There's practically zero compelling gameplay reasons given for this proposed change, except that its not "realistic" (of which there are many game mechanics like that).
Its practically change for the sake of change.
So for what stability exist? For what exist modifiers for negative stability? When almost all countries are in level +1 or higher? So will be better change all stab-hits events and other stuff to adm points penalties. There will be no difference. Each aspect of game suppose to give the player fun or challenge or feeling of realism. The stability for me suppose to give some challenge and realism, now that is lifeless number.
this is because the AI prioritizes boosting stab even when it's a horrible idea.
But what the difference will be if stability will recover for example +1 point during the 1 year? AI still could stabilize like do the same now, but the effect of that will be not immediate. So sometimes there will be a few years with negative stability in a country (AI or player, whatever). Is this so 'horrible idea'?
I don't want to be rude, but do you even play this game? I can't imagine that anyone who's watched Indian Sultanates, Poland, Lithuania, the hordes, Ottomans (via Harsh Treatment spam) or Scandanivians self-immolate could think that power levels are anything but static.
That countries have some historical events with bigger problems than others. But much more countries haven't something like that. And I didn't say that powers of countries are static. But now usually change are done just by wars, historically a lot of countries get more internal problems, which cases wars started by opportunist neighbors.
Well, the fact that you can get out of poor stability, whether caused by bad luck or bad play, with two mouse clicks is kinda boring, which is the point of this thread.
After slightly more thought, what I really don't like about my suggestion is that it simply adds another "sit back and wait for the bad stuff to go away" mechanic - the game definitely doesn't need more of those. Decaying maluses don't give the player anything he can do to fix his country, other than waiting for it to fix itself. That's arguably even more boring than fixing it with a mouse click.
I don't think so, that will be so boring. For example now if you wont to change form of government, what do you do?
1.Collect ADM points
2.Choose new form of government.
3. Boost stability from -1 to +2 in one day...
So for what stability exist? Why the cost of changing government wasn't just 400 ADM points? You can do that change even after the most devastating war, because you never will suffer from low stability!
If recovering suppose to take some time you must to choose moment of changing government more carefully, and if your enemy will attack you then, you could have more problems with that, especially if recovering will be slower at war.