Paradox: please change the way of boosting stability!

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

johnymathias

DeIficator
32 Badges
Mar 29, 2007
248
24
  • Europa Universalis IV: Pre-order
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Crusader Kings II
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
I remember the EUII icon of stability visible on the capital of each country. When I saw red sky I knew that this country had a problems with stability and I considered attack it at that profitable moment. Now we haven't that useful icon, but not that is the point. The point is that even I will have that icon from EUII I will see EVERYWHERE the beautiful blue sky which symbolizes +3 or at least +2 stability. The reason is the way of boosting a stability. Of course the ADM power points are precious, but if you must to spend them for stability sooner or later is better do it right away and enjoyed the bonuses of high stability. Or for example if you wont to change the government and you must to lose more stability is very easy to stock more ADM power before and come back to +3 in this same day when you loose it. That have no sense. Also each event with -1 stability effect now is exactly this same like event with -100 ADM points effect. That also have no sense.

So I have 2 proposals how to fix it:

1. That is easier way: you can add to game a limit (f.e. a year) how often the stability could be boosted by ADM button. And the best will be if after loosing stab, country must also wait at least one year to first boosting.
2. This way implies major changes: the boosting of stab should be a process, so after click the boost button we must way (f.e. year) to finish that process, like doing core or converting province. That way is better because then you can add the 'stability time' factor and changing it via ideas, advisors or buildings etc.

In both ways you could make boosting cheaper (in ADM power) since the time is also important to recovery stab. Thanks this powers will be better balanced (now ADM power looks like is the most needed).

What do you think about it?

PS. Sorry for my English, I hope so that everything is understandable more or less...
PSS. The sky icon on each capital in EUII - that was really nice feature... ;)


This same proposal was mentioned in this thread also for inflation and war exhaustion mechanic.
If you like to support this solution please write post in this thread!
 
Last edited:
  • 2
  • 1
Reactions:

Karabas1543

Captain
22 Badges
Sep 2, 2011
449
21
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis 4: Emperor
I do agree, stability is way too easy at the moment. In my time playing the game, there's been very few occasions in which I was stuck at negative stab for more than a few days.

The worst that you could prepare for it. Westernizing? Max out your admin points, hit the westernize button, boost stab back to 0, sit back and relax.
 
  • 1
Reactions:

Filip de Norre

Dovahkiin
55 Badges
Mar 27, 2004
697
88
  • Crusader Kings II: Reapers Due
  • Warlock: Master of the Arcane
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Rome: Vae Victis
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Age of Wonders III
  • Age of Wonders
  • Age of Wonders II
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
I don't think stability is too cheap, especially not for republics. But loosing 1 stability is the same as 100 adm (without modifiers) and then it could just as easily be that effect instead. Perhaps a bit cheaper and then take a year or something like that.
Not a gamebreaker, but I concur that it seems a bit stupid as it is now.
 

WolfWaffle

Banned
3 Badges
Jun 13, 2013
657
6
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
I like the current system

Makes conversion possible now

Also, didn't there used to be an event that made the cost of Stability 3 pretty much ridiculous because this event would fire so often and take a point away?

I haven't seen it in a wh-
OH GOD!

f8dc39efcbed3e908a87280895c1ae5e41ee3b3b8499de89a4660966a1a0e4f3_zps7f144523.jpg
 

johnymathias

DeIficator
32 Badges
Mar 29, 2007
248
24
  • Europa Universalis IV: Pre-order
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Crusader Kings II
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
But the current system changing the stability problems to adm power points problem. There is nothing comparing to Russian "Time of Troubles" in any country. Stability all the time is high. Did you see any country with -3 stability in the game? I never had stab less than 0 longer than one day, and even 0 usually for max few months. That system makes stability scale (from -3 to +3) useless, you can change it into adm power points penalty and will be looks exactly this same.
 

stilgarpl

Field Marshal
94 Badges
Dec 16, 2010
3.530
772
  • Sword of the Stars II
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2 Collection
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sword of the Stars
  • Cities in Motion
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Cossacks
  • Pillars of Eternity
  • Humble Paradox Bundle
  • Ancient Space
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron III
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Cities in Motion 2
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Victoria 3 Sign Up
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV
Actually, EU3 was the game where you constatly was at +3, if you had good economy. If you were poor and you saw a comet...

Here, unless you play as Poland with Religious ideas and Nieszawa Privileges, raising Stability is quite expensive.
 

johnymathias

DeIficator
32 Badges
Mar 29, 2007
248
24
  • Europa Universalis IV: Pre-order
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Crusader Kings II
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
Yes, in EU3 sometimes recovering stability was also very easy, but even there that was taking at least few months. Here we have 'magic' power to rise even 3 stab levels in one day! I repeat once again - I do not say, that boosting stab is to cheap, I say that is to easy. In my proposal the ADM cost of boosting could be decreased about 20% and still that will be harder than current system.
 

PeterHe

Second Lieutenant
Oct 7, 2014
116
92
No thanks
I don't want to play with peasant wars, wars of liberation, times of trouble or any of that sort so i do my best to ensure that i don't get forced into it, All of those changes might be fine for some but it simply turn eu4 into a game i have less and less interest in playing. i started playing it in 1.3 and for me 1.5 was the best since then its been going downhill.
 

ChildeR

Field Marshal
59 Badges
Dec 19, 2012
6.160
1.643
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Tyranny: Archon Edition
  • Crusader Kings III
  • Tyranny: Archon Edition
  • Surviving Mars
  • Age of Wonders III
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Imperator: Rome
  • Prison Architect
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Warlock: Master of the Arcane
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
  • Europa Universalis III Complete
The point is that even I will have that icon from EUII I will see EVERYWHERE the beautiful blue sky which symbolizes +3 or at least +2 stability. The reason is the way of boosting a stability. Of course the ADM power points are precious, but if you must to spend them for stability sooner or later is better do it right away and enjoyed the bonuses of high stability.

I never pay to boost stability past +1 unless running into the admin point cap. It's cheaper in admin points to wait for it to drop to +0 then boost back, plus you get less of some stability hitting events (like comets) if it is lower. I.e. keeping it in +1 is much cheaper than keeping it in +3.

That said, I'm not sure you are wrong in that it is too easy.
 

JellyRev

Second Lieutenant
4 Badges
Jul 26, 2013
134
2
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
if stab is negative it should gradually return to 0 over time without adm point cost if you so choose.

does anyone even play with +3 stab?

honestly the game would be better without the mechanic. there are other ways the game could penalize a player.
stability and similarly in civ5 happiness are mechanics that games could do without. This type of mechanic is just a resource sink, nothing else.
 

Arizal

Field Marshal
98 Badges
Aug 9, 2006
5.302
4.761
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Victoria 3 Sign Up
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
I would rather like it if investment in stability would take some time to actually change stability, as it was in the others EU games. Linking it to adm points is okay, in fact one of the usage of those points I find reasonable (unlike constructing every buildings) but it shouldn't be an instant action.
 

johnymathias

DeIficator
32 Badges
Mar 29, 2007
248
24
  • Europa Universalis IV: Pre-order
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Crusader Kings II
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
No thanks
I don't want to play with peasant wars, wars of liberation, times of trouble or any of that sort so i do my best to ensure that i don't get forced into it, All of those changes might be fine for some but it simply turn eu4 into a game i have less and less interest in playing. i started playing it in 1.3 and for me 1.5 was the best since then its been going downhill.

I can't understand philosophy "the easier the better" in playing, but of course You have right to like it. But for players who like just conquers and no internal problems there is the Easy level option in game, for others hard level is still not enough.

I never pay to boost stability past +1 unless running into the admin point cap. It's cheaper in admin points to wait for it to drop to +0 then boost back, plus you get less of some stability hitting events (like comets) if it is lower. I.e. keeping it in +1 is much cheaper than keeping it in +3.

That said, I'm not sure you are wrong in that it is too easy.

I don't like do to much conquers, so for me is easy to keep +2 or +3 stability wit all bonuses from them. But of course everybody have his own tactic. Your tactic does not change the fact, that you also have 0 or less stab just for one day... ;)
 

IIWW

Field Marshal
13 Badges
Dec 20, 2013
2.580
1.517
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Magicka
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Europa Universalis IV: Third Rome
I would rather like it if investment in stability would take some time to actually change stability, as it was in the others EU games. Linking it to adm points is okay, in fact one of the usage of those points I find reasonable (unlike constructing every buildings) but it shouldn't be an instant action.
gathering these points is the time consuming part of it.
 

Oepfel

Second Lieutenant
75 Badges
Apr 25, 2012
162
11
  • March of the Eagles
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Cities: Skylines - After Dark
  • Heir to the Throne
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Cities in Motion
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Conquest of Paradise
  • A Game of Dwarves
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Stellaris: Galaxy Edition
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis IV: Cossacks
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Warlock: Master of the Arcane
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • 500k Club
  • War of the Roses
  • The Showdown Effect
  • Europa Universalis III Complete
at the moment stability is useless and an annoying adm point drain. one could replace all the stab events with -adm power events and nothing at all would change. stability is with a big margin the worst mechanics present in the game at this point.
 

Utretch

First Lieutenant
45 Badges
Mar 26, 2013
271
139
  • Europa Universalis III
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Heir to the Throne
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Stellaris: Federations
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Common Sense
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV: Cossacks
  • Crusader Kings II
I would agree that the instant boost of stability, as well as the instant reduction of WE, are rather jarring from a realistic perspective, and really from a gameplay viewpoint as well, as it's quite annoying to watch a nation, fully blockaded, just constantly reduce war exhaustion. Even if they don't diplo-tech up for centuries it's an annoying sight. The same goes for nations falling into instability. What does spending Adm and Dip points represent in these mechanics? The government giving out assistance, rallying support, shoring up, and reorganizing civil structure? I would think these would take some time.

the mod VeF has used the policy system to represent this I am aware of, with policies reducing WE and raising stability over time. Personally I would like a move back towards EUIII's mechanics in this regard, with stability being based on your nation's provinces, and increased over time by focusing Adm points into a policy of raising national stability. At minimum a cooldown would be nice for all of the monarch dump mechanics. It's ridiculous to be able to go from -3 to +1 stability in the course of a day.
 

Fumle

Sergeant
51 Badges
Sep 5, 2009
63
1
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings III
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock 2: The Exiled
  • Victoria 2
  • Europa Universalis IV: Mare Nostrum
Personally I think it would be a good idea to have stability increase over time. It would make it a bit harder to get out of the negative region, which is atm. far to easy. I think 1-2 years pr. stability point would fit nicely.

In fact I will take it one step further, and also change the 'decrease inflation' and 'decrease WE' buttons from instantaneous effect to a 'over time' effect. It has allways bothered me how easy it is to keep inflation down, and I also feel WE is a bit too easy.

Now what would it add to the game, to have stability, WE and inflation being increased/decreased over time instead of instantly? Well, I think it would enable players to cripple other countries more effectively, right now a country is easily able to recover from the most devastating wars, and significant events (westernization etc.) in only a few years. We all know how it is, to crush France over a long war of a decade, only to see them back on their feet after 1 year of peace. That would certainly not be the case, if WE took longer time to decrease and stability took longer time to increase. Ofcourse this cuts both ways, the player would then need to be very wary of long devastating wars.

Regarding inflation, it is currently next to impossible to increase it faster than decreasing it. Because it just takes 75adm points to decrease it by 2, instantly. It is usually much faster to get 75adm points, than getting 2 inflation, even for westernized inca/aztecs. However, if it now took several years to decrease the inflation by 2, then the inflation might grow faster than its decreasing, and it would actually be a problem, instead of another adm-sink.

Also, the player himself would be unable to simply ignore big event like westernization simply by preparing well enough. Rigth now you can fairly easily westernize, if you just save plenty adm points.

/Fumle
 

Thrake

Inveterate Piggy Stabber
21 Badges
Jul 13, 2012
4.389
1.622
  • Crusader Kings II
  • Europa Universalis: Rome
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Sword of the Stars II
  • King Arthur II
  • Hearts of Iron III
  • Europa Universalis IV
  • Age of Wonders: Planetfall Sign Up
  • Imperator: Rome Sign Up
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Stellaris Sign-up
  • 500k Club
  • Warlock 2: The Exiled
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis III Complete
I agree with you. I had more in mind a policy-like system, where increasing stab would just drain X ADM per month until 100 ADM (or any other amount) is reached, and then +1 stab. I would apply it to any other monarch point spending system (decrease WE, decrease inflation,...). It's both more interesting in gamplay point of view as it requires planning, and more realisitic ("Oh my god every one hates me!!" *press button* *press button* *press button* *press button* *next day* "Oh my god every one loves me!!").

I would say that any of your suggestion would clearly improve the actual system though.