No other outcomes are historical. Why put this one on a pedestal?Historical => If you want to see HISTORICAL outcomes!
No other outcomes are historical. Why put this one on a pedestal?Historical => If you want to see HISTORICAL outcomes!
Had nothing to do with force marching his troops through winter, not having good supplies, no more troops to recruit from Sweden. Nope, all tech bonuses.
This must be a joke.
ThisThis feels like it is way off topic guys, historical justification for westernization has NO MEANING WHATSOEVER in changing how the game mechanics work. So I don't really feel how we accomplish anything by continuing to discuss it.
Any word on my thread regarding a better/less neglectful representation of Africa?Of course it could be improved and is worth discussion, but trying to make Westernization more 'real' while the tech system remains heavily abstracted really just amounts to nerfing ROTW, so try to discuss from a gameplay angle if you want your suggestions considered.
No other outcomes are historical. Why put this one on a pedestal?
Well Sir, no other outcome is more immersion breaking. Also wiz did listened to the criticism
of the new Development system that development ends up unrealistic and makes a change in the next patch so there might be hope he listens to this.
Lucky nations are there as a choice If you want to see HISTORICAL outcomes.
Really what's wrong with letting players customize their games more?
I see many more differences with history and the game. Though off course gameplay is more important.Had nothing to do with force marching his troops through winter, not having good supplies, no more troops to recruit from Sweden. Nope, all tech bonuses. This must be a joke.
Read up on Benoit de Boigne.
The Mughal emperor pretty much existed in name only in that period. This is pretty much common knowledge to anyone who's read on early modern India that the Emperor had only nominal power during the Maratha period (and until the end of the Company).
Or it's a bunch of ambitious people trying to further their agendas and not a professional and united organization (like the British military in this case), which will obviously not yield good results. Nothing to do with more advanced military technology.
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I see many more differences with history and the game. Though off course gameplay is more important.
In 1526 when Babur defeated Delhi Sultanate, his forces were far superior than Sultanate. In game Timurids are technologically weaker than sultanate.
In current setting Mughal empire seldom forms. Sultanate remains strong till end of game. It should become vassal states to Mughals except in Bengal.
After 1706, Mughals disintegrate and Marathas rise. In the game Marathas never rebel to take over. British/French seldom come to conquest India.
In context when British had come:
Mughals almost didn't exist. Their vassals were more powerful than them and never came to support in fight. Fall of Bengal is classic on similar lines.
Marathas & Rajputs had severe rivalry among them and they never united against British.
British used strong diplomacy to support one against the other and later betray them to acquire over them. A lot of kingdoms were acquired basis they had no legal heir.
Off Course generals were bought by the British (Divide & Rule). Military technology was not much inferior.
British forces were few, majority of forces were locals and were supplied by local (ambitious) pro-british generals.
French decline in war gave British stronger stronghold over India
India didn't exist as one country.
Of course it could be improved and is worth discussion, but trying to make Westernization more 'real' while the tech system remains heavily abstracted really just amounts to nerfing ROTW, so try to discuss from a gameplay angle if you want your suggestions considered.
As far the case of India goes, they have given very heavy perks to Sultanate states making they too stable to break and they keep growing strong. Historically Sultanates kept on breaking and growing weaker with time due to their own inherent problems. (serious and frequent succession wars and low religious tolerance to Hindu Society). This mechanism is completely lacking and the game moves in other direction.I have yet to see a European nation take one single province from an enemy in Asia. If I don't, East Africa is completely untouched, India is even more untouched into some single huge unified blob by the time Europeans get there. Colonial gameplay is ruined honestly. It doesn't help that trade companies seem to have force limit bugs too. I sincerely hope you rehaul western colonization of Asia next expansion together with a complete rehaul of the naval system in EU4.
As far the case of India goes, they have given very heavy perks to Sultanate states making they too stable to break and they keep growing strong. Historically Sultanates kept on breaking and growing weaker with time due to their own inherent problems. (serious and frequent succession wars and low religious tolerance to Hindu Society). This mechanism is completely lacking and the game moves in other direction.
I won't entirely agree as the Portugal does get Goa (usually) and the British/Spain Kotte. But most part of India is almost always unified under Bahamans and only Bahamanis always. Historically Bahamanis had disintegrated into 5 kingdoms as early as 1520s.I have yet to see a European nation take one single province from an enemy in Asia. If I don't, East Africa is completely untouched, India is even more untouched into some single huge unified blob by the time Europeans get there. Colonial gameplay is ruined honestly. It doesn't help that trade companies seem to have force limit bugs too. I sincerely hope you rehaul western colonization of Asia next expansion together with a complete rehaul of the naval system in EU4.