Paradox, please remove 50% autonomy colonial cap from African/Native American states

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

net.split

Alek Sandria
57 Badges
Jul 23, 2011
1.042
1.818
  • Rome Gold
  • Hearts of Iron III
  • Heir to the Throne
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Cities in Motion
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • For The Glory
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Darkest Hour
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Third Rome
  • Knights of Honor
  • Cities: Skylines - Mass Transit
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Europa Universalis 4: Emperor
  • Cities: Skylines
  • 500k Club
This makes sense initially. The problem is that the modifier is permanent. That province gets flagged as "colonized", and that's that. Even if it's adjacent to your capital, in fertile lands where people would flock to settle after 200-300 years, it will always be flagged that way. Once you reform/westernize, start developing better farming and adopting foreign ideas, you should be able to remove this cap. Or it should tick away after you've had the colony for a certain amount of time.
So

Around the end of EU4 / start of Vicky, then? :)

But yeah the ability to reduce it after 100 years or so would be pretty good. Late-game Russia would be killer, as would any American native that survived + thrived... but any such native deserves it at that point.
 

Ranjid

Colonel
2 Badges
Mar 26, 2014
1.183
739
  • Crusader Kings II
  • Europa Universalis IV
So

Around the end of EU4 / start of Vicky, then? :)

But yeah the ability to reduce it after 100 years or so would be pretty good. Late-game Russia would be killer, as would any American native that survived + thrived... but any such native deserves it at that point.

100 years? Why should Powhattan have a harder time settling some land adjecent to them than english settlers, who lack manpower, knowledge of the land and have pressure from across the pond? It should be the other way around, actually. Natives shouldn't have a malus while CNs have one for 50 years.
 

nicechinos

Captain
2 Badges
Oct 31, 2014
456
38
  • Europa Universalis IV
  • Victoria 2: Heart of Darkness
Russia is eastern tech and has a big rich homeland to fund its colonizing. the Americas have very low base tax per province and most Natives start with one or 2 provinces. Their low tech means their colonies grow slowly and with the autonomy cap getting the colony doesn't improve their economy much.

I agree with that. I understand that you are speaking about the game balance (Russia strong, nerf Russia; Americans weak, buff Americans) However, logic suggests that Russians should have no penalty (rich country to fund expansion and centralised powerful state), while poorly developed Americans should have one because the government form was hardly scalable in European sense.
 

nicechinos

Captain
2 Badges
Oct 31, 2014
456
38
  • Europa Universalis IV
  • Victoria 2: Heart of Darkness
So

Around the end of EU4 / start of Vicky, then? :)

But yeah the ability to reduce it after 100 years or so would be pretty good. Late-game Russia would be killer, as would any American native that survived + thrived... but any such native deserves it at that point.

Russia was pretty much a killer late game historically (Austrians could not even defeat Hungarian rebels without Russian help). Russia deserves this as well.
 

iShurik

Major
128 Badges
Feb 9, 2011
698
830
  • Europa Universalis IV
  • Age of Wonders II
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Imperator: Rome
  • Crusader Kings II
  • Crusader Kings III
  • Europa Universalis IV: Pre-order
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Steel Division: Normandy 44
  • Cities: Skylines
  • Surviving Mars
  • Stellaris
  • BATTLETECH
  • 500k Club
If "moving your capital to another continent" is the reason for this LA floor, just forbid moving it without a land connection. It's gamey anyway. Did it ever happen in History? (Yes alternate history, I know, but for me it would be the better solution compared to this nonsense LA floor for all BUT NOT FOR COLONIAL NATIONS.) The steppe hordes get 25% LA floor for beeing hordes, Ming for beeing non western/government type, add a LA floor for tribes, as long as they are tribes. Makes sense and doesn't need magic.
 

net.split

Alek Sandria
57 Badges
Jul 23, 2011
1.042
1.818
  • Rome Gold
  • Hearts of Iron III
  • Heir to the Throne
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Cities in Motion
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • For The Glory
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Darkest Hour
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Third Rome
  • Knights of Honor
  • Cities: Skylines - Mass Transit
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Europa Universalis 4: Emperor
  • Cities: Skylines
  • 500k Club
100 years? Why should Powhattan have a harder time settling some land adjecent to them than english settlers, who lack manpower, knowledge of the land and have pressure from across the pond? It should be the other way around, actually. Natives shouldn't have a malus while CNs have one for 50 years.
Because European settlers have a constant influx of colonists that lets them grow cities without having to do it all the classical way, while the native populations were reeling from disease (conflicting historical accounts put this either after European arrival, or before and then worsened afterward; probably the latter) taking out somewhere around 90% of their entire populace. So letting the natives colonize as effectively as the Europeans would require ignoring this event.

Also the whole tariff thing.
 

Ranjid

Colonel
2 Badges
Mar 26, 2014
1.183
739
  • Crusader Kings II
  • Europa Universalis IV
You are comparing a few million natives to a few thousand initial settlers. Not to mention that the north american midwest wasn't influenced by the europeans for a very long time. So there were no diseases there. Why would the Blackfoot have a problem settling a province adjecent to their ancestral grounds?
 

MNTyrant

Recruit
2 Badges
Jan 24, 2013
2
0
  • Crusader Kings II
  • 500k Club
Because European settlers have a constant influx of colonists that lets them grow cities without having to do it all the classical way, while the native populations were reeling from disease (conflicting historical accounts put this either after European arrival, or before and then worsened afterward; probably the latter) taking out somewhere around 90% of their entire populace. So letting the natives colonize as effectively as the Europeans would require ignoring this event.

Also the whole tariff thing.

I don't disagree completely, but it still doesn't make sense that you can colonize around you in NA and have an autonomy floor. If you colonize SA and form a CN for some reason your native settlers there have no minimum autonomy.
 

Krajzen

Field Marshal
29 Badges
Aug 29, 2014
5.039
8.778
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Holy Fury
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
Interesting discussion. After a while I think this autonomy cap may remain to actually simulate low population/colonization possiblities of Native Americans - the concept of this simulating Eurasian Epidemies is brilliant - but it should be possible to lower in some way, unlike for Europeans who always should have this 50% cap as these are oversea colonies thousands of kilometres from home. (not to mistake with colonial nations who de facto 'govern themselves', they should have this greatly lowered).
 

iShurik

Major
128 Badges
Feb 9, 2011
698
830
  • Europa Universalis IV
  • Age of Wonders II
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Imperator: Rome
  • Crusader Kings II
  • Crusader Kings III
  • Europa Universalis IV: Pre-order
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Steel Division: Normandy 44
  • Cities: Skylines
  • Surviving Mars
  • Stellaris
  • BATTLETECH
  • 500k Club
Interesting discussion. After a while I think this autonomy cap may remain to actually simulate low population/colonization possiblities of Native Americans - the concept of this simulating Eurasian Epidemies is brilliant - but it should be possible to lower in some way, unlike for Europeans who always should have this 50% cap as these are oversea colonies thousands of kilometres from home. (not to mistake with colonial nations who de facto 'govern themselves', they should have this greatly lowered).

It's not about overseas it's about provinces connected to your capital by land. Siberia also gets 50% LA floor when colonized by russia.
 

Mauer

Swarmherald
100 Badges
Oct 7, 2012
3.710
2.586
  • Europa Universalis IV
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis 4: Emperor
Maybe tie it to diplomatic tech level? like at some point mid-game you get -25% minimum Local Autonomy on non-overseas former colonies and you can start lowering it, then late game another -25% to the minimum cap.

I would also make dip tech more valuable since people say it's the least useful.

Maybe make it even lower overseas cap by half the amount too.
 

Kyoumen

General
34 Badges
Dec 6, 2009
2.221
4.586
  • Stellaris: Humanoids Species Pack
  • Stellaris
  • Stellaris Sign-up
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III: Royal Edition
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Europa Universalis IV: Cossacks
  • Mount & Blade: Warband
  • Victoria 2 A House Divided Beta
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Rome Gold
  • Europa Universalis III Complete
  • Heir to the Throne
  • Deus Vult
  • Sengoku
  • Crusader Kings II
  • Europa Universalis III
  • Divine Wind
  • Stellaris: Synthetic Dawn
You are comparing a few million natives to a few thousand initial settlers. Not to mention that the north american midwest wasn't influenced by the europeans for a very long time. So there were no diseases there. Why would the Blackfoot have a problem settling a province adjecent to their ancestral grounds?

The diseases actually preceded the Europeans in many cases. Entire native civilisations collapsed and disappeared without ever even seeing a European. Since the effects of 90% of the population dying (and then more dying in subsequent waves) aren't in the game (and would be far worse than the 50% autonomy floor), it's not entirely unfair to represent some sort of barrier to large-scale native colonisation. CNs didn't have the same problem, and historically the population in the 13 colonies exploded while native populations continued a steady decline.

Though, really, this was aimed at all same-continent colonisers, not just the native Americans. The real problem is that same-continent colonisation is very easy and very powerful.
 

Ralepozozaxe

Second Lieutenant
58 Badges
Aug 8, 2011
120
92
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III
  • For The Glory
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Arsenal of Democracy
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings III
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
Remember that this isn't actually put in place to simulate anything, it's just there to stop things like Portugal moving it's capital to Brazil and being a really strong power from that. This would be fixed by making it so Europeans can't move their capitals to the new world.
 

TheDarkMaster

Field Marshal
72 Badges
Jan 1, 2012
6.854
2.237
  • Victoria 2: A House Divided
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Gettysburg
  • Heir to the Throne
  • Magicka
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Sword of the Stars II
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Charlemagne
  • Cities in Motion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rights of Man
  • Stellaris Sign-up
  • Tyranny: Archon Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Remember that this isn't actually put in place to simulate anything, it's just there to stop things like Portugal moving it's capital to Brazil and being a really strong power from that. This would be fixed by making it so Europeans can't move their capitals to the new world.
Portugal actually did do that historically towards the end of the game.

Personally I think that the min autonomy modifier should start around 75%-90% when a colony finishes, and then slowly decrease over time without the player being able to directly influence it (at a rate of maybe 1% every year). At the same time, the province unrest has a big reduction to it. CNs get an instant decrease of ~25% when a province transfers to their control to make them a bit more valuable.

Also, make sure to reduce the overall value of most new world provinces so that late game CNs aren't quite so brutally overpowered. Instead maybe have a few events that slowly increase the value of colonized provinces 150-300 years after they're colonized.
 

Hakuromatsu

Major
25 Badges
May 1, 2013
703
434
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Europa Universalis IV
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Stellaris Sign-up
The weirdest thing -- which I didn't realize until last night -- is that colonies not only start at 50 LA but can't go up. The autonomy floor makes even less sense now since it's also an autonomy ceiling.

Devs, I would love for colonies to start at 100 LA; it makes perfect sense for colonies to have higher autonomy and Wiz's balance statements do make some sense (especially for South America and Mesoamerica, where the 5x increase in the base tax of 1444 pre-owned provinces makes conquest more viable and counterbalances the higher autonomy of colonies). Starting at 100 LA would almost be as much of a nerf as setting a 50 LA limit, even if the 100 LA can be reduced to 0 LA eventually. You could even throw in a +0.09% monthy autonomy increase to make it drop 10x slower at peace.

The autonomy limit is just...bizarre. Like it was shoehorned in at the last moment.
 

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.279
18.954
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Remember that this isn't actually put in place to simulate anything, it's just there to stop things like Portugal moving it's capital to Brazil and being a really strong power from that. This would be fixed by making it so Europeans can't move their capitals to the new world.

Remember that Portugal can release a CN and play as them and do exactly what you're saying they're trying to prevent.

To add insult to injury, if they have enough DIP you can sell them the homeland provinces before switching and take a single province off your former OPM overlord with no allies.

This is much more a nerf to natives than Europeans.
 

Gotipe

Corporal
22 Badges
Aug 14, 2012
34
0
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Crusader Kings II
  • Europa Universalis III Complete
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Sword of Islam
I completely disagree with a permanent reduction of the gains from colonial provinces with 50% just because somebody actually colonised them, especially considering the difficult position of non-European states surrounded by that. Whether in North/South America, Siberia or Africa. Maybe penalise moving capitals outside of your own continent for 100 years or something if that was actually the problem (Personally I still think one should be allowed to move capitals but this is just a clumsy blanket "fix").
 

deezee

Captain
48 Badges
Oct 2, 2010
493
428
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Monks and Mystics
  • Victoria 3 Sign Up
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris - Path to Destruction bundle
The diseases actually preceded the Europeans in many cases. Entire native civilisations collapsed and disappeared without ever even seeing a European. Since the effects of 90% of the population dying (and then more dying in subsequent waves) aren't in the game (and would be far worse than the 50% autonomy floor), it's not entirely unfair to represent some sort of barrier to large-scale native colonisation. CNs didn't have the same problem, and historically the population in the 13 colonies exploded while native populations continued a steady decline.

Though, really, this was aimed at all same-continent colonisers, not just the native Americans. The real problem is that same-continent colonisation is very easy and very powerful.

Yeah the diseases spread much faster than European settlers. For perspective, at the time that Pizarro first arrived in the Inca empire to conquer it, they had already lost between 30-50% of their population to diseases, probably smallpox, and the Incan Emperor Atahualpa had taken the throne after the succession crises that resulted due to the disease killing both the previous emperor and his heir.

That said, plagues don't make for fun gameplay, and neither do permenant nerfs. There are better ways to nerf the exploits (and Russia) that were previously overpowered without weakening native states as well.
 

Hakuromatsu

Major
25 Badges
May 1, 2013
703
434
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Europa Universalis IV
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Stellaris Sign-up
The weirdest thing -- which I didn't realize until last night -- is that colonies not only start at 50 LA but can't go up. The autonomy floor makes even less sense now since it's also an autonomy ceiling.

To add to this, in general I'm finding some weird quirks in the initial autonomy of provinces. We're making a big fuss about autonomy limits, but there's room for improvement in just what the autonomy starts as.