Another problem might be how supply is essentially a non-issue. I never think about supply when I'm invading Russia for example. The supply situation must be really dire for me to take care of it (like when I'm landing in a lvl1 port in north canada with 24 divisions.
I remember caring about supply way more in HOI3. The system wasn't perfect. It could have been help by being able to create supply node where you could accumulate supply. Capturing a supply node would have meant capturing supply (like when you take the capital). Pathfinding for supply would then have been : Capital -> nearest units /node. Node -> nearest units/node and so on. Giving the people that wanted more granurality in handling supply a way to bypass pathfinding shortcomings in certain case and to prepare for offensive by preparing more supply. By default, each node would have received enough supply for units under them (supply and demand) but you could have modified the value to prevent unwanted shortage while still restraining from using too much supply as its quantity was limited as a whole.
I might do a small picture to explain it, but that was my reflections about hoi3 supply system as someone who sinked a lot of hours in it.
As for hoi4, I already said it, but the supply system feel arcadey, and is a non issue most of the time while it could be crippling in hoi3 if you lacked some foresight. Maybe because there is some dillution in your whole army of this need. Like, you just loose a lots of gun, but as long as you have a stockpile, there isn't any problems? Didn't give much thought as I don't have to care much about it.
Edit : Here I go, If it make any sense at all :
View attachment 319548
I don't know if it's a realistic solution as I don't know much about logistics during WW2. It could have helped during landing too by setting supply node on each port you take to share supply between ports.
Doesn't help with the actual issue of HOI4, but I think planning supply could be an interesting mechanic.