"To hell with logic, boosting stab instantly is BORING, but boosting it incrementally in a time-limited fashion without the introduction of any additional strategic consideration would be EXCITING".
Lol, no.
The question "what purpose does stability serve" in this game is a valid one. It is an ADM sink, offset by the state of the empire, significant only insofar as its impact on rebellions and the ability to declare wars/refuse deals. Time limiting it does nothing for the strategy of the game except increase the chance of rebellion should you get unlucky. Its present design is to provide incentive to manage unity and overextension. OP's suggestion adds nothing significant to the decision making process.
Also, the OP's suggestion that nations will boost up to +3 willingly signifies a fundamental lack of understanding of the current mechanic, as only in rare cases is it competent play to boost stab that high and the even AI generally doesn't.
Lol, no.
The question "what purpose does stability serve" in this game is a valid one. It is an ADM sink, offset by the state of the empire, significant only insofar as its impact on rebellions and the ability to declare wars/refuse deals. Time limiting it does nothing for the strategy of the game except increase the chance of rebellion should you get unlucky. Its present design is to provide incentive to manage unity and overextension. OP's suggestion adds nothing significant to the decision making process.
Also, the OP's suggestion that nations will boost up to +3 willingly signifies a fundamental lack of understanding of the current mechanic, as only in rare cases is it competent play to boost stab that high and the even AI generally doesn't.