order, became supersonic fast and invicible while traveling 600km in random direction that happened?
Rude again. You're clearly not interested in discussing the mechanic at all.