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Magnificent Genius

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Wait...we can't strait block anymore? Boy, we're going to need new strategies as Byzantium.
 

Lord_P

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Wait...we can't strait block anymore? Boy, we're going to need new strategies as Byzantium.
Apparently you didn't read the PDS post just a couple of pages ago...
 
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happymix91

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I think this means you have to start with sieging Edirne if you're going the 'Ottos just picked a fight with a naval power and lost, let's do this' route.
Edirne has lvl 3 fort at the start date, so there is really low possibility to siege there before Ottoman army coming to protect its's capital, as Ais don't let others siege their capital easily.
 
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Dr. B

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Ah, finally :). Been hoping for a solution to mega-cheese straits blocking for a long time and this is nice and simple. Can not count the times I have trapped the main Swedish and Russian army in Åland, it worked so well but felt so dirty.

Hope AI will know to build forts at either side of the important straits, if a fort is not already present.

Oh and go team France! Drive the invaders into the seas.
 
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Ariphaos

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Edirne has lvl 3 fort at the start date, so there is really low possibility to siege there before Ottoman army coming to protect its's capital, as Ais don't let others siege their capital easily.

The question is will having an active siege block control.

Though to be fair, in my last 1.13.2 game I trapped most of Ottos on Naxos and Corfu instead (they declared on Venice and lost most of their fleet), so even if not, it doesn't -end- this strategy. Just makes it very hard.
 
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Quaade

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Look at all those people playing out of the new world, and so many picks on the strong/fun Buddhism! It's a good thing these places got nerfed, or there'd be even MORE people playing them!
;).
How did buddhist change in this? did the ceylon a short while ago, with no trouble with karma, apart from a few periods :) But if they changed, it could be cool to know how :)

According to my list you are
And the list is NEVER wrong! It´s simply you that have misspelled your name ;-)

So sayeth the harborer of Gammeldansk.
Nothing wrong with Gammeldansk, it´s a hearty liquor that warms your throat and belly :) go for Rød Ålborg instead ;-)
 

Sunspawn

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Nothing wrong with Gammeldansk, it´s a hearty liquor that warms your throat and belly :) go for Rød Ålborg instead ;-)
Gammeldansk is a horrible tool of ethnic cleansing and you should be ashamed of liking it.
 

Quaade

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It's entirely possible that I fudged the wording on the stream, but if the enemy controls both sides of a strait you cannot block their movement with a fleet.

Denmark can still defend their straits, but Ryukyu can no longer trap all of Japan on one island without putting some boots on the ground.
I don´t get it? You cannot block movements with fleet unless you control both sides or just one? Since trapping an army would mean they take control of that province and then be able to move back?

If this is the case, I only somewhat like it. Do like that you cannot block an army by putting a cog there, but dislike that you cannot put a large enough fleet there to prevent it. trying to cross with tiny boats (which is how I see swedes crossing into Jutland) should be limited by putting 4 heavy and 10 galleys protecting the strait, or at least make them suffer some casaulties in the crossing, due to ships hunting them down.

Can it be tied to not only control, but how effectively they blockade? so you would need 100 % to block, below that would only mean some casaulties depending on the efficiency and what ships you put there, like cogs not doing much damage :)

Would also be nice if you then did something to prevent spamming the fleets in one place, but gave the need to split them up... Really dislike how armies and navies are only really effective and used when you gathering them massively... Some drawbacks to having too many could be a nice feature and make them spread out more to get more effective... Not sure if AI can handle this though, but if able it would also prevent AI putting too many troops into one province that they could siege down with 1/4 of the amount :)

Gammeldansk is a horrible tool of ethnic cleansing and you should be ashamed of liking it.
Was forced to like it, it just simply grew on me :) perhaps it´s because I´m danish I could like it and didn´t die trying ;-)
 
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londoner247

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I don´t get it? You cannot block movements with fleet unless you control both sides or just one? Since trapping an army would mean they take control of that province and then be able to move back?

If this is the case, I only somewhat like it. Do like that you cannot block an army by putting a cog there, but dislike that you cannot put a large enough fleet there to prevent it. trying to cross with tiny boats (which is how I see swedes crossing into Jutland) should be limited by putting 4 heavy and 10 galleys protecting the strait, or at least make them suffer some casaulties in the crossing, due to ships hunting them down.

Can it be tied to not only control, but how effectively they blockade? so you would need 100 % to block, below that would only mean some casaulties depending on the efficiency and what ships you put there, like cogs not doing much damage :)

Would also be nice if you then did something to prevent spamming the fleets in one place, but gave the need to split them up... Really dislike how armies and navies are only really effective and used when you gathering them massively... Some drawbacks to having too many could be a nice feature and make them spread out more to get more effective... Not sure if AI can handle this though, but if able it would also prevent AI putting too many troops into one province that they could siege down with 1/4 of the amount :)

As I understand it, @DDRJake is saying that if country A controls both sides of a strait then country B cannot blockade that strait. It is currently unclear whether controls means owns or occupies and whether an active siege affects this.
 

happymix91

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With the diplomacy changes, can you say all that with certainty?
As long as they don't change factors affecting alliance or making AIs clever so Ottomans attack Byzantium first.. That will work. Just an expectation from the fact that there was no mention about those things, but maybe we will see one of them at patchnote, who knows.
 

Daddl

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I thought Jake meant you can't block a strait if you don't control both sides. That is wrong. He meant you can't block a strait if you control no side.

So keeping the Ottomans in Anatolia will still work for example, but only after you take Constantinople and Edirne , while trapping them on some tiny island does not if you don't own that other province with the connection as well.

Particulary useful for Denmark with its multiple straits, you can't just block them entirely now without sieging some stuff first.
 
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Dr. B

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As I understand it, @DDRJake is saying that if country A controls both sides of a strait then country B cannot blockade that strait. It is currently unclear whether controls means owns or occupies and whether an active siege affects this.

It looks simple to me. Siege should not count, as the rule would be meaningless then in practice. Control should be what side in the war (not country only) occupies the provinces. Nice and easy.
 
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DEEPGAME

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In real life, forts can block fleets, fleets can block armies to pass straits. If you have a fort there a capable fleet can also siege the fort.

Since bosphor and dardaneles is the case, i advise you to have an idea about Rumeli and Anatolia fortresses (Rumeli Hisari and Anadolu Hisari)

Devs should reconsider this: Fleets vs forts. Current situation is very incompatible to history i believe... I have a fort in Constantinopol an one galley can stop my 50k army there. Bullshit
 
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CassCD

Lunatic Pantsless Lady
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Jan 19, 2011
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Am I the only one that swears that the Trade nodes in the New World seem to change names every time that map mode is clicked on? Is this a known bug that you guys have caught yet, because I don't think Jake has even made a passing mention at it when it's happened multiple times in a session. :p