Indeed, that's a bit sad paradox made a lot of new stuff for mesoamerican and andean country,but make them even hard to play with one single feature...
SoThis makes sense initially. The problem is that the modifier is permanent. That province gets flagged as "colonized", and that's that. Even if it's adjacent to your capital, in fertile lands where people would flock to settle after 200-300 years, it will always be flagged that way. Once you reform/westernize, start developing better farming and adopting foreign ideas, you should be able to remove this cap. Or it should tick away after you've had the colony for a certain amount of time.
So
Around the end of EU4 / start of Vicky, then?
But yeah the ability to reduce it after 100 years or so would be pretty good. Late-game Russia would be killer, as would any American native that survived + thrived... but any such native deserves it at that point.
Russia is eastern tech and has a big rich homeland to fund its colonizing. the Americas have very low base tax per province and most Natives start with one or 2 provinces. Their low tech means their colonies grow slowly and with the autonomy cap getting the colony doesn't improve their economy much.
So
Around the end of EU4 / start of Vicky, then?
But yeah the ability to reduce it after 100 years or so would be pretty good. Late-game Russia would be killer, as would any American native that survived + thrived... but any such native deserves it at that point.
Because European settlers have a constant influx of colonists that lets them grow cities without having to do it all the classical way, while the native populations were reeling from disease (conflicting historical accounts put this either after European arrival, or before and then worsened afterward; probably the latter) taking out somewhere around 90% of their entire populace. So letting the natives colonize as effectively as the Europeans would require ignoring this event.100 years? Why should Powhattan have a harder time settling some land adjecent to them than english settlers, who lack manpower, knowledge of the land and have pressure from across the pond? It should be the other way around, actually. Natives shouldn't have a malus while CNs have one for 50 years.
Because European settlers have a constant influx of colonists that lets them grow cities without having to do it all the classical way, while the native populations were reeling from disease (conflicting historical accounts put this either after European arrival, or before and then worsened afterward; probably the latter) taking out somewhere around 90% of their entire populace. So letting the natives colonize as effectively as the Europeans would require ignoring this event.
Also the whole tariff thing.
Interesting discussion. After a while I think this autonomy cap may remain to actually simulate low population/colonization possiblities of Native Americans - the concept of this simulating Eurasian Epidemies is brilliant - but it should be possible to lower in some way, unlike for Europeans who always should have this 50% cap as these are oversea colonies thousands of kilometres from home. (not to mistake with colonial nations who de facto 'govern themselves', they should have this greatly lowered).
You are comparing a few million natives to a few thousand initial settlers. Not to mention that the north american midwest wasn't influenced by the europeans for a very long time. So there were no diseases there. Why would the Blackfoot have a problem settling a province adjecent to their ancestral grounds?
Portugal actually did do that historically towards the end of the game.Remember that this isn't actually put in place to simulate anything, it's just there to stop things like Portugal moving it's capital to Brazil and being a really strong power from that. This would be fixed by making it so Europeans can't move their capitals to the new world.
Remember that this isn't actually put in place to simulate anything, it's just there to stop things like Portugal moving it's capital to Brazil and being a really strong power from that. This would be fixed by making it so Europeans can't move their capitals to the new world.
The diseases actually preceded the Europeans in many cases. Entire native civilisations collapsed and disappeared without ever even seeing a European. Since the effects of 90% of the population dying (and then more dying in subsequent waves) aren't in the game (and would be far worse than the 50% autonomy floor), it's not entirely unfair to represent some sort of barrier to large-scale native colonisation. CNs didn't have the same problem, and historically the population in the 13 colonies exploded while native populations continued a steady decline.
Though, really, this was aimed at all same-continent colonisers, not just the native Americans. The real problem is that same-continent colonisation is very easy and very powerful.
The weirdest thing -- which I didn't realize until last night -- is that colonies not only start at 50 LA but can't go up. The autonomy floor makes even less sense now since it's also an autonomy ceiling.